init
This commit is contained in:
@@ -0,0 +1,6 @@
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namespace GeometryTD.UI
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{
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public class CombineAreaContext
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{
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}
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}
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@@ -0,0 +1,8 @@
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namespace GeometryTD.UI
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{
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public class CompAreaContext
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{
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public RepoItemContext[] ComponentItems;
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public TowerRepoItemContext[] TowerItems;
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}
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}
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@@ -0,0 +1,12 @@
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using GeometryTD.UI;
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namespace GeometryTD.UI
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{
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public class EventFormContext : UIContext
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{
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public int EventId;
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public string Title;
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public string Description;
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public EventOptionItemContext[] OptionItems;
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}
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}
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@@ -0,0 +1,10 @@
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namespace GeometryTD.UI
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{
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public class EventOptionItemContext
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{
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public int OptionIndex;
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public string OptionText;
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public bool IsSelectable;
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public string BlockedReason;
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}
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}
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@@ -0,0 +1,6 @@
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namespace GeometryTD.UI
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{
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public class MainFormContext : UIContext
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{
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}
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}
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@@ -0,0 +1,16 @@
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using GeometryTD.Procedure;
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namespace GeometryTD.UI
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{
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public sealed class NodeItemContext : UIContext
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{
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public int NodeId;
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public int SequenceIndex;
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public RunNodeType NodeType;
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public bool IsLocked;
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public bool IsCurrent;
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public bool IsCompleted;
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public bool IsException;
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public bool CanClick;
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}
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}
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@@ -0,0 +1,11 @@
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namespace GeometryTD.UI
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{
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public sealed class NodeMapFormContext : UIContext
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{
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public string Title;
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public string ProgressText;
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public string CurrentNodeText;
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public bool IsRunCompleted;
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public NodeItemContext[] NodeItems;
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}
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}
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@@ -0,0 +1,8 @@
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namespace GeometryTD.UI
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{
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public class ParticipantAreaContext : UIContext
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{
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public TowerRepoItemContext[] TowerItems;
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public int MaxCount;
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}
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}
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@@ -0,0 +1,16 @@
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namespace GeometryTD.UI
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{
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public class RepoFormContext : UIContext
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{
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public string GoldText;
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public RepoFormState State;
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public bool ShowSellModeButton;
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public string SellModeButtonText;
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public bool ShowCombineArea;
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public bool ShowSellArea;
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public CombineAreaContext CombineAreaContext;
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public SellAreaContext SellAreaContext;
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public CompAreaContext CompAreaContext;
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public ParticipantAreaContext ParticipantAreaContext;
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}
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}
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@@ -0,0 +1,8 @@
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namespace GeometryTD.UI
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{
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public enum RepoFormState
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{
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Assemble = 0,
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Sell = 1
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}
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}
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@@ -0,0 +1,8 @@
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namespace GeometryTD.UI
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{
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public enum RepoItemClickActionType : byte
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{
