biography-of-lijie/Assets/GameFramework/Scripts/Runtime/Resource/ResourceVerifySuccessEventA...

84 lines
2.3 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 资源校验成功事件。
/// </summary>
public sealed class ResourceVerifySuccessEventArgs : GameEventArgs
{
/// <summary>
/// 资源校验成功事件编号。
/// </summary>
public static readonly int EventId = typeof(ResourceVerifySuccessEventArgs).GetHashCode();
/// <summary>
/// 初始化资源校验成功事件的新实例。
/// </summary>
public ResourceVerifySuccessEventArgs()
{
Name = null;
Length = 0;
}
/// <summary>
/// 获取资源校验成功事件编号。
/// </summary>
public override int Id
{
get
{
return EventId;
}
}
/// <summary>
/// 获取资源名称。
/// </summary>
public string Name
{
get;
private set;
}
/// <summary>
/// 获取资源大小。
/// </summary>
public int Length
{
get;
private set;
}
/// <summary>
/// 创建资源校验成功事件。
/// </summary>
/// <param name="e">内部事件。</param>
/// <returns>创建的资源校验成功事件。</returns>
public static ResourceVerifySuccessEventArgs Create(GameFramework.Resource.ResourceVerifySuccessEventArgs e)
{
ResourceVerifySuccessEventArgs resourceVerifySuccessEventArgs = ReferencePool.Acquire<ResourceVerifySuccessEventArgs>();
resourceVerifySuccessEventArgs.Name = e.Name;
resourceVerifySuccessEventArgs.Length = e.Length;
return resourceVerifySuccessEventArgs;
}
/// <summary>
/// 清理资源校验成功事件。
/// </summary>
public override void Clear()
{
Name = null;
Length = 0;
}
}
}