biography-of-lijie/Assets/GameMain/Scripts/CustomComponent/StoryDirective/StoryChangeBgmDirectiveAsse...

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using UnityEngine;
namespace CustomComponent
{
[CreateAssetMenu(menuName = "Story/Directive/Change BGM", fileName = "Directive_ChangeBGM")]
public sealed class StoryChangeBgmDirectiveAsset : StoryDirectiveAsset
{
[SerializeField] [Tooltip("BGM 配置表 Id<=0 表示停止当前 BGM。")]
private int _bgmId = 0;
public override string ActionName => "ChangeBGM";
public override void Execute(StoryDirectorComponent director)
{
if (director == null)
{
return;
}
director.ExecuteChangeBgm(_bgmId);
}
}
}