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OpenDetail = 0,
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RemoveParticipant = 1
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}
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}
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@@ -0,0 +1,19 @@
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using System;
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using GeometryTD.Definition;
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namespace GeometryTD.UI
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{
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[Serializable]
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public class RepoItemContext
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{
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public long InstanceId;
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public bool CanDrag;
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public float EnduranceRate01;
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public RepoItemClickActionType ClickActionType;
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public TowerCompSlotType ComponentSlotType;
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public bool IsSellMode;
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public bool IsSellable = true;
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public bool IsSellSelected;
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public IconAreaContext IconAreaContext;
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}
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}
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@@ -0,0 +1,10 @@
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namespace GeometryTD.UI
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{
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public class SellAreaContext
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{
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public string TotalPriceText;
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public bool CanConfirmSell;
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public RepoItemContext[] ComponentItems;
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public TowerRepoItemContext[] TowerItems;
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}
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}
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@@ -0,0 +1,9 @@
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using System;
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namespace GeometryTD.UI
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{
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[Serializable]
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public class TowerRepoItemContext : RepoItemContext
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{
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}
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}
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@@ -0,0 +1,41 @@
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using GeometryTD.Definition;
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using GeometryTD.Procedure;
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namespace GeometryTD.UI
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{
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public sealed partial class NodeMapFormController
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{
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private static NodeMapFormContext BuildContext(NodeMapFormRawData rawData)
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{
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NodeItemContext[] nodeItemContexts = System.Array.Empty<NodeItemContext>();
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if (rawData?.Nodes != null && rawData.Nodes.Count > 0)
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{
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nodeItemContexts = new NodeItemContext[rawData.Nodes.Count];
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for (int i = 0; i < rawData.Nodes.Count; i++)
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{
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NodeMapNodeRawData node = rawData.Nodes[i];
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nodeItemContexts[i] = new NodeItemContext
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{
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NodeId = node?.NodeId ?? 0,
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SequenceIndex = node?.SequenceIndex ?? i,
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NodeType = node?.NodeType ?? RunNodeType.None,
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IsLocked = node != null && node.Status == RunNodeStatus.Locked,
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IsCurrent = node != null && node.IsCurrentNode,
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IsCompleted = node != null && node.Status == RunNodeStatus.Completed,
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IsException = node != null && node.Status == RunNodeStatus.Exception,
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CanClick = node != null && node.CanEnter
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};
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}
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}
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return new NodeMapFormContext
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{
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Title = rawData?.Title ?? "节点地图",
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ProgressText = rawData?.ProgressText ?? "0 / 0",
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CurrentNodeText = rawData?.CurrentNodeText ?? "当前节点: 无",
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IsRunCompleted = rawData != null && rawData.IsRunCompleted,
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NodeItems = nodeItemContexts
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};
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}
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}
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}
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@@ -0,0 +1,497 @@
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using System;
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using System.Collections.Generic;
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using GeometryTD.CustomUtility;
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using GeometryTD.Definition;
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using UnityEngine;
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namespace GeometryTD.UI
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{
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public partial class RepoFormController
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{
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private RepoFormContext BuildContext(RepoFormRawData rawData)
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{
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_itemClickActionMap.Clear();
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_itemDescSeedMap.Clear();
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_compAreaTowerIds.Clear();
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if (rawData?.Inventory == null)
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{
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_participantTowerIds.Clear();
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return null;
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}
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Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(rawData.Inventory.MuzzleComponents);
