biography-of-lijie/Assets/GameFramework/Scripts/Runtime/UI/DefaultUIFormHelper.cs

75 lines
2.5 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework.UI;
using UnityEngine;
namespace UnityGameFramework.Runtime
{
/// <summary>
/// 默认界面辅助器。
/// </summary>
public class DefaultUIFormHelper : UIFormHelperBase
{
private ResourceComponent m_ResourceComponent = null;
/// <summary>
/// 实例化界面。
/// </summary>
/// <param name="uiFormAsset">要实例化的界面资源。</param>
/// <returns>实例化后的界面。</returns>
public override object InstantiateUIForm(object uiFormAsset)
{
return Instantiate((Object)uiFormAsset);
}
/// <summary>
/// 创建界面。
/// </summary>
/// <param name="uiFormInstance">界面实例。</param>
/// <param name="uiGroup">界面所属的界面组。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>界面。</returns>
public override IUIForm CreateUIForm(object uiFormInstance, IUIGroup uiGroup, object userData)
{
GameObject gameObject = uiFormInstance as GameObject;
if (gameObject == null)
{
Log.Error("UI form instance is invalid.");
return null;
}
Transform transform = gameObject.transform;
transform.SetParent(((MonoBehaviour)uiGroup.Helper).transform);
transform.localScale = Vector3.one;
return gameObject.GetOrAddComponent<UIForm>();
}
/// <summary>
/// 释放界面。
/// </summary>
/// <param name="uiFormAsset">要释放的界面资源。</param>
/// <param name="uiFormInstance">要释放的界面实例。</param>
public override void ReleaseUIForm(object uiFormAsset, object uiFormInstance)
{
m_ResourceComponent.UnloadAsset(uiFormAsset);
Destroy((Object)uiFormInstance);
}
private void Start()
{
m_ResourceComponent = GameEntry.GetComponent<ResourceComponent>();
if (m_ResourceComponent == null)
{
Log.Fatal("Resource component is invalid.");
return;
}
}
}
}