60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System;
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using UnityEditor;
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namespace UnityGameFramework.Editor.ResourceTools
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{
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/// <summary>
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/// 资源。
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/// </summary>
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public sealed class Asset : IComparable<Asset>
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{
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private Asset(string guid, Resource resource)
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{
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Guid = guid;
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Resource = resource;
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}
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public string Guid
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{
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get;
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private set;
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}
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public string Name
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{
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get
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{
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return AssetDatabase.GUIDToAssetPath(Guid);
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}
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}
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public Resource Resource
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{
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get;
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set;
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}
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public int CompareTo(Asset asset)
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{
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return string.Compare(Guid, asset.Guid, StringComparison.Ordinal);
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}
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public static Asset Create(string guid)
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{
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return new Asset(guid, null);
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}
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public static Asset Create(string guid, Resource resource)
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{
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return new Asset(guid, resource);
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}
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}
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}
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