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Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(rawData.Inventory.BearingComponents);
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Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(rawData.Inventory.BaseComponents);
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Dictionary<long, TowerItemData> towerMap = BuildTowerMap(rawData.Inventory.Towers);
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HashSet<long> selectedSellItemIds = BuildSelectedSellItemSet(rawData.SelectedSellItemIds);
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bool isSellState = rawData.State == RepoFormState.Sell;
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List<RepoItemContext> componentItems = new List<RepoItemContext>();
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List<TowerRepoItemContext> towerItems = new List<TowerRepoItemContext>();
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List<RepoItemContext> selectedSellComponentItems = new List<RepoItemContext>();
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List<TowerRepoItemContext> selectedSellTowerItems = new List<TowerRepoItemContext>();
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if (rawData.Inventory.Towers != null)
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{
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foreach (TowerItemData tower in rawData.Inventory.Towers)
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{
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if (tower == null)
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{
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continue;
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}
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bool isParticipantTower = rawData.Inventory.ParticipantTowerInstanceIds != null &&
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rawData.Inventory.ParticipantTowerInstanceIds.Contains(tower.InstanceId);
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bool isSellSelected = isSellState && selectedSellItemIds.Contains(tower.InstanceId);
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TowerRepoItemContext towerContext = BuildTowerRepoItemContext(
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tower,
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muzzleMap,
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bearingMap,
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baseMap,
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RepoItemClickActionType.OpenDetail,
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!isSellState,
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isSellState,
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!isParticipantTower,
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isSellSelected,
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false);
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AddTowerItemContext(towerItems, towerContext);
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if (isSellSelected)
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{
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selectedSellTowerItems.Add(towerContext);
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}
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AddItemDescSeed(
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tower.InstanceId,
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tower.Name,
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"Tower",
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ItemDescUtility.BuildTowerDesc(tower, muzzleMap, bearingMap, baseMap) ?? string.Empty,
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tower.Stats?.Tags,
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tower.Stats?.TagRuntimes);
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}
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}
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if (rawData.Inventory.MuzzleComponents != null)
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{
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foreach (MuzzleCompItemData item in rawData.Inventory.MuzzleComponents)
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{
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if (item == null || item.IsAssembledIntoTower)
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{
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continue;
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}
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RepoItemContext componentContext = BuildSellableComponentContext(
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item,
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TowerCompSlotType.Muzzle,
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isSellState,
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selectedSellItemIds.Contains(item.InstanceId));
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AddComponentItemContext(componentItems, componentContext);
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if (componentContext.IsSellSelected)
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{
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selectedSellComponentItems.Add(componentContext);
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}
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AddItemDescSeed(
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item.InstanceId,
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item.Name,
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BuildComponentTypeText(item.SlotType),
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ItemDescUtility.BuildMuzzleDesc(item) ?? string.Empty,
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item.Tags,
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null);
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}
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}
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if (rawData.Inventory.BearingComponents != null)
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{
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foreach (BearingCompItemData item in rawData.Inventory.BearingComponents)
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{
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if (item == null || item.IsAssembledIntoTower)
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{
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continue;
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}
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RepoItemContext componentContext = BuildSellableComponentContext(
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item,
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TowerCompSlotType.Bearing,
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isSellState,
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selectedSellItemIds.Contains(item.InstanceId));
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AddComponentItemContext(componentItems, componentContext);
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if (componentContext.IsSellSelected)
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{
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selectedSellComponentItems.Add(componentContext);
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}
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AddItemDescSeed(
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item.InstanceId,
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item.Name,
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BuildComponentTypeText(item.SlotType),
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ItemDescUtility.BuildBearingDesc(item) ?? string.Empty,
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item.Tags,
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null);
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}
