biography-of-lijie/Assets/GameMain/Scripts/UI/Dialog/View/BottomDialogForm.cs

281 lines
9.0 KiB
C#

using DG.Tweening;
using Definition.Enum;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace UI
{
public class BottomDialogForm : DialogFormBase
{
public override DialogFormMode UIMode => DialogFormMode.BottomBox;
[SerializeField] private GameObject _speakerArea;
[SerializeField] private TMP_Text _speakerNameText;
[SerializeField] private TMP_Text _contentText;
[SerializeField] private Image _leftSprite;
[SerializeField] private Image _rightSprite;
[SerializeField] private int _leftSpritePosition = 450;
[SerializeField] private int _rightSpritePosition = -450;
[SerializeField] private float _moveDuration = 0.25f;
[SerializeField] private Ease _moveEase = Ease.OutCubic;
private readonly int _singleSpeakerCenterPosition = Screen.width / 2;
private string _leftSpeakerToken = string.Empty;
private string _rightSpeakerToken = string.Empty;
private Sequence _layoutSequence;
public override void StartDialog(DialogFormContext context)
{
if (context == null)
{
Log.Warning("BottomDialogForm start failed. context is null.");
return;
}
_context = context;
string speakerName = context.SpeakerName;
if (_speakerArea != null)
{
_speakerArea.SetActive(!string.IsNullOrEmpty(speakerName));
}
if (_speakerNameText != null)
{
_speakerNameText.text = speakerName;
}
PlayTypewriter(_contentText, context.Text, context.PlayingSpeed);
if (string.IsNullOrEmpty(speakerName))
{
ClearSpeakerState();
ApplySpeakerLayout(false, false, true);
return;
}
bool isRightSpeaker = context.Direction > 0;
if (isRightSpeaker)
{
_rightSpeakerToken = speakerName;
}
else
{
_leftSpeakerToken = speakerName;
}
bool hasLeftSpeaker = !string.IsNullOrEmpty(_leftSpeakerToken);
bool hasRightSpeaker = !string.IsNullOrEmpty(_rightSpeakerToken);
ApplySpeakerLayout(hasLeftSpeaker, hasRightSpeaker, false);
}
protected override void OnClose(bool isShutdown, object userData)
{
ClearSpeakerState();
KillLayoutTween();
ApplySpeakerLayout(false, false, true);
base.OnClose(isShutdown, userData);
}
private void ClearSpeakerState()
{
_leftSpeakerToken = string.Empty;
_rightSpeakerToken = string.Empty;
}
private void KillLayoutTween()
{
if (_layoutSequence != null)
{
_layoutSequence.Kill();
_layoutSequence = null;
}
}
private void ApplySpeakerLayout(bool hasLeftSpeaker, bool hasRightSpeaker, bool instant)
{
if (_leftSprite == null || _rightSprite == null)
{
return;
}
bool leftCurrentlyVisible = _leftSprite.gameObject.activeSelf;
bool rightCurrentlyVisible = _rightSprite.gameObject.activeSelf;
bool leftTargetVisible = hasLeftSpeaker;
bool rightTargetVisible = hasRightSpeaker;
float leftTargetX = GetTargetX(true, hasLeftSpeaker, hasRightSpeaker);
float rightTargetX = GetTargetX(false, hasLeftSpeaker, hasRightSpeaker);
KillLayoutTween();
PrepareStartState(
leftCurrentlyVisible,
rightCurrentlyVisible,
leftTargetVisible,
rightTargetVisible,
hasLeftSpeaker,
hasRightSpeaker);
if (instant || _moveDuration <= 0f)
{
SetSpritePosition(_leftSprite.rectTransform, leftTargetX);
SetSpritePosition(_rightSprite.rectTransform, rightTargetX);
SetSpriteVisible(_leftSprite, leftTargetVisible);
SetSpriteVisible(_rightSprite, rightTargetVisible);
return;
}
_layoutSequence = DOTween.Sequence();
