This commit is contained in:
2026-04-30 19:33:16 +08:00
commit fb2252f688
556 changed files with 69721 additions and 0 deletions
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using System.Collections.Generic;
using GameFramework.ObjectPool;
using GeometryTD.CustomEvent;
using GeometryTD.PoolObjectBase;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatFinishForm : UGuiForm
{
[SerializeField] private TMP_Text _enemyKilledText;
[SerializeField] private TMP_Text _goldGainedText;
[SerializeField] private Transform _itemGainedParent;
[SerializeField] private RepoItem _itemTemplate;
[SerializeField] private int _instancePoolCapacity = 16;
private readonly List<RepoItem> _activeItems = new List<RepoItem>();
private IObjectPool<RepoItemObject> _itemPool;
private string _poolName;
private CombatFinishFormContext _context;
public void RefreshUI(CombatFinishFormContext context)
{
_context = context;
if (_enemyKilledText != null)
{
_enemyKilledText.text = context?.EnemyKilledText ?? "0";
}
if (_goldGainedText != null)
{
_goldGainedText.text = context?.GoldGainedText ?? "0";
}
RefreshRewardItems(context?.RewardItems);
}
public void OnReturnButtonClick()
{
if (_context != null && !_context.CanReturn)
{
return;
}
GameEntry.Event.Fire(this, CombatFinishReturnEventArgs.Create());
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is CombatFinishFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("CombatFinishForm requires CombatFinishFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
if (_enemyKilledText != null)
{
_enemyKilledText.text = string.Empty;
}
if (_goldGainedText != null)
{
_goldGainedText.text = string.Empty;
}
ClearRewardItems();
base.OnClose(isShutdown, userData);
}
private void OnDestroy()
{
ClearRewardItems();
_itemPool?.ReleaseAllUnused();
}
private void EnsurePool()
{
if (_itemPool != null)
{
return;
}
_poolName = $"CombatFinishRepoItemPool_{GetInstanceID()}";
_itemPool = GameEntry.ObjectPool.CreateSingleSpawnObjectPool<RepoItemObject>(_poolName, _instancePoolCapacity);
}
private void RefreshRewardItems(RepoItemContext[] rewardItems)
{
ClearRewardItems();
if (rewardItems == null || rewardItems.Length <= 0)
{
return;
}
EnsurePool();
for (int i = 0; i < rewardItems.Length; i++)
{
RepoItem item = CreateOrSpawnItem();
if (item == null)
{
continue;
}
item.gameObject.SetActive(true);
item.OnInit(rewardItems[i]);
_activeItems.Add(item);
}
}
private void ClearRewardItems()
{
for (int i = _activeItems.Count - 1; i >= 0; i--)
{
RepoItem item = _activeItems[i];
if (item == null)
{
continue;
}
item.OnReset();
item.gameObject.SetActive(false);
_itemPool?.Unspawn(item);
}
_activeItems.Clear();
}
private RepoItem CreateOrSpawnItem()
{
if (_itemGainedParent == null)
{
Log.Warning("CombatFinishForm requires an item gained parent.");
return null;
}
if (_itemPool == null)
{
return null;
}
RepoItemObject itemObject = _itemPool.Spawn();
RepoItem item = itemObject != null ? (RepoItem)itemObject.Target : null;
if (item == null)
{
if (_itemTemplate == null)
{
Log.Warning("CombatFinishForm requires an item template.");
return null;
}
item = Instantiate(_itemTemplate);
_itemPool.Register(RepoItemObject.Create(item), true);
}
item.transform.SetParent(_itemGainedParent, false);
return item;
}
}
}
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using GeometryTD.CustomEvent;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatInfoForm : UGuiForm
{
[SerializeField] private TMP_Text _levelMetaText;
[SerializeField] private TMP_Text _levelPhaseText;
[SerializeField] private TMP_Text _coinText;
[SerializeField] private TMP_Text _baseHpText;
[SerializeField] private TMP_Text _enemyHpRateText;
[SerializeField] private CommonButton _pauseButton;
[SerializeField] private CommonButton _endButton;
private CombatInfoFormContext _context;
public void RefreshUI(CombatInfoFormContext context)
{
_context = context;
if (_levelMetaText != null)
{
_levelMetaText.text = context?.LevelMetaText ?? string.Empty;
}
