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2026-04-30 19:33:16 +08:00
commit fb2252f688
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityGameFramework.Runtime;
/// <summary>
/// 游戏入口。
/// </summary>
public partial class GameEntry
{
/// <summary>
/// 获取游戏基础组件。
/// </summary>
public static BaseComponent Base { get; private set; }
/// <summary>
/// 获取配置组件。
/// </summary>
public static ConfigComponent Config { get; private set; }
/// <summary>
/// 获取数据结点组件。
/// </summary>
public static DataNodeComponent DataNode { get; private set; }
/// <summary>
/// 获取数据表组件。
/// </summary>
public static DataTableComponent DataTable { get; private set; }
/// <summary>
/// 获取调试组件。
/// </summary>
public static DebuggerComponent Debugger { get; private set; }
/// <summary>
/// 获取下载组件。
/// </summary>
public static DownloadComponent Download { get; private set; }
/// <summary>
/// 获取实体组件。
/// </summary>
public static EntityComponent Entity { get; private set; }
/// <summary>
/// 获取事件组件。
/// </summary>
public static EventComponent Event { get; private set; }
/// <summary>
/// 获取文件系统组件。
/// </summary>
public static FileSystemComponent FileSystem { get; private set; }
/// <summary>
/// 获取有限状态机组件。
/// </summary>
public static FsmComponent Fsm { get; private set; }
/// <summary>
/// 获取本地化组件。
/// </summary>
public static LocalizationComponent Localization { get; private set; }
/// <summary>
/// 获取网络组件。
/// </summary>
public static NetworkComponent Network { get; private set; }
/// <summary>
/// 获取对象池组件。
/// </summary>
public static ObjectPoolComponent ObjectPool { get; private set; }
/// <summary>
/// 获取流程组件。
/// </summary>
public static ProcedureComponent Procedure { get; private set; }
/// <summary>
/// 获取资源组件。
/// </summary>
public static ResourceComponent Resource { get; private set; }
/// <summary>
/// 获取场景组件。
/// </summary>
public static SceneComponent Scene { get; private set; }
/// <summary>
/// 获取配置组件。
/// </summary>
public static SettingComponent Setting { get; private set; }
/// <summary>
/// 获取声音组件。
/// </summary>
public static SoundComponent Sound { get; private set; }
/// <summary>
/// 获取界面组件。
/// </summary>
public static UIComponent UI { get; private set; }
/// <summary>
/// 获取网络组件。
/// </summary>
public static WebRequestComponent WebRequest { get; private set; }
private static void InitBuiltinComponents()
{
Base = UnityGameFramework.Runtime.GameEntry.GetComponent<BaseComponent>();
Config = UnityGameFramework.Runtime.GameEntry.GetComponent<ConfigComponent>();
DataNode = UnityGameFramework.Runtime.GameEntry.GetComponent<DataNodeComponent>();
DataTable = UnityGameFramework.Runtime.GameEntry.GetComponent<DataTableComponent>();
Debugger = UnityGameFramework.Runtime.GameEntry.GetComponent<DebuggerComponent>();
Download = UnityGameFramework.Runtime.GameEntry.GetComponent<DownloadComponent>();
Entity = UnityGameFramework.Runtime.GameEntry.GetComponent<EntityComponent>();
Event = UnityGameFramework.Runtime.GameEntry.GetComponent<EventComponent>();
FileSystem = UnityGameFramework.Runtime.GameEntry.GetComponent<FileSystemComponent>();
Fsm = UnityGameFramework.Runtime.GameEntry.GetComponent<FsmComponent>();
Localization = UnityGameFramework.Runtime.GameEntry.GetComponent<LocalizationComponent>();
Network = UnityGameFramework.Runtime.GameEntry.GetComponent<NetworkComponent>();
ObjectPool = UnityGameFramework.Runtime.GameEntry.GetComponent<ObjectPoolComponent>();
Procedure = UnityGameFramework.Runtime.GameEntry.GetComponent<ProcedureComponent>();
Resource = UnityGameFramework.Runtime.GameEntry.GetComponent<ResourceComponent>();
Scene = UnityGameFramework.Runtime.GameEntry.GetComponent<SceneComponent>();
Setting = UnityGameFramework.Runtime.GameEntry.GetComponent<SettingComponent>();
Sound = UnityGameFramework.Runtime.GameEntry.GetComponent<SoundComponent>();
UI = UnityGameFramework.Runtime.GameEntry.GetComponent<UIComponent>();
WebRequest = UnityGameFramework.Runtime.GameEntry.GetComponent<WebRequestComponent>();
}
}
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using CustomComponent;
using GeometryTD.CustomComponent;
/// <summary>
/// 游戏入口。
/// </summary>
public partial class GameEntry
{
public static BuiltinDataComponent BuiltinData { get; private set; }
public static PlayerInventoryComponent PlayerInventory { get; private set; }
public static HPBarComponent HPBar { get; private set; }
public static UIRouterComponent UIRouter { get; private set; }
public static EventNodeComponent EventNode { get; private set; }
public static CombatNodeComponent CombatNode { get; private set; }
public static ShopNodeComponent ShopNode { get; private set; }
public static ResolutionAdapterComponent ResolutionAdapter { get; private set; }
public static SpriteCacheComponent SpriteCache { get; private set; }
public static InventoryGenerationComponent InventoryGeneration { get; private set; }
public static TagRegistryComponent TagRegistry { get; private set; }
private static void InitCustomComponents()
{
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
PlayerInventory = UnityGameFramework.Runtime.GameEntry.GetComponent<PlayerInventoryComponent>();
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent<HPBarComponent>();
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
EventNode = UnityGameFramework.Runtime.GameEntry.GetComponent<EventNodeComponent>();
CombatNode = UnityGameFramework.Runtime.GameEntry.GetComponent<CombatNodeComponent>();
ShopNode = UnityGameFramework.Runtime.GameEntry.GetComponent<ShopNodeComponent>();
ResolutionAdapter = UnityGameFramework.Runtime.GameEntry.GetComponent<ResolutionAdapterComponent>();
SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
InventoryGeneration = UnityGameFramework.Runtime.GameEntry.GetComponent<InventoryGenerationComponent>();
TagRegistry = UnityGameFramework.Runtime.GameEntry.GetComponent<TagRegistryComponent>();
}
}
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//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using UnityEngine;
/// <summary>
/// 游戏入口。
/// </summary>
public partial class GameEntry : MonoBehaviour
{
private void Start()
{
InitBuiltinComponents();
InitCustomComponents();
}
}