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}
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if (rawData.Inventory.BaseComponents != null)
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{
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foreach (BaseCompItemData item in rawData.Inventory.BaseComponents)
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{
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if (item == null || item.IsAssembledIntoTower)
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{
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continue;
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}
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RepoItemContext componentContext = BuildSellableComponentContext(
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item,
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TowerCompSlotType.Base,
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isSellState,
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selectedSellItemIds.Contains(item.InstanceId));
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AddComponentItemContext(componentItems, componentContext);
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if (componentContext.IsSellSelected)
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{
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selectedSellComponentItems.Add(componentContext);
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}
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AddItemDescSeed(
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item.InstanceId,
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item.Name,
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BuildComponentTypeText(item.SlotType),
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ItemDescUtility.BuildBaseDesc(item) ?? string.Empty,
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item.Tags,
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null);
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}
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}
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ParticipantAreaContext participantAreaContext =
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BuildParticipantAreaContext(rawData.Inventory, towerMap, muzzleMap, bearingMap, baseMap);
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return new RepoFormContext
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{
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GoldText = $"金币: {rawData.Inventory.Gold}",
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State = rawData.State,
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ShowSellModeButton = rawData.State == RepoFormState.Assemble,
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SellModeButtonText = "出售模式",
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ShowCombineArea = rawData.State == RepoFormState.Assemble,
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ShowSellArea = rawData.State == RepoFormState.Sell,
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CombineAreaContext = new CombineAreaContext(),
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SellAreaContext = new SellAreaContext
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{
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TotalPriceText = $"总价值: {rawData.SelectedSellTotalPrice}",
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CanConfirmSell = rawData.State == RepoFormState.Sell && rawData.SelectedSellItemCount > 0,
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ComponentItems = selectedSellComponentItems.ToArray(),
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TowerItems = selectedSellTowerItems.ToArray()
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},
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CompAreaContext = new CompAreaContext
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{
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ComponentItems = componentItems.ToArray(),
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TowerItems = towerItems.ToArray()
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},
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ParticipantAreaContext = participantAreaContext
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};
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}
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private static RepoItemContext BuildSellableComponentContext(
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TowerCompItemData item,
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TowerCompSlotType slotType,
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bool isSellState,
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bool isSellSelected)
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{
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return new RepoItemContext
|
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{
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InstanceId = item.InstanceId,
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CanDrag = !isSellState,
|
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
|
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ClickActionType = RepoItemClickActionType.OpenDetail,
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ComponentSlotType = slotType,
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IsSellMode = isSellState,
|
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IsSellable = true,
|
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IsSellSelected = isSellState && isSellSelected,
|
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IconAreaContext = BuildIconAreaContext(item)
|
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};
|
||||
}
|
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|
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private void AddComponentItemContext(List<RepoItemContext> items, RepoItemContext itemContext)
|
||||
{
|
||||
if (itemContext == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
items.Add(itemContext);
|
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_itemClickActionMap[itemContext.InstanceId] = itemContext.ClickActionType;
|
||||
}
|
||||
|
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private void AddTowerItemContext(List<TowerRepoItemContext> items, TowerRepoItemContext itemContext)
|
||||
{
|
||||
if (itemContext == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
items.Add(itemContext);
|
||||
_itemClickActionMap[itemContext.InstanceId] = itemContext.ClickActionType;
|
||||
_compAreaTowerIds.Add(itemContext.InstanceId);
|
||||
}
|
||||
|
||||
private void AddItemDescSeed(
|
||||
long itemId,
|
||||
string title,
|
||||
string typeText,
|
||||
string description,
|
||||
TagType[] tags,
|
||||
TagRuntimeData[] tagRuntimes)
|
||||
{
|
||||
if (itemId <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_itemDescSeedMap[itemId] = new ItemDescSeed
|
||||
{
|
||||
Title = string.IsNullOrWhiteSpace(title) ? $"Item {itemId}" : title,
|
||||
TypeText = typeText ?? string.Empty,
|
||||
Description = description ?? string.Empty,
|
||||
Tags = tags,
|
||||
TagRuntimes = tagRuntimes
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildComponentTypeText(TowerCompSlotType slotType)
|
||||
{
|
||||
return slotType switch
|
||||
{
|
||||
TowerCompSlotType.Muzzle => "Muzzle Component",
|
||||
TowerCompSlotType.Bearing => "Bearing Component",
|
||||
TowerCompSlotType.Base => "Base Component",
|
||||
TowerCompSlotType.Accessory => "Accessory",
|
||||
_ => "Component"
|
||||
};
|
||||
}
|
||||
|
||||
private static Dictionary<long, TComp> BuildComponentMap<TComp>(IReadOnlyList<TComp> items)
|
||||
where TComp : TowerCompItemData
|
||||
{
|
||||
Dictionary<long, TComp> map = new Dictionary<long, TComp>();
|
||||
if (items == null)
|
||||
{
|
||||
return map;
|
||||
}
|
||||
|
||||
foreach (TComp item in items)
|
||||
{
|
||||
