596 lines
28 KiB
C#
596 lines
28 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using GameFramework.FileSystem;
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using GameFramework.Resource;
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using System;
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using UnityEngine;
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#if UNITY_5_4_OR_NEWER
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using UnityEngine.Networking;
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#endif
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using UnityEngine.SceneManagement;
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using Utility = GameFramework.Utility;
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namespace UnityGameFramework.Runtime
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{
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/// <summary>
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/// 默认加载资源代理辅助器。
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/// </summary>
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public class DefaultLoadResourceAgentHelper : LoadResourceAgentHelperBase, IDisposable
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{
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private string m_FileFullPath = null;
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private string m_FileName = null;
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private string m_BytesFullPath = null;
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private string m_AssetName = null;
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private float m_LastProgress = 0f;
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private bool m_Disposed = false;
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#if UNITY_5_4_OR_NEWER
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private UnityWebRequest m_UnityWebRequest = null;
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#else
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private WWW m_WWW = null;
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#endif
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private AssetBundleCreateRequest m_FileAssetBundleCreateRequest = null;
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private AssetBundleCreateRequest m_BytesAssetBundleCreateRequest = null;
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private AssetBundleRequest m_AssetBundleRequest = null;
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private AsyncOperation m_AsyncOperation = null;
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private EventHandler<LoadResourceAgentHelperUpdateEventArgs> m_LoadResourceAgentHelperUpdateEventHandler = null;
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private EventHandler<LoadResourceAgentHelperReadFileCompleteEventArgs> m_LoadResourceAgentHelperReadFileCompleteEventHandler = null;
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private EventHandler<LoadResourceAgentHelperReadBytesCompleteEventArgs> m_LoadResourceAgentHelperReadBytesCompleteEventHandler = null;
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private EventHandler<LoadResourceAgentHelperParseBytesCompleteEventArgs> m_LoadResourceAgentHelperParseBytesCompleteEventHandler = null;
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private EventHandler<LoadResourceAgentHelperLoadCompleteEventArgs> m_LoadResourceAgentHelperLoadCompleteEventHandler = null;
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private EventHandler<LoadResourceAgentHelperErrorEventArgs> m_LoadResourceAgentHelperErrorEventHandler = null;
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/// <summary>
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/// 加载资源代理辅助器异步加载资源更新事件。
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/// </summary>
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public override event EventHandler<LoadResourceAgentHelperUpdateEventArgs> LoadResourceAgentHelperUpdate
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{
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add
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{
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m_LoadResourceAgentHelperUpdateEventHandler += value;
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}
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remove
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{
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m_LoadResourceAgentHelperUpdateEventHandler -= value;
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}
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}
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/// <summary>
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/// 加载资源代理辅助器异步读取资源文件完成事件。
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/// </summary>
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public override event EventHandler<LoadResourceAgentHelperReadFileCompleteEventArgs> LoadResourceAgentHelperReadFileComplete
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{
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add
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{
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m_LoadResourceAgentHelperReadFileCompleteEventHandler += value;
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}
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remove
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{
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m_LoadResourceAgentHelperReadFileCompleteEventHandler -= value;
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}
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}
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/// <summary>
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/// 加载资源代理辅助器异步读取资源二进制流完成事件。
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/// </summary>
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public override event EventHandler<LoadResourceAgentHelperReadBytesCompleteEventArgs> LoadResourceAgentHelperReadBytesComplete
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{
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add
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{
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m_LoadResourceAgentHelperReadBytesCompleteEventHandler += value;
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}
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remove
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{
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m_LoadResourceAgentHelperReadBytesCompleteEventHandler -= value;
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}
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}
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/// <summary>
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/// 加载资源代理辅助器异步将资源二进制流转换为加载对象完成事件。
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/// </summary>
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public override event EventHandler<LoadResourceAgentHelperParseBytesCompleteEventArgs> LoadResourceAgentHelperParseBytesComplete
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{
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add
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{
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m_LoadResourceAgentHelperParseBytesCompleteEventHandler += value;
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}
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remove
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{
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m_LoadResourceAgentHelperParseBytesCompleteEventHandler -= value;
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}
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}
