50 lines
2.2 KiB
C#
50 lines
2.2 KiB
C#
using System.Data;
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using Definition;
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using Definition.DataStruct;
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using Definition.Enum;
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using UnityGameFramework.Runtime;
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namespace Setting
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{
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public static class SettingExtension
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{
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public static GameSetting GetGameSetting(this SettingComponent setting)
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{
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var data = new GameSetting
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{
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BGMVolume = setting.GetFloat(Constant.Setting.BGMVolume, 0.6f),
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SEVolume = setting.GetFloat(Constant.Setting.SEVolume, 0.6f),
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AllowShake = setting.GetBool(Constant.Setting.AllowShake, true),
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AllowBlink = setting.GetBool(Constant.Setting.AllowBlink, true),
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DialogWindowAlpha = (DialogWindowAlpha)setting.GetInt(Constant.Setting.DialogWindowAlpha, 2),
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DialogPlayingSpeed = (DialogPlayingSpeed)setting.GetInt(Constant.Setting.DialogPlayingSpeed, 1),
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ScreenResolution = (ScreenResolutionType)setting.GetInt(Constant.Setting.ScreenSolution, 1),
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ScreenWindow = (ScreenWindowType)setting.GetInt(Constant.Setting.ScreenWindow, 2),
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VSync = setting.GetBool(Constant.Setting.VSync, true),
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AntiAliasing = setting.GetBool(Constant.Setting.AntiAliasing, true)
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};
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return data;
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}
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public static void SaveSetting(this SettingComponent setting, GameSetting data)
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{
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setting.SetFloat(Constant.Setting.BGMVolume, data.BGMVolume);
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setting.SetFloat(Constant.Setting.SEVolume, data.SEVolume);
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setting.SetBool(Constant.Setting.AllowShake, data.AllowShake);
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setting.SetBool(Constant.Setting.AllowBlink, data.AllowBlink);
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setting.SetInt(Constant.Setting.DialogWindowAlpha, (int)data.DialogWindowAlpha);
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setting.SetInt(Constant.Setting.DialogPlayingSpeed, (int)data.DialogPlayingSpeed);
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setting.SetInt(Constant.Setting.ScreenSolution, (int)data.ScreenResolution);
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setting.SetInt(Constant.Setting.ScreenWindow, (int)data.ScreenWindow);
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setting.SetBool(Constant.Setting.VSync, data.VSync);
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setting.SetBool(Constant.Setting.AntiAliasing, data.AntiAliasing);
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setting.Save();
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}
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}
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} |