if (item == null || item.InstanceId <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
map[item.InstanceId] = item;
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
private static HashSet<long> BuildSelectedSellItemSet(IReadOnlyList<long> selectedSellItemIds)
|
||||
{
|
||||
HashSet<long> selectedIds = new HashSet<long>();
|
||||
if (selectedSellItemIds == null)
|
||||
{
|
||||
return selectedIds;
|
||||
}
|
||||
|
||||
for (int i = 0; i < selectedSellItemIds.Count; i++)
|
||||
{
|
||||
long itemId = selectedSellItemIds[i];
|
||||
if (itemId > 0)
|
||||
{
|
||||
selectedIds.Add(itemId);
|
||||
}
|
||||
}
|
||||
|
||||
return selectedIds;
|
||||
}
|
||||
|
||||
private static Dictionary<long, TowerItemData> BuildTowerMap(IReadOnlyList<TowerItemData> towers)
|
||||
{
|
||||
Dictionary<long, TowerItemData> map = new Dictionary<long, TowerItemData>();
|
||||
if (towers == null)
|
||||
{
|
||||
return map;
|
||||
}
|
||||
|
||||
foreach (TowerItemData tower in towers)
|
||||
{
|
||||
if (tower == null || tower.InstanceId <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
map[tower.InstanceId] = tower;
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
private ParticipantAreaContext BuildParticipantAreaContext(
|
||||
BackpackInventoryData inventory,
|
||||
IReadOnlyDictionary<long, TowerItemData> towerMap,
|
||||
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
|
||||
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
|
||||
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
|
||||
{
|
||||
_participantTowerIds.Clear();
|
||||
List<TowerRepoItemContext> participantItems = new List<TowerRepoItemContext>();
|
||||
if (inventory?.ParticipantTowerInstanceIds != null && towerMap != null)
|
||||
{
|
||||
foreach (long towerId in inventory.ParticipantTowerInstanceIds)
|
||||
{
|
||||
if (towerId <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!towerMap.TryGetValue(towerId, out TowerItemData tower) || tower == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!_participantTowerIds.Add(towerId))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
TowerRepoItemContext towerContext = BuildTowerRepoItemContext(
|
||||
tower,
|
||||
muzzleMap,
|
||||
bearingMap,
|
||||
baseMap,
|
||||
RepoItemClickActionType.RemoveParticipant,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false);
|
||||
if (towerContext != null)
|
||||
{
|
||||
participantItems.Add(towerContext);
|
||||
_itemClickActionMap[towerContext.InstanceId] = towerContext.ClickActionType;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new ParticipantAreaContext
|
||||
{
|
||||
TowerItems = participantItems.ToArray(),
|
||||
MaxCount = MaxParticipantCount
|
||||
};
|
||||
}
|
||||
|
||||
private void ApplyParticipantSelection()
|
||||
{
|
||||
if (Form == null || _compAreaTowerIds.Count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context != null && Context.State == RepoFormState.Sell)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (long towerId in _compAreaTowerIds)
|
||||
{
|
||||
Form.SetRepoItemSelected(towerId, _participantTowerIds.Contains(towerId));
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshParticipantAreaOnly()
|
||||
{
|
||||
if (_useCase == null || Form == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RepoFormContext latestContext = BuildContext(_useCase.CreateInitialModel());
|
||||
if (latestContext?.ParticipantAreaContext == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Form.RefreshGoldText(latestContext.GoldText);
|
||||
Form.RefreshParticipantArea(latestContext.ParticipantAreaContext);
|
||||
ApplyParticipantSelection();
|
||||
}
|
||||
|
||||
private static TowerRepoItemContext BuildTowerRepoItemContext(
|
||||
TowerItemData tower,
|
||||
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
|
||||
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
|
||||
IReadOnlyDictionary<long, BaseCompItemData> baseMap,
|
||||
RepoItemClickActionType clickActionType,
|
||||
bool canDrag,
|
||||
bool isSellMode,
|
||||
bool isSellable,
|
||||
bool isSellSelected,
|
||||
bool highlightSelected)
|
||||
{
|
||||
if (tower == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new TowerRepoItemContext
|
||||
{
|
||||
InstanceId = tower.InstanceId,
|
||||
CanDrag = canDrag,
|
||||
EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
|
||||
ClickActionType = clickActionType,
|
||||
ComponentSlotType = TowerCompSlotType.None,
|
||||
IsSellMode = isSellMode,
|
||||
IsSellable = isSellable,
|
||||
IsSellSelected = isSellSelected || highlightSelected,
|
||||
IconAreaContext = new TowerIconAreaContext
|
||||
{
|
||||
Rarity = tower.Rarity,
|
||||
MuzzleColor = ResolveComponentColor(tower.MuzzleComponentInstanceId, muzzleMap),
|
||||
BearingColor = ResolveComponentColor(tower.BearingComponentInstanceId, bearingMap),
|
||||
BaseColor = ResolveComponentColor(tower.BaseComponentInstanceId, baseMap)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
return new IconAreaContext
|
||||
{
|
||||
ComponentSlotType = TowerCompSlotType.None,
|
||||
Rarity = RarityType.None,
|
||||
Color = Color.white,
|
||||
Icon = null
|
||||
};
|
||||
}
|
||||
|
||||
return new IconAreaContext
|
||||
{
|
||||
ComponentSlotType = item.SlotType,
|
||||
Rarity = item.Rarity,
|
||||
Color = IconColorGenerator.GenerateForComponent(item),
|
||||
Icon = null
|
||||
};
|
||||
}
|
||||
|
||||
private static Color ResolveComponentColor<TComp>(long instanceId,
|
||||
IReadOnlyDictionary<long, TComp> componentMap)
|
||||
where TComp : TowerCompItemData
|
||||
{
|
||||
if (instanceId > 0 &&
|
||||
componentMap != null &&
|
||||
componentMap.TryGetValue(instanceId, out TComp component) &&
|
||||
component != null)
|
||||
{
|
||||
return IconColorGenerator.GenerateForComponent(component);
|
||||
}
|
||||
|
||||
return Color.white;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using GeometryTD.CustomUtility;
|
||||
using GeometryTD.Definition;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public partial class RewardSelectFormController
|
||||
{
|
||||
private static RewardSelectFormContext BuildContext(RewardSelectFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new RewardSelectFormContext
|
||||
{
|
||||
TipText = string.IsNullOrWhiteSpace(rawData.TipText) ? "Select one reward" : rawData.TipText,
|
||||
RefreshButtonText = BuildRefreshButtonText(rawData.RefreshCost, rawData.CanRefresh),
|
||||
CanRefresh = rawData.CanRefresh,
|
||||
CanGiveUp = rawData.CanGiveUp,
|
||||
RewardItems = BuildRewardItemContexts(rawData.RewardItems)
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildRefreshButtonText(int refreshCost, bool canRefresh)
|
||||
{
|
||||
if (!canRefresh)
|
||||
{
|
||||
return "Refreshed";
|
||||
}
|
||||
|
||||
if (refreshCost <= 0)
|
||||
{
|
||||
return "Refresh";
|
||||
}
|
||||
|
||||
return $"Refresh -{refreshCost}";
|
||||
}
|
||||
|
||||
private static RewardItemContext[] BuildRewardItemContexts(RewardSelectItemRawData[] rawItems)
|
||||
{
|
||||
if (rawItems == null || rawItems.Length <= 0)
|
||||
{
|
||||
return Array.Empty<RewardItemContext>();
|
||||
}
|
||||
|
||||
RewardItemContext[] contexts = new RewardItemContext[rawItems.Length];
|
||||
for (int i = 0; i < rawItems.Length; i++)
|
||||
{
|
||||
RewardSelectItemRawData rawItem = rawItems[i];
|
||||
if (rawItem == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
contexts[i] = new RewardItemContext
|
||||
{
|
||||
Index = i,
|
||||
IconArea = new IconAreaContext
|
||||
{
|
||||
ComponentSlotType = rawItem.SlotType,
|
||||
Icon = rawItem.Icon,
|
||||
Rarity = rawItem.Rarity,
|
||||
Color = ResolveIconColor(rawItem.SourceItem)
|
||||
},
|
||||
Title = rawItem.Title ?? string.Empty,
|
||||
TypeText = ResolveTypeText(rawItem.TypeText, rawItem.SlotType),
|
||||
Description = BuildDescription(rawItem),
|
||||
Tags = BuildTagContexts(rawItem),
|
||||
};
|
||||
}
|
||||
|
||||
return contexts;
|
||||
}
|
||||
|
||||
private static string BuildDescription(RewardSelectItemRawData rawItem)
|
||||
{
|
||||
string baseDescription = rawItem.Description;
|
||||
string tagDescription = TagDisplayUtility.BuildTagDescriptionText(rawItem.Tags);
|
||||