if (_levelPhaseText != null)
{
_levelPhaseText.text = context?.LevelPhaseText ?? string.Empty;
}
if (_coinText != null)
{
_coinText.text = context?.CoinText ?? "0";
}
if (_baseHpText != null)
{
_baseHpText.text = context?.BaseHpText ?? string.Empty;
}
if (_enemyHpRateText != null)
{
_enemyHpRateText.text = context?.EnemyHpRateText ?? string.Empty;
}
if (_pauseButton != null)
{
_pauseButton.Interactive = context?.CanPause ?? false;
}
if (_endButton != null)
{
_endButton.gameObject.SetActive(context?.CanEnd ?? false);
}
}
public void OnPauseButtonClick()
{
if (_context != null && !_context.CanPause)
{
return;
}
GameEntry.Event.Fire(this, CombatPauseEventArgs.Create());
}
public void OnEndButtonClick()
{
if (_context != null && !_context.CanEnd)
{
return;
}
GameEntry.Event.Fire(this, CombatEndEventArgs.Create());
}
public void OnFailButtonClick()
{
GameEntry.Event.Fire(this, CombatDebugFailEventArgs.Create());
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is CombatInfoFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("CombatInfoForm requires CombatInfoFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
if (_levelMetaText != null)
{
_levelMetaText.text = string.Empty;
}
if (_levelPhaseText != null)
{
_levelPhaseText.text = string.Empty;
}
if (_coinText != null)
{
_coinText.text = string.Empty;
}
if (_baseHpText != null)
{
_baseHpText.text = string.Empty;
}
if (_enemyHpRateText != null)
{
_enemyHpRateText.text = string.Empty;
}
base.OnClose(isShutdown, userData);
}
}
}
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using UnityEngine;
namespace GeometryTD.UI
{
public class CombatSelectBuildArea : MonoBehaviour
{
[SerializeField] private TowerSelectItem[] _towerBuildItems;
public void OnInit(TowerSelectItemContext[] itemContexts)
{
if (_towerBuildItems == null)
{
return;
}
for (int i = 0; i < _towerBuildItems.Length; i++)
{
TowerSelectItem item = _towerBuildItems[i];
if (item == null)
{
continue;
}
TowerSelectItemContext itemContext =
itemContexts != null && i < itemContexts.Length ? itemContexts[i] : null;
bool isVisible = itemContext != null && itemContext.IsVisible;
item.gameObject.SetActive(isVisible);
if (isVisible)
{
item.OnInit(itemContext);
}
else
{
item.OnReset();
}
}
}
public void OnReset()
{
if (_towerBuildItems == null)
{
return;
}
for (int i = 0; i < _towerBuildItems.Length; i++)
{
TowerSelectItem item = _towerBuildItems[i];
if (item == null)
{
continue;
}
item.OnReset();
item.gameObject.SetActive(false);
}
}
}
}
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using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatSelectForm : UGuiForm
{
[SerializeField] private RectTransform _content;
[SerializeField] private CombatSelectBuildArea _buildArea;
[SerializeField] private CombatSelectFuncArea _funcArea;
private CombatSelectFormContext _context;
public void RefreshUI(CombatSelectFormContext context)
{
_context = context;
EnsureContentReference();
if (_content == null)
{
Log.Warning("CombatSelectForm content is missing.");
return;
}
bool isVisible = context != null && context.IsVisible;
_content.gameObject.SetActive(isVisible);
if (!isVisible)
{
_buildArea?.OnReset();
_funcArea?.OnReset();
return;
}
_content.anchoredPosition = ResolveContentAnchoredPosition(context.ScreenPosition);
if (_buildArea != null)
{
bool showBuildArea = context.ShowBuildArea;
_buildArea.gameObject.SetActive(showBuildArea);
if (showBuildArea)
{
_buildArea.OnInit(context.BuildItems);
}
else
{
_buildArea.OnReset();
}
}
if (_funcArea != null)
{
bool showFuncArea = context.ShowFuncArea;
_funcArea.gameObject.SetActive(showFuncArea);
if (showFuncArea)
{
_funcArea.OnInit(context.UpgradeItem, context.DestroyItem);
}
else
{
_funcArea.OnReset();
}
}
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is CombatSelectFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("CombatSelectForm requires CombatSelectFormContext as userData.");
RefreshUI(null);
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