Tween leftTween = CreateMoveTween(_leftSprite.rectTransform, leftTargetX);
if (leftTween != null)
{
_layoutSequence.Join(leftTween);
}
Tween rightTween = CreateMoveTween(_rightSprite.rectTransform, rightTargetX);
if (rightTween != null)
{
_layoutSequence.Join(rightTween);
}
if (_layoutSequence.active && _layoutSequence.Duration(false) > 0f)
{
_layoutSequence.OnComplete(() =>
{
SetSpriteVisible(_leftSprite, leftTargetVisible);
SetSpriteVisible(_rightSprite, rightTargetVisible);
_layoutSequence = null;
});
}
else
{
SetSpritePosition(_leftSprite.rectTransform, leftTargetX);
SetSpritePosition(_rightSprite.rectTransform, rightTargetX);
SetSpriteVisible(_leftSprite, leftTargetVisible);
SetSpriteVisible(_rightSprite, rightTargetVisible);
_layoutSequence.Kill();
_layoutSequence = null;
}
}
private void PrepareStartState(
bool leftCurrentlyVisible,
bool rightCurrentlyVisible,
bool leftTargetVisible,
bool rightTargetVisible,
bool hasLeftSpeaker,
bool hasRightSpeaker)
{
if (leftTargetVisible && !leftCurrentlyVisible)
{
float leftStartX = GetAppearStartX(true, rightCurrentlyVisible, hasLeftSpeaker, hasRightSpeaker);
SetSpritePosition(_leftSprite.rectTransform, leftStartX);
SetSpriteVisible(_leftSprite, true);
}
if (rightTargetVisible && !rightCurrentlyVisible)
{
float rightStartX = GetAppearStartX(false, leftCurrentlyVisible, hasLeftSpeaker, hasRightSpeaker);
SetSpritePosition(_rightSprite.rectTransform, rightStartX);
SetSpriteVisible(_rightSprite, true);
}
if (leftCurrentlyVisible && !leftTargetVisible)
{
SetSpriteVisible(_leftSprite, true);
}
if (rightCurrentlyVisible && !rightTargetVisible)
{
SetSpriteVisible(_rightSprite, true);
}
}
private float GetAppearStartX(bool isLeft, bool otherCurrentlyVisible, bool hasLeftSpeaker,
bool hasRightSpeaker)
{
if (hasLeftSpeaker && hasRightSpeaker)
{
// single -> multi: hidden side starts from center, then both move to side positions.
if (otherCurrentlyVisible)
{
return _singleSpeakerCenterPosition;
}
return isLeft ? _leftSpritePosition : _rightSpritePosition;
}
// single appears: active side starts from its side and moves to center.
return isLeft ? _leftSpritePosition : _rightSpritePosition;
}
private float GetTargetX(bool isLeft, bool hasLeftSpeaker, bool hasRightSpeaker)
{
if (hasLeftSpeaker && hasRightSpeaker)
{
return isLeft ? _leftSpritePosition : _rightSpritePosition;
}
if (hasLeftSpeaker || hasRightSpeaker)
{
// multi -> single: both move to center first, then inactive side hides.
return _singleSpeakerCenterPosition;
}
return isLeft ? _leftSpritePosition : _rightSpritePosition;
}
private Tween CreateMoveTween(RectTransform rectTransform, float targetX)
{
if (rectTransform == null)
{
return null;
}
if (Mathf.Abs(rectTransform.anchoredPosition.x - targetX) < 0.01f)
{
return null;
}
return rectTransform.DOAnchorPosX(targetX, _moveDuration).SetEase(_moveEase);
}
private static void SetSpriteVisible(Image spriteImage, bool visible)
{
if (spriteImage == null)
{
return;
}
spriteImage.gameObject.SetActive(visible);
}
private static void SetSpritePosition(RectTransform rectTransform, float xPosition)
{
if (rectTransform == null)
{
return;
}
Vector2 anchoredPosition = rectTransform.anchoredPosition;
anchoredPosition.x = xPosition;
rectTransform.anchoredPosition = anchoredPosition;
}
}
}