biography-of-lijie/Assets/GameMain/Scripts/CustomComponent/StoryDirective/StoryCombineConfig.cs

16 lines
386 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace CustomComponent
{
[Serializable]
public sealed class StoryCombineConfig
{
public bool AutoStart = true;
public GameObject StructurePrefab;
[FormerlySerializedAs("PartPrefabs")] public List<Sprite> PartSprites = new List<Sprite>();
}
}