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/// <summary>
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/// 加载资源代理辅助器异步加载资源完成事件。
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/// </summary>
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public override event EventHandler<LoadResourceAgentHelperLoadCompleteEventArgs> LoadResourceAgentHelperLoadComplete
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{
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add
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{
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m_LoadResourceAgentHelperLoadCompleteEventHandler += value;
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}
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remove
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{
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m_LoadResourceAgentHelperLoadCompleteEventHandler -= value;
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}
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}
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/// <summary>
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/// 加载资源代理辅助器错误事件。
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/// </summary>
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public override event EventHandler<LoadResourceAgentHelperErrorEventArgs> LoadResourceAgentHelperError
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{
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add
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{
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m_LoadResourceAgentHelperErrorEventHandler += value;
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}
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remove
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{
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m_LoadResourceAgentHelperErrorEventHandler -= value;
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}
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}
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/// <summary>
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/// 通过加载资源代理辅助器开始异步读取资源文件。
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/// </summary>
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/// <param name="fullPath">要加载资源的完整路径名。</param>
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public override void ReadFile(string fullPath)
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{
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if (m_LoadResourceAgentHelperReadFileCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
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{
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Log.Fatal("Load resource agent helper handler is invalid.");
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return;
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}
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m_FileFullPath = fullPath;
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m_FileAssetBundleCreateRequest = AssetBundle.LoadFromFileAsync(fullPath);
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}
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/// <summary>
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/// 通过加载资源代理辅助器开始异步读取资源文件。
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/// </summary>
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/// <param name="fileSystem">要加载资源的文件系统。</param>
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/// <param name="name">要加载资源的名称。</param>
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public override void ReadFile(IFileSystem fileSystem, string name)
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{
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#if UNITY_5_3_5 || UNITY_5_3_6 || UNITY_5_3_7 || UNITY_5_3_8 || UNITY_5_4_OR_NEWER
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if (m_LoadResourceAgentHelperReadFileCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
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{
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Log.Fatal("Load resource agent helper handler is invalid.");
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return;
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}
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FileInfo fileInfo = fileSystem.GetFileInfo(name);
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m_FileFullPath = fileSystem.FullPath;
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m_FileName = name;
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m_FileAssetBundleCreateRequest = AssetBundle.LoadFromFileAsync(fileSystem.FullPath, 0u, (ulong)fileInfo.Offset);
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#else
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Log.Fatal("Load from file async with offset is not supported, use Unity 5.3.5f1 or above.");
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#endif
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}
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/// <summary>
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/// 通过加载资源代理辅助器开始异步读取资源二进制流。
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/// </summary>
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/// <param name="fullPath">要加载资源的完整路径名。</param>
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public override void ReadBytes(string fullPath)
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{
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if (m_LoadResourceAgentHelperReadBytesCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
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{
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Log.Fatal("Load resource agent helper handler is invalid.");
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return;
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}
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m_BytesFullPath = fullPath;
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#if UNITY_5_4_OR_NEWER
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m_UnityWebRequest = UnityWebRequest.Get(Utility.Path.GetRemotePath(fullPath));
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#if UNITY_2017_2_OR_NEWER
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m_UnityWebRequest.SendWebRequest();
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#else
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m_UnityWebRequest.Send();
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#endif
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#else
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m_WWW = new WWW(Utility.Path.GetRemotePath(fullPath));
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#endif
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}
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/// <summary>
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/// 通过加载资源代理辅助器开始异步读取资源二进制流。
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/// </summary>
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/// <param name="fileSystem">要加载资源的文件系统。</param>
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/// <param name="name">要加载资源的名称。</param>
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public override void ReadBytes(IFileSystem fileSystem, string name)
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{
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if (m_LoadResourceAgentHelperReadBytesCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
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{
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Log.Fatal("Load resource agent helper handler is invalid.");
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return;
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}
