32 lines
738 B
C#
32 lines
738 B
C#
using Definition.DataStruct;
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using GameFramework;
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using GameFramework.Event;
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namespace Event
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{
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public class SettingSaveEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(SettingSaveEventArgs).GetHashCode();
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public override int Id => EventId;
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public GameSetting GameSettings;
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public SettingSaveEventArgs()
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{
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}
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public static SettingSaveEventArgs Create(GameSetting gameSetting)
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{
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var args = ReferencePool.Acquire<SettingSaveEventArgs>();
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args.GameSettings = gameSetting;
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return args;
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}
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public override void Clear()
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{
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GameSettings = new GameSetting();
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}
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}
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} |