_buildArea?.OnReset();
_funcArea?.OnReset();
if (_content != null)
{
_content.gameObject.SetActive(false);
}
base.OnClose(isShutdown, userData);
}
private void Awake()
{
EnsureContentReference();
}
private void EnsureContentReference()
{
if (_content != null)
{
return;
}
Transform contentTransform = transform.Find("Content");
_content = contentTransform as RectTransform;
}
private Vector2 ResolveContentAnchoredPosition(Vector2 screenPosition)
{
if (_content == null)
{
return Vector2.zero;
}
RectTransform parentRect = _content.parent as RectTransform;
if (parentRect == null)
{
return screenPosition;
}
Canvas canvas = _content.GetComponentInParent<Canvas>();
Canvas rootCanvas = canvas != null ? canvas.rootCanvas : null;
Camera uiCamera = null;
if (rootCanvas != null && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay)
{
uiCamera = rootCanvas.worldCamera != null ? rootCanvas.worldCamera : Camera.main;
}
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(parentRect, screenPosition, uiCamera,
out Vector2 localPoint))
{
return Vector2.zero;
}
return localPoint;
}
}
}
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using UnityEngine;
namespace GeometryTD.UI
{
public class CombatSelectFuncArea : MonoBehaviour
{
[SerializeField] private TowerSelectItem _upgradeItem;
[SerializeField] private TowerSelectItem _destroyItem;
public void OnInit(TowerSelectItemContext upgradeItemContext, TowerSelectItemContext destroyItemContext)
{
RefreshItem(_upgradeItem, upgradeItemContext);
RefreshItem(_destroyItem, destroyItemContext);
}
public void OnReset()
{
ResetItem(_upgradeItem);
ResetItem(_destroyItem);
}
private static void RefreshItem(TowerSelectItem item, TowerSelectItemContext context)
{
if (item == null)
{
return;
}
bool isVisible = context != null && context.IsVisible;
item.gameObject.SetActive(isVisible);
if (isVisible)
{
item.OnInit(context);
}
else
{
item.OnReset();
}
}
private static void ResetItem(TowerSelectItem item)
{
if (item == null)
{
return;
}
item.OnReset();
item.gameObject.SetActive(false);
}
}
}
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
using GeometryTD.CustomEvent;
namespace GeometryTD.UI
{
public class TowerSelectItem : MonoBehaviour
{
[SerializeField] private Image _icon;
[SerializeField] private TMP_Text _price;
[SerializeField] private CommonButton _button;
[SerializeField] private TowerIconArea _towerIconArea;
private TowerSelectItemContext _context;
private Sprite _defaultIcon;
private bool _hasCachedDefaultIcon;
public void OnInit(TowerSelectItemContext context)
{
CacheDefaultIcon();
_context = context;
if (context.ActionType == CombatSelectActionType.BuildTower)
{
_icon?.gameObject.SetActive(false);
_towerIconArea?.OnInit(_context.TowerIconAreaContext);
if (_price != null)
{
_price.text = context.PriceText ?? string.Empty;
}
if (_button != null)
{
_button.Interactive = context.IsInteractable;
}
}
else if (context.ActionType is CombatSelectActionType.UpgradeTower or CombatSelectActionType.DestroyTower)
{
if (_icon != null)
{
_icon.sprite = _context.Icon ?? _defaultIcon;
_icon.gameObject.SetActive(true);
}
_towerIconArea?.OnReset();
if (_price != null)
{
_price.text = context.PriceText ?? string.Empty;
}
if (_button != null)
{
_button.Interactive = context.IsInteractable;
}
}
else
{
_icon?.gameObject.SetActive(false);
_towerIconArea?.OnReset();
}
}
public void OnReset()
{
_context = null;
CacheDefaultIcon();
if (_icon != null)
{
_icon.sprite = _defaultIcon;
_icon.enabled = _icon.sprite != null;
}
_towerIconArea.OnReset();
if (_price != null)
{
_price.text = string.Empty;
}
if (_button != null)
{
_button.Interactive = false;
}
}
public void OnClick()
{
if (_context == null || !_context.IsInteractable)
{
return;
}
GameEntry.Event.Fire(
this,
CombatSelectItemClickEventArgs.Create(_context.ActionType, _context.ActionIndex));
}
private void CacheDefaultIcon()
{
if (_hasCachedDefaultIcon || _icon == null)
{
return;
}
_defaultIcon = _icon.sprite;
_hasCachedDefaultIcon = true;
}
}
}