biography-of-lijie/Assets/GameFramework/Scripts/Runtime/Setting/DefaultSettingSerializer.cs

36 lines
1.0 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 默认游戏配置序列化器。
/// </summary>
public sealed class DefaultSettingSerializer : GameFrameworkSerializer<DefaultSetting>
{
private static readonly byte[] Header = new byte[] { (byte)'G', (byte)'F', (byte)'S' };
/// <summary>
/// 初始化默认游戏配置序列化器的新实例。
/// </summary>
public DefaultSettingSerializer()
{
}
/// <summary>
/// 获取默认游戏配置头标识。
/// </summary>
/// <returns>默认游戏配置头标识。</returns>
protected override byte[] GetHeader()
{
return Header;
}
}
}