if (string.IsNullOrWhiteSpace(tagDescription))
|
||||
{
|
||||
return baseDescription;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(baseDescription))
|
||||
{
|
||||
return tagDescription;
|
||||
}
|
||||
|
||||
return $"{baseDescription}\n{tagDescription}";
|
||||
}
|
||||
|
||||
private static Color ResolveIconColor(TowerCompItemData sourceItem)
|
||||
{
|
||||
if (sourceItem == null)
|
||||
{
|
||||
return Color.white;
|
||||
}
|
||||
|
||||
return IconColorGenerator.GenerateForComponent(sourceItem);
|
||||
}
|
||||
|
||||
private static string ResolveTypeText(string typeText, TowerCompSlotType slotType)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(typeText))
|
||||
{
|
||||
return typeText;
|
||||
}
|
||||
|
||||
return slotType switch
|
||||
{
|
||||
TowerCompSlotType.Muzzle => "Muzzle Component",
|
||||
TowerCompSlotType.Bearing => "Bearing Component",
|
||||
TowerCompSlotType.Base => "Base Component",
|
||||
TowerCompSlotType.Accessory => "Accessory",
|
||||
_ => "Component"
|
||||
};
|
||||
}
|
||||
|
||||
private static TagItemContext[] BuildTagContexts(RewardSelectItemRawData rawItem)
|
||||
{
|
||||
string[] tagTexts = TagDisplayUtility.BuildTagTexts(rawItem?.Tags);
|
||||
if (tagTexts == null || tagTexts.Length <= 0)
|
||||
{
|
||||
return Array.Empty<TagItemContext>();
|
||||
}
|
||||
|
||||
TagItemContext[] contexts = new TagItemContext[tagTexts.Length];
|
||||
for (int i = 0; i < tagTexts.Length; i++)
|
||||
{
|
||||
contexts[i] = new TagItemContext
|
||||
{
|
||||
TagName = tagTexts[i] ?? string.Empty
|
||||
};
|
||||
}
|
||||
|
||||
return contexts;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.CustomEvent;
|
||||
using GameFramework.Event;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class EventFormController : UIFormControllerCommonBase<EventFormContext, EventForm>
|
||||
{
|
||||
private EventFormUseCase m_UseCase;
|
||||
|
||||
protected override UIFormType UIFormTypeId => UIFormType.EventForm;
|
||||
|
||||
protected override void RefreshUI(EventForm form, EventFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(EventOptionItemSelectedEventArgs.EventId, OnEventOptionItemSelected);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(EventOptionItemSelectedEventArgs.EventId, OnEventOptionItemSelected);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is EventFormContext eventFormContext)
|
||||
{
|
||||
return OpenUIInternal(eventFormContext);
|
||||
}
|
||||
|
||||
if (userData is EventFormRawData rawDataFromUserData)
|
||||
{
|
||||
return OpenUI(rawDataFromUserData);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("EventFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (m_UseCase == null)
|
||||
{
|
||||
Log.Error("EventFormController.OpenUI() useCase is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
EventFormRawData rawData = m_UseCase.CreateInitialModel();
|
||||
return OpenUI(rawData);
|
||||
}
|
||||
|
||||
public int? OpenUI(EventFormRawData rawData)
|
||||
{
|
||||
EventFormContext context = BuildContext(rawData);
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is EventFormUseCase eventFormUseCase))
|
||||
{
|
||||
Log.Error("EventFormController.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
m_UseCase = eventFormUseCase;
|
||||
}
|
||||
|
||||
private static EventFormContext BuildContext(EventFormRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
EventOptionItemContext[] options = new EventOptionItemContext[4];
|
||||
for (int i = 0; i < options.Length; i++)
|
||||
{
|
||||
string optionText = string.Empty;
|
||||
bool isSelectable = false;
|
||||
string blockedReason = string.Empty;
|
||||
if (rawData.OptionItems != null && i < rawData.OptionItems.Length &&
|
||||
rawData.OptionItems[i] != null)
|
||||
{
|
||||
optionText = rawData.OptionItems[i].OptionText;
|
||||
isSelectable = rawData.OptionItems[i].IsSelectable;
|
||||
blockedReason = rawData.OptionItems[i].BlockedReason;
|
||||
}
|
||||
|
||||
options[i] = new EventOptionItemContext
|
||||
{
|
||||
OptionIndex = i,
|
||||
OptionText = optionText,
|
||||
IsSelectable = isSelectable,
|
||||
BlockedReason = blockedReason
|
||||
};
|
||||
}
|
||||
|
||||
return new EventFormContext
|
||||
{
|
||||
EventId = rawData.EventId,
|
||||
Title = rawData.Title,
|
||||
Description = rawData.Description,
|
||||
OptionItems = options
|
||||
};
|
||||
}
|
||||
|
||||
private void OnEventOptionItemSelected(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is EventOptionItemSelectedEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_UseCase == null)
|
||||
{
|
||||
Log.Warning("EventFormController.OnOptionSelected() useCase is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
m_UseCase.TrySelectOption(args.SelectedItemId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GameFramework.Event;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class MainFormController : UIFormControllerCommonBase<MainFormContext, MainForm>
|
||||
{
|
||||
protected override UIFormType UIFormTypeId => UIFormType.MainForm;
|
||||
|
||||
protected override void RefreshUI(MainForm form, MainFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(ReturnButtonClickedEventArgs.EventId, OnReturnButtonClicked);
|
||||
GameEntry.Event.Subscribe(RepoButtonClickedEventArgs.EventId, OnRepoButtonClicked);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(ReturnButtonClickedEventArgs.EventId, OnReturnButtonClicked);
|
||||
GameEntry.Event.Unsubscribe(RepoButtonClickedEventArgs.EventId, OnRepoButtonClicked);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is MainFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("MainFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return OpenUIInternal(BuildDefaultContext());
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (useCase != null)
|
||||
{
|
||||
Log.Warning("MainFormController does not use a use case.");
|
||||
}
|
||||
}
|
||||
|
||||
private static MainFormContext BuildDefaultContext()
|
||||
{
|
||||
return new MainFormContext();
|
||||
}
|
||||
|
||||
private void OnReturnButtonClicked(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is MainForm) || !(e is ReturnButtonClickedEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO:游戏 UI 返回菜单 UI
|
||||
//GameEntry.UIRouter.CloseUI(UIFormType.MainForm);
|
||||
}
|
||||
|
||||
private void OnRepoButtonClicked(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is MainForm) || !(e is RepoButtonClickedEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.RepoForm);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Procedure;
|
||||
using GameFramework.Event;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed partial class NodeMapFormController : UIFormControllerCommonBase<NodeMapFormContext, NodeMapForm>
|
||||
{
|
||||
private NodeMapFormUseCase _useCase;
|
||||
|
||||
protected override UIFormType UIFormTypeId => UIFormType.NodeMapForm;
|
||||
|
||||
protected override void RefreshUI(NodeMapForm form, NodeMapFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(NodeMapNodeClickEventArgs.EventId, OnNodeClicked);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(NodeMapNodeClickEventArgs.EventId, OnNodeClicked);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is NodeMapFormContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData is NodeMapFormRawData rawDataFromUserData)
|
||||
{
|
||||
return OpenUI(rawDataFromUserData);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("NodeMapFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("NodeMapFormController.OpenUI() useCase is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return OpenUI(_useCase.CreateInitialModel());
|
||||
}
|
||||
|
||||
public int? OpenUI(NodeMapFormRawData rawData)
|
||||
{
|
||||
return OpenUIInternal(BuildContext(rawData));
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is NodeMapFormUseCase nodeMapFormUseCase))
|
||||
{
|
||||
Log.Error("NodeMapFormController.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase = nodeMapFormUseCase;
|
||||
}
|
||||
|
||||