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byte[] bytes = fileSystem.ReadFile(name);
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LoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = LoadResourceAgentHelperReadBytesCompleteEventArgs.Create(bytes);
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m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs);
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ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs);
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}
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/// <summary>
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/// 通过加载资源代理辅助器开始异步将资源二进制流转换为加载对象。
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/// </summary>
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/// <param name="bytes">要加载资源的二进制流。</param>
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public override void ParseBytes(byte[] bytes)
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{
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if (m_LoadResourceAgentHelperParseBytesCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
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{
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Log.Fatal("Load resource agent helper handler is invalid.");
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return;
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}
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m_BytesAssetBundleCreateRequest = AssetBundle.LoadFromMemoryAsync(bytes);
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}
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/// <summary>
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/// 通过加载资源代理辅助器开始异步加载资源。
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/// </summary>
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/// <param name="resource">资源。</param>
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/// <param name="assetName">要加载的资源名称。</param>
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/// <param name="assetType">要加载资源的类型。</param>
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/// <param name="isScene">要加载的资源是否是场景。</param>
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public override void LoadAsset(object resource, string assetName, Type assetType, bool isScene)
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{
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if (m_LoadResourceAgentHelperLoadCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
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{
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Log.Fatal("Load resource agent helper handler is invalid.");
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return;
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}
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AssetBundle assetBundle = resource as AssetBundle;
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if (assetBundle == null)
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{
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LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.TypeError, "Can not load asset bundle from loaded resource which is not an asset bundle.");
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m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
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ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
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return;
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}
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if (string.IsNullOrEmpty(assetName))
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{
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LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, "Can not load asset from asset bundle which child name is invalid.");
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m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
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ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
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return;
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}
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m_AssetName = assetName;
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if (isScene)
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{
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int sceneNamePositionStart = assetName.LastIndexOf('/');
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int sceneNamePositionEnd = assetName.LastIndexOf('.');
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if (sceneNamePositionStart <= 0 || sceneNamePositionEnd <= 0 || sceneNamePositionStart > sceneNamePositionEnd)
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{
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LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Scene name '{0}' is invalid.", assetName));
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m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
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ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
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return;
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}
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string sceneName = assetName.Substring(sceneNamePositionStart + 1, sceneNamePositionEnd - sceneNamePositionStart - 1);
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m_AsyncOperation = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
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}
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else
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{
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if (assetType != null)
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{
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m_AssetBundleRequest = assetBundle.LoadAssetAsync(assetName, assetType);
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}
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else
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{
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m_AssetBundleRequest = assetBundle.LoadAssetAsync(assetName);
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}
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}
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}
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/// <summary>
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/// 重置加载资源代理辅助器。
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/// </summary>
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public override void Reset()
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{
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m_FileFullPath = null;
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m_FileName = null;
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m_BytesFullPath = null;
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m_AssetName = null;
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m_LastProgress = 0f;
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#if UNITY_5_4_OR_NEWER
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if (m_UnityWebRequest != null)
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{
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m_UnityWebRequest.Dispose();
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m_UnityWebRequest = null;
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}
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#else
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if (m_WWW != null)
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{
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m_WWW.Dispose();
