biography-of-lijie/Assets/GameMain/Scripts/UI/Dialog/Controller/DialogFormController.cs

169 lines
4.6 KiB
C#

using System;
using Definition.Enum;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class DialogFormController : IFormController<DialogFormContext>
{
private DialogFormContext _context;
private DialogFormBase _dialogForm;
private int? _formSerialId;
private bool _pendingRefresh;
public DialogFormController()
{
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, OnCloseUIFormComplete);
}
public int? OpenUI(DialogFormContext context)
{
if (context == null)
{
Log.Warning("DialogFormController open failed. context is null.");
return null;
}
_context = context;
UIFormId targetFormId = MapDialogFormId(context.DialogUIMode);
if (targetFormId == UIFormId.Undefined)
{
Log.Warning("DialogFormController open failed. Unsupported mode '{0}'.", context.DialogUIMode.ToString());
return null;
}
if (_dialogForm != null && _dialogForm.UIMode == context.DialogUIMode)
{
_dialogForm.StartDialog(context);
return _formSerialId;
}
CloseUI();
_pendingRefresh = true;
_formSerialId = GameEntry.UI.OpenUIForm(targetFormId, context);
return _formSerialId;
}
public void CloseUI()
{
_pendingRefresh = false;
if (_formSerialId.HasValue)
{
GameEntry.UI.CloseUIForm(_formSerialId.Value);
return;
}
if (_dialogForm != null)
{
_dialogForm.Close();
}
}
public void OnDialogStarted(DialogFormContext context)
{
_context = context;
TryRefreshUI();
}
public void OnDialogLineChanged(DialogFormContext context)
{
_context = context;
TryRefreshUI();
}
public void OnDialogEnded(DialogFormContext context)
{
_context = context;
}
~DialogFormController()
{
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OnOpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, OnCloseUIFormComplete);
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_dialogForm == null)
{
_pendingRefresh = true;
return;
}
_dialogForm.StartDialog(_context);
_pendingRefresh = false;
}
private static UIFormId MapDialogFormId(DialogFormMode mode)
{
switch (mode)
{
case DialogFormMode.Mask:
return UIFormId.MaskDialogForm;
case DialogFormMode.BottomBox:
return UIFormId.BottomBoxDialogForm;
case DialogFormMode.Bubble:
throw new NotImplementedException("BubbleBox 对话框尚未实现");
default:
return UIFormId.Undefined;
}
}
private void OnOpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args))
{
return;
}
if (!_formSerialId.HasValue)
{
return;
}
if (args.UIForm == null || args.UIForm.SerialId != _formSerialId.Value || args.UserData != _context)
{
return;
}
_dialogForm = args.UIForm.Logic as DialogFormBase;
if (_dialogForm == null)
{
Log.Warning("DialogFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void OnCloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _formSerialId)
{
return;
}
_dialogForm = null;
_formSerialId = null;
_pendingRefresh = false;
}
}
}