16 lines
386 B
C#
16 lines
386 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace CustomComponent
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{
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[Serializable]
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public sealed class StoryCombineConfig
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{
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public bool AutoStart = true;
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public GameObject StructurePrefab;
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[FormerlySerializedAs("PartPrefabs")] public List<Sprite> PartSprites = new List<Sprite>();
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}
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}
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