biography-of-lijie/Assets/GameMain/Scripts/Event/Combine/CombineFeedbackEventArgs.cs

46 lines
1.1 KiB
C#

using GameFramework;
using GameFramework.Event;
namespace Event
{
public enum CombineFeedbackType : byte
{
None = 0,
Success = 1,
OrderError = 2,
PositionError = 3
}
public class CombineFeedbackEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(CombineFeedbackEventArgs).GetHashCode();
public override int Id => EventId;
public CombineFeedbackType FeedbackType { get; private set; }
public string Message { get; private set; }
public CombineFeedbackEventArgs()
{
FeedbackType = CombineFeedbackType.None;
Message = string.Empty;
}
public static CombineFeedbackEventArgs Create(CombineFeedbackType feedbackType, string message)
{
var args = ReferencePool.Acquire<CombineFeedbackEventArgs>();
args.FeedbackType = feedbackType;
args.Message = message ?? string.Empty;
return args;
}
public override void Clear()
{
FeedbackType = CombineFeedbackType.None;
Message = string.Empty;
}
}
}