biography-of-lijie/Assets/GameMain/Scripts/CustomComponent/SpriteCacheComponent.cs

72 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using CustomUtility;
using Definition;
using GameFramework.Resource;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace CustomComponent
{
public class SpriteCacheComponent : GameFrameworkComponent
{
[SerializeField] private float _pixelsPerUnit = 100f;
[SerializeField] private Vector2 _defaultPivot = new(0.5f, 0.5f);
private Dictionary<string, Sprite> _spriteCache;
private ResourceComponent _resource;
void Start()
{
_spriteCache = new Dictionary<string, Sprite>();
_resource = GameEntry.Resource;
}
public void GetSprite(string assetName, Action<Sprite> callback)
{
if (_spriteCache.TryGetValue(assetName, out var sprite))
{
callback?.Invoke(sprite);
return;
}
else
{
_resource.LoadAsset
(
AssetUtility.GetUIDialogAsset(assetName),
Constant.AssetPriority.UIFormAsset,
new LoadAssetCallbacks(
(resourcePath, asset, duration, userData) =>
{
Log.Debug(resourcePath);
Texture2D texture = asset as Texture2D;
if (texture != null)
{
Sprite newSprite = Sprite.Create(
texture,
new Rect(0, 0, texture.width, texture.height),
_defaultPivot,
_pixelsPerUnit);
_spriteCache.Add(assetName, newSprite);
callback?.Invoke(newSprite);
}
},
(resourcePath, status, errorMessage, userData) =>
{
Log.Error("Can not load icon '{0}' from '{1}' with error message '{2}'.",
assetName,
resourcePath,
errorMessage);
}
)
);
}
}
private void OnDestroy()
{
_spriteCache.Clear();
_resource = null;
}
}
}