private void OnNodeClicked(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender) || !(e is NodeMapNodeClickEventArgs args) || _useCase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_useCase.TryRequestEnterNode(args.SequenceIndex, out NodeMapNodeRawData selectedNode, out NodeMapFormRawData latestRawData))
|
||||
{
|
||||
if (latestRawData != null)
|
||||
{
|
||||
SetContext(BuildContext(latestRawData));
|
||||
RefreshCurrentUI();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (latestRawData != null)
|
||||
{
|
||||
SetContext(BuildContext(latestRawData));
|
||||
RefreshCurrentUI();
|
||||
}
|
||||
|
||||
if (Form != null && selectedNode != null)
|
||||
{
|
||||
GameEntry.Event.Fire(Form, NodeMapNodeEnterRequestedEventArgs.Create(
|
||||
selectedNode.RunId,
|
||||
selectedNode.NodeId,
|
||||
selectedNode.NodeType,
|
||||
selectedNode.SequenceIndex));
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsEventFromCurrentForm(object sender)
|
||||
{
|
||||
if (Form == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(sender, Form))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (sender is Component component)
|
||||
{
|
||||
NodeMapForm ownerForm = component.GetComponentInParent<NodeMapForm>();
|
||||
return ownerForm == Form;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,425 @@
|
||||
using System.Collections.Generic;
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.CustomUtility;
|
||||
using GeometryTD.Definition;
|
||||
using GameFramework.Event;
|
||||
using GeometryTD.CustomComponent;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public partial class RepoFormController : UIFormControllerCommonBase<RepoFormContext, RepoForm>
|
||||
{
|
||||
private const int MaxParticipantCount = 4;
|
||||
private RepoFormUseCase _useCase;
|
||||
private readonly Dictionary<long, RepoItemClickActionType> _itemClickActionMap =
|
||||
new Dictionary<long, RepoItemClickActionType>();
|
||||
private readonly Dictionary<long, ItemDescSeed> _itemDescSeedMap = new Dictionary<long, ItemDescSeed>();
|
||||
private readonly HashSet<long> _participantTowerIds = new HashSet<long>();
|
||||
private readonly HashSet<long> _compAreaTowerIds = new HashSet<long>();
|
||||
|
||||
private sealed class ItemDescSeed
|
||||
{
|
||||
public string Title;
|
||||
public string TypeText;
|
||||
public string Description;
|
||||
public TagType[] Tags;
|
||||
public TagRuntimeData[] TagRuntimes;
|
||||
}
|
||||
|
||||
protected override UIFormType UIFormTypeId => UIFormType.RepoForm;
|
||||
|
||||
protected override void RefreshUI(RepoForm form, RepoFormContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
ApplyParticipantSelection();
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(RepoItemClickedEventArgs.EventId, OnRepoItemClicked);
|
||||
GameEntry.Event.Subscribe(RepoItemDragEndedEventArgs.EventId, OnRepoItemDragEnded);
|
||||
GameEntry.Event.Subscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked);
|
||||
GameEntry.Event.Subscribe(RepoCombineRequestedEventArgs.EventId, OnRepoCombineRequested);
|
||||
GameEntry.Event.Subscribe(RepoParticipantAssignRequestedEventArgs.EventId, OnRepoParticipantAssignRequested);
|
||||
GameEntry.Event.Subscribe(RepoFormReturnEventArgs.EventId, OnRepoFormReturn);
|
||||
GameEntry.Event.Subscribe(RepoSellModeToggleRequestedEventArgs.EventId, OnRepoSellModeToggleRequested);
|
||||
GameEntry.Event.Subscribe(RepoSellCancelRequestedEventArgs.EventId, OnRepoSellCancelRequested);
|
||||
GameEntry.Event.Subscribe(RepoSellConfirmRequestedEventArgs.EventId, OnRepoSellConfirmRequested);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(RepoItemClickedEventArgs.EventId, OnRepoItemClicked);
|
||||
GameEntry.Event.Unsubscribe(RepoItemDragEndedEventArgs.EventId, OnRepoItemDragEnded);
|
||||
GameEntry.Event.Unsubscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked);
|
||||
GameEntry.Event.Unsubscribe(RepoCombineRequestedEventArgs.EventId, OnRepoCombineRequested);
|
||||
GameEntry.Event.Unsubscribe(RepoParticipantAssignRequestedEventArgs.EventId, OnRepoParticipantAssignRequested);
|
||||
GameEntry.Event.Unsubscribe(RepoFormReturnEventArgs.EventId, OnRepoFormReturn);
|
||||
GameEntry.Event.Unsubscribe(RepoSellModeToggleRequestedEventArgs.EventId, OnRepoSellModeToggleRequested);
|
||||
GameEntry.Event.Unsubscribe(RepoSellCancelRequestedEventArgs.EventId, OnRepoSellCancelRequested);
|
||||
GameEntry.Event.Unsubscribe(RepoSellConfirmRequestedEventArgs.EventId, OnRepoSellConfirmRequested);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is RepoFormContext repoFormContext)
|
||||
{
|
||||
return OpenUIInternal(repoFormContext);
|
||||
}
|
||||
|
||||
if (userData is RepoFormRawData rawDataFromUserData)
|
||||
{
|
||||
return OpenUI(rawDataFromUserData);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("RepoFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("RepoFormController.OpenUI() useCase is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
RepoFormRawData rawData = _useCase.CreateInitialModel();
|
||||
return OpenUI(rawData);
|
||||
}
|
||||
|
||||
public int? OpenUI(RepoFormRawData rawData)
|
||||
{
|
||||
RepoFormContext context = BuildContext(rawData);
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is RepoFormUseCase repoFormUseCase))
|
||||
{
|
||||
Log.Error("RepoFormController.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase = repoFormUseCase;
|
||||
}
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
private void OnRepoItemClicked(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is RepoItemClickedEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RepoItemClickActionType clickActionType = RepoItemClickActionType.OpenDetail;
|
||||
if (_itemClickActionMap.TryGetValue(args.ItemId, out RepoItemClickActionType mappedAction))
|
||||
{
|
||||
clickActionType = mappedAction;
|
||||
}
|
||||
|
||||
if (args.ItemId <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_useCase != null && _useCase.State == RepoFormState.Sell)
|
||||
{
|
||||
if (_useCase.TryToggleSellSelection(
|
||||
args.ItemId,
|
||||
out RepoFormRawData sellModeRawData,
|
||||
out PlayerInventorySaleFailureReason failureReason))
|
||||
{
|
||||
SetContext(BuildContext(sellModeRawData));
|
||||
RefreshCurrentUI();
|
||||
}
|
||||
else if (failureReason == PlayerInventorySaleFailureReason.ParticipantTower)
|
||||
{
|
||||
OpenSellBlockedDialog("参战防御塔不能直接出售,请先移出参战区。");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (clickActionType == RepoItemClickActionType.RemoveParticipant)
|
||||
{
|
||||
if (_useCase == null || Form == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_useCase.TryRemoveParticipantTower(args.ItemId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshParticipantAreaOnly();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_itemDescSeedMap.TryGetValue(args.ItemId, out ItemDescSeed seed))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.ItemDescForm, new ItemDescFormRawData
|
||||
{
|
||||
Title = seed.Title,
|
||||
TypeText = seed.TypeText,
|
||||
Description = seed.Description ?? string.Empty,
|
||||
Price = 0,
|
||||
ScreenPosition = args.ScreenPosition,
|
||||
Tags = seed.Tags,
|
||||
TagRuntimes = seed.TagRuntimes
|
||||
});
|
||||
}
|
||||
|
||||
private void OnRepoItemDragEnded(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context != null && Context.State == RepoFormState.Sell)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is RepoItemDragEndedEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Form == null || !_itemClickActionMap.ContainsKey(args.ItemId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool isSelected = _compAreaTowerIds.Contains(args.ItemId)
|
||||
? _participantTowerIds.Contains(args.ItemId)
|
||||
: args.Assigned;
|
||||
Form.SetRepoItemSelected(args.ItemId, isSelected);
|
||||
}
|
||||
|
||||
private void OnCombineSlotClicked(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context != null && Context.State == RepoFormState.Sell)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is CombineSlotClickedEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Form == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Form.TryClearCombineSlot(args.SlotIndex, out long removedItemId) && removedItemId > 0)
