107 lines
3.8 KiB
C#
107 lines
3.8 KiB
C#
using CustomUtility;
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using DataTable;
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using Definition;
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using GameFramework.DataTable;
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using GameFramework.Sound;
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using UnityGameFramework.Runtime;
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namespace Sound
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{
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public static class SoundExtension
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{
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private const float FadeVolumeDuration = 1f;
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private static int? s_MusicSerialId = null;
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public static int? PlayBGM(this SoundComponent soundComponent, int musicId, object userData = null)
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{
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soundComponent.StopMusic();
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IDataTable<DRBGM> dtMusic = GameEntry.DataTable.GetDataTable<DRBGM>();
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DRBGM drBgm = dtMusic.GetDataRow(musicId);
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if (drBgm == null)
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{
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Log.Warning("Can not load music '{0}' from data table.", musicId.ToString());
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return null;
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}
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PlaySoundParams playSoundParams = PlaySoundParams.Create();
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playSoundParams.Priority = 64;
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playSoundParams.Loop = true;
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playSoundParams.VolumeInSoundGroup = 1f;
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playSoundParams.FadeInSeconds = FadeVolumeDuration;
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playSoundParams.SpatialBlend = 0f;
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s_MusicSerialId = soundComponent.PlaySound(AssetUtility.GetMusicAsset(drBgm.AssetName), "BGM",
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Constant.AssetPriority.MusicAsset, playSoundParams, null, userData);
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return s_MusicSerialId;
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}
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public static void StopMusic(this SoundComponent soundComponent)
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{
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if (!s_MusicSerialId.HasValue)
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{
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return;
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}
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soundComponent.StopSound(s_MusicSerialId.Value, FadeVolumeDuration);
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s_MusicSerialId = null;
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}
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public static int? PlaySE(this SoundComponent soundComponent, int uiSoundId, object userData = null)
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{
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IDataTable<DRSE> dtUISound = GameEntry.DataTable.GetDataTable<DRSE>();
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DRSE drUISound = dtUISound.GetDataRow(uiSoundId);
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if (drUISound == null)
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{
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Log.Warning("Can not load UI sound '{0}' from data table.", uiSoundId.ToString());
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return null;
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}
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PlaySoundParams playSoundParams = PlaySoundParams.Create();
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playSoundParams.Priority = drUISound.Priority;
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playSoundParams.Loop = false;
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playSoundParams.VolumeInSoundGroup = drUISound.Volume;
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playSoundParams.SpatialBlend = 0f;
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return soundComponent.PlaySound(AssetUtility.GetUISoundAsset(drUISound.AssetName), "SE",
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Constant.AssetPriority.UISoundAsset, playSoundParams, userData);
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}
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public static float GetVolume(this SoundComponent soundComponent, string soundGroupName)
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{
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if (string.IsNullOrEmpty(soundGroupName))
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{
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Log.Warning("Sound group is invalid.");
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return 0f;
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}
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ISoundGroup soundGroup = soundComponent.GetSoundGroup(soundGroupName);
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if (soundGroup == null)
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{
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Log.Warning("Sound group '{0}' is invalid.", soundGroupName);
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return 0f;
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}
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return soundGroup.Volume;
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}
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public static void SetVolume(this SoundComponent soundComponent, string soundGroupName, float volume)
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{
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if (string.IsNullOrEmpty(soundGroupName))
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{
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Log.Warning("Sound group is invalid.");
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return;
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}
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ISoundGroup soundGroup = soundComponent.GetSoundGroup(soundGroupName);
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if (soundGroup == null)
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{
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Log.Warning("Sound group '{0}' is invalid.", soundGroupName);
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return;
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}
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soundGroup.Volume = volume;
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GameEntry.Setting.SetFloat($"Setting.{soundGroup}Volume", volume);
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GameEntry.Setting.Save();
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}
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}
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} |