37 lines
911 B
C#
37 lines
911 B
C#
using GameFramework;
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using GameFramework.Event;
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namespace Event
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{
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public class CombineProgressEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(CombineProgressEventArgs).GetHashCode();
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public override int Id => EventId;
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public int CurrentStep { get; private set; }
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public int TotalSteps { get; private set; }
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public CombineProgressEventArgs()
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{
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CurrentStep = 0;
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TotalSteps = 0;
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}
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public static CombineProgressEventArgs Create(int currentStep, int totalSteps)
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{
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var args = ReferencePool.Acquire<CombineProgressEventArgs>();
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args.CurrentStep = currentStep;
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args.TotalSteps = totalSteps;
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return args;
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}
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public override void Clear()
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{
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CurrentStep = 0;
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TotalSteps = 0;
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}
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}
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} |