|
||||
{
|
||||
Form.SetRepoItemSelected(removedItemId, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRepoFormReturn(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender) || !(e is RepoFormReturnEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Form == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CloseUI();
|
||||
}
|
||||
|
||||
private void OnRepoCombineRequested(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is RepoCombineRequestedEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_useCase == null || Form == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_useCase.TryAssembleTower(args.MuzzleItemId, args.BearingItemId, args.BaseItemId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RepoFormRawData latestRawData = _useCase.CreateInitialModel();
|
||||
RepoFormContext latestContext = BuildContext(latestRawData);
|
||||
if (latestContext != null)
|
||||
{
|
||||
SetContext(latestContext);
|
||||
RefreshCurrentUI();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRepoParticipantAssignRequested(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Context != null && Context.State == RepoFormState.Sell)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(e is RepoParticipantAssignRequestedEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_useCase == null || Form == null || args.TowerItemId <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ParticipantTowerAssignResult result = _useCase.TryAddParticipantTower(args.TowerItemId);
|
||||
if (result == null || !result.IsSuccess)
|
||||
{
|
||||
if (result != null)
|
||||
{
|
||||
Log.Warning(
|
||||
"RepoFormController denied participant assignment. TowerId={0}, FailureReason={1}, ValidationFailureReason={2}.",
|
||||
result.TowerInstanceId,
|
||||
result.FailureReason,
|
||||
result.ValidationFailureReason);
|
||||
GameEntry.UIRouter.OpenUI(
|
||||
UIFormType.DialogForm,
|
||||
RepoParticipantAssignDialogUtility.BuildDialog(result, MaxParticipantCount));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshParticipantAreaOnly();
|
||||
}
|
||||
|
||||
private void OnRepoSellModeToggleRequested(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender) || !(e is RepoSellModeToggleRequestedEventArgs) || _useCase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_useCase.State != RepoFormState.Assemble)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RepoFormRawData rawData = _useCase.EnterSellState();
|
||||
SetContext(BuildContext(rawData));
|
||||
RefreshCurrentUI();
|
||||
}
|
||||
|
||||
private void OnRepoSellCancelRequested(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender) || !(e is RepoSellCancelRequestedEventArgs) || _useCase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_useCase.State != RepoFormState.Sell)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetContext(BuildContext(_useCase.ExitSellState()));
|
||||
RefreshCurrentUI();
|
||||
}
|
||||
|
||||
private void OnRepoSellConfirmRequested(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!IsEventFromCurrentForm(sender) || !(e is RepoSellConfirmRequestedEventArgs) || _useCase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_useCase.TryConfirmSellSelection(out RepoFormRawData rawData, out PlayerInventorySaleResult result))
|
||||
{
|
||||
if (result != null && result.FailureReason == PlayerInventorySaleFailureReason.ParticipantTower)
|
||||
{
|
||||
OpenSellBlockedDialog("参战防御塔不能直接出售,请先移出参战区。");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
SetContext(BuildContext(rawData));
|
||||
RefreshCurrentUI();
|
||||
|
||||
if (GameEntry.UI.GetUIForm(UIFormType.ShopForm) != null)
|
||||
{
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.ShopForm);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsEventFromCurrentForm(object sender)
|
||||
{
|
||||
if (Form == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(sender, Form))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (sender is Component component)
|
||||
{
|
||||
RepoForm ownerForm = component.GetComponentInParent<RepoForm>();
|
||||
return ownerForm == Form;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void OpenSellBlockedDialog(string message)
|
||||
{
|
||||
GameEntry.UIRouter.OpenUI(UIFormType.DialogForm, new DialogFormRawData
|
||||
{
|
||||
Mode = 1,
|
||||
Title = "无法出售",
|
||||
Message = message,
|
||||
PauseGame = false,
|
||||
ConfirmText = "知道了"
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class EventFormRawData
|
||||
{
|
||||
public int EventId;
|
||||
public string Title;
|
||||
public string Description;
|
||||
public EventOptionRawData[] OptionItems;
|
||||
}
|
||||
|
||||
public sealed class EventOptionRawData
|
||||
{
|
||||
public int OptionIndex;
|
||||
public string OptionText;
|
||||
public bool IsSelectable;
|
||||
public string BlockedReason;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed class NodeMapFormRawData
|
||||
{
|
||||
public string RunId;
|
||||
public string Title;
|
||||
public string ProgressText;
|
||||
public string CurrentNodeText;
|
||||
public bool IsRunCompleted;
|
||||
public List<NodeMapNodeRawData> Nodes;
|
||||
}
|
||||
|
||||
public sealed class NodeMapNodeRawData
|
||||
{
|
||||
public string RunId;
|
||||
public int NodeId;
|
||||
public int SequenceIndex;
|
||||
public RunNodeType NodeType;
|
||||
public RunNodeStatus Status;
|
||||
public bool IsCurrentNode;
|
||||
public bool CanEnter;
|
||||
public string Title;
|
||||
public string StatusText;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using GeometryTD.Definition;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class RepoFormRawData
|
||||
{
|
||||
public BackpackInventoryData Inventory;
|
||||
public RepoFormState State;
|
||||
public long[] SelectedSellItemIds;
|
||||
public int SelectedSellItemCount;
|
||||
public int SelectedSellTotalPrice;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
using GeometryTD.Definition;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public static class RepoParticipantAssignDialogUtility
|
||||
{
|
||||
public static DialogFormRawData BuildDialog(
|
||||
ParticipantTowerAssignResult result,
|
||||
int maxParticipantCount)
|
||||
{
|
||||
return new DialogFormRawData
|
||||
{
|
||||
Mode = 1,
|
||||
Title = "无法加入参战区",
|
||||
Message = BuildMessage(result, maxParticipantCount),
|
||||
PauseGame = false,
|
||||
ConfirmText = "知道了"
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildMessage(
|
||||
ParticipantTowerAssignResult result,
|
||||
int maxParticipantCount)
|
||||
{
|
||||
if (result == null)
|
||||
{
|
||||
return "当前无法加入参战区,请稍后重试。";
|
||||
}
|
||||
|
||||
switch (result.FailureReason)
|
||||
{
|
||||
case ParticipantTowerAssignFailureReason.TowerMissing:
|
||||
return $"塔 #{result.TowerInstanceId} 已不存在,无法加入参战区。";
|
||||
case ParticipantTowerAssignFailureReason.InvalidTower:
|
||||
return $"塔 #{result.TowerInstanceId} {CombatParticipantTowerValidationText.GetFailureReasonMessage(result.ValidationFailureReason)}";
|
||||
case ParticipantTowerAssignFailureReason.AlreadyAssigned:
|
||||
return $"塔 #{result.TowerInstanceId} 已在参战区中。";
|
||||
case ParticipantTowerAssignFailureReason.ParticipantAreaFull:
|
||||
return $"参战区已满,最多只能放入 {maxParticipantCount} 座塔。";
|
||||
default:
|
||||
return "当前无法加入参战区,请稍后重试。";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Procedure;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class EventFormUseCase : IUIUseCase
|
||||
{
|
||||
private EventItem _currentEvent;
|
||||
private RunNodeExecutionContext _currentContext;
|
||||
private readonly EventOptionExecutor _executor = new EventOptionExecutor();
|
||||
|
||||
public void BindEvent(
|
||||
EventItem eventItem,
|
||||
RunNodeExecutionContext context)
|
||||
{
|
||||
_currentEvent = eventItem;
|
||||
_currentContext = context != null ? context.Clone() : null;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_currentEvent = null;
|
||||
_currentContext = null;
|
||||
}
|
||||
|
||||
public EventFormRawData CreateInitialModel()
|
||||
{