36 lines
949 B
C#
36 lines
949 B
C#
using GameFramework;
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using GameFramework.Event;
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namespace Event
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{
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public class ChapterTitleCompletedEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(ChapterTitleCompletedEventArgs).GetHashCode();
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public override int Id => EventId;
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public int ChapterId { get; private set; }
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public int RequestId { get; private set; }
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public ChapterTitleCompletedEventArgs()
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{
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ChapterId = 0;
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RequestId = 0;
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}
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public static ChapterTitleCompletedEventArgs Create(int chapterId, int requestId)
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{
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ChapterTitleCompletedEventArgs args = ReferencePool.Acquire<ChapterTitleCompletedEventArgs>();
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args.ChapterId = chapterId;
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args.RequestId = requestId;
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return args;
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}
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public override void Clear()
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{
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ChapterId = 0;
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RequestId = 0;
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}
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}
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}
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