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m_WWW = null;
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}
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#endif
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m_FileAssetBundleCreateRequest = null;
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m_BytesAssetBundleCreateRequest = null;
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m_AssetBundleRequest = null;
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m_AsyncOperation = null;
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}
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/// <summary>
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/// 释放资源。
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// 释放资源。
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/// </summary>
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/// <param name="disposing">释放资源标记。</param>
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protected virtual void Dispose(bool disposing)
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{
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if (m_Disposed)
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{
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return;
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}
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if (disposing)
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{
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#if UNITY_5_4_OR_NEWER
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if (m_UnityWebRequest != null)
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{
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m_UnityWebRequest.Dispose();
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m_UnityWebRequest = null;
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}
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#else
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if (m_WWW != null)
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{
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m_WWW.Dispose();
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m_WWW = null;
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}
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#endif
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}
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m_Disposed = true;
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}
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private void Update()
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{
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#if UNITY_5_4_OR_NEWER
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UpdateUnityWebRequest();
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#else
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UpdateWWW();
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#endif
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UpdateFileAssetBundleCreateRequest();
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UpdateBytesAssetBundleCreateRequest();
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UpdateAssetBundleRequest();
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UpdateAsyncOperation();
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}
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#if UNITY_5_4_OR_NEWER
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private void UpdateUnityWebRequest()
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{
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if (m_UnityWebRequest != null)
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{
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if (m_UnityWebRequest.isDone)
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{
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if (string.IsNullOrEmpty(m_UnityWebRequest.error))
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{
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LoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = LoadResourceAgentHelperReadBytesCompleteEventArgs.Create(m_UnityWebRequest.downloadHandler.data);
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m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs);
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ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs);
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m_UnityWebRequest.Dispose();
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m_UnityWebRequest = null;
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m_BytesFullPath = null;
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m_LastProgress = 0f;
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}
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else
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{
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bool isError = false;
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#if UNITY_2020_2_OR_NEWER
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isError = m_UnityWebRequest.result != UnityWebRequest.Result.Success;
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#elif UNITY_2017_1_OR_NEWER
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isError = m_UnityWebRequest.isNetworkError || m_UnityWebRequest.isHttpError;
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#else
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isError = m_UnityWebRequest.isError;
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#endif
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LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle '{0}' with error message '{1}'.", m_BytesFullPath, isError ? m_UnityWebRequest.error : null));
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m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
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ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
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}
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}
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else if (m_UnityWebRequest.downloadProgress != m_LastProgress)
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{
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m_LastProgress = m_UnityWebRequest.downloadProgress;
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LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.ReadResource, m_UnityWebRequest.downloadProgress);
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m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
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ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
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}
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}
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}
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#else
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private void UpdateWWW()
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{
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if (m_WWW != null)
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{
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if (m_WWW.isDone)
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{
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if (string.IsNullOrEmpty(m_WWW.error))
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{
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LoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = LoadResourceAgentHelperReadBytesCompleteEventArgs.Create(m_WWW.bytes);
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m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs);
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ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs);
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m_WWW.Dispose();
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m_WWW = null;
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m_BytesFullPath = null;
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m_LastProgress = 0f;
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}
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else
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{
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LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle '{0}' with error message '{1}'.", m_BytesFullPath, m_WWW.error));
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m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
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ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
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}
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}
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else if (m_WWW.progress != m_LastProgress)
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{
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m_LastProgress = m_WWW.progress;
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LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.ReadResource, m_WWW.progress);
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m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
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ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
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}
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}
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}
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#endif
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private void UpdateFileAssetBundleCreateRequest()
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{
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if (m_FileAssetBundleCreateRequest != null)
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{
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if (m_FileAssetBundleCreateRequest.isDone)
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{
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AssetBundle assetBundle = m_FileAssetBundleCreateRequest.assetBundle;
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if (assetBundle != null)
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{
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AssetBundleCreateRequest oldFileAssetBundleCreateRequest = m_FileAssetBundleCreateRequest;
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LoadResourceAgentHelperReadFileCompleteEventArgs loadResourceAgentHelperReadFileCompleteEventArgs = LoadResourceAgentHelperReadFileCompleteEventArgs.Create(assetBundle);
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m_LoadResourceAgentHelperReadFileCompleteEventHandler(this, loadResourceAgentHelperReadFileCompleteEventArgs);
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ReferencePool.Release(loadResourceAgentHelperReadFileCompleteEventArgs);
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if (m_FileAssetBundleCreateRequest == oldFileAssetBundleCreateRequest)
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{
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m_FileAssetBundleCreateRequest = null;
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m_LastProgress = 0f;
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}
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}
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else
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{
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LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle from file '{0}' which is not a valid asset bundle.", m_FileName == null ? m_FileFullPath : Utility.Text.Format("{0} | {1}", m_FileFullPath, m_FileName)));
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m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
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ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
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}
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}
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else if (m_FileAssetBundleCreateRequest.progress != m_LastProgress)
|
|
{
|
|
m_LastProgress = m_FileAssetBundleCreateRequest.progress;
|
|
LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadResource, m_FileAssetBundleCreateRequest.progress);
|
|
m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateBytesAssetBundleCreateRequest()
|
|
{
|
|
if (m_BytesAssetBundleCreateRequest != null)
|
|
{
|
|
if (m_BytesAssetBundleCreateRequest.isDone)
|
|
{
|
|
AssetBundle assetBundle = m_BytesAssetBundleCreateRequest.assetBundle;
|
|
if (assetBundle != null)
|
|
{
|
|
AssetBundleCreateRequest oldBytesAssetBundleCreateRequest = m_BytesAssetBundleCreateRequest;
|
|
LoadResourceAgentHelperParseBytesCompleteEventArgs loadResourceAgentHelperParseBytesCompleteEventArgs = LoadResourceAgentHelperParseBytesCompleteEventArgs.Create(assetBundle);
|
|
m_LoadResourceAgentHelperParseBytesCompleteEventHandler(this, loadResourceAgentHelperParseBytesCompleteEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperParseBytesCompleteEventArgs);
|
|
if (m_BytesAssetBundleCreateRequest == oldBytesAssetBundleCreateRequest)
|
|
{
|
|
m_BytesAssetBundleCreateRequest = null;
|
|
m_LastProgress = 0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, "Can not load asset bundle from memory which is not a valid asset bundle.");
|
|
m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
|
|
}
|
|
}
|
|
else if (m_BytesAssetBundleCreateRequest.progress != m_LastProgress)
|
|
{
|
|
m_LastProgress = m_BytesAssetBundleCreateRequest.progress;
|
|
LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadResource, m_BytesAssetBundleCreateRequest.progress);
|
|
m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateAssetBundleRequest()
|
|
{
|
|
if (m_AssetBundleRequest != null)
|
|
{
|
|
if (m_AssetBundleRequest.isDone)
|
|
{
|
|
if (m_AssetBundleRequest.asset != null)
|
|
{
|
|
LoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = LoadResourceAgentHelperLoadCompleteEventArgs.Create(m_AssetBundleRequest.asset);
|
|
m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs);
|
|
m_AssetName = null;
|
|
m_LastProgress = 0f;
|
|
m_AssetBundleRequest = null;
|
|
}
|
|
else
|
|
{
|
|
LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Can not load asset '{0}' from asset bundle which is not exist.", m_AssetName));
|
|
m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
|
|
}
|
|
}
|
|
else if (m_AssetBundleRequest.progress != m_LastProgress)
|
|
{
|
|
m_LastProgress = m_AssetBundleRequest.progress;
|
|
LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadAsset, m_AssetBundleRequest.progress);
|
|
m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateAsyncOperation()
|
|
{
|
|
if (m_AsyncOperation != null)
|
|
{
|
|
if (m_AsyncOperation.isDone)
|
|
{
|
|
if (m_AsyncOperation.allowSceneActivation)
|
|
{
|
|
SceneAsset sceneAsset = new SceneAsset();
|
|
LoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = LoadResourceAgentHelperLoadCompleteEventArgs.Create(sceneAsset);
|
|
m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs);
|
|
m_AssetName = null;
|
|
m_LastProgress = 0f;
|
|
m_AsyncOperation = null;
|
|
}
|
|
else
|
|
{
|
|
LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Can not load scene asset '{0}' from asset bundle.", m_AssetName));
|
|
m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
|
|
}
|
|
}
|
|
else if (m_AsyncOperation.progress != m_LastProgress)
|
|
{
|
|
m_LastProgress = m_AsyncOperation.progress;
|
|
LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadScene, m_AsyncOperation.progress);
|
|
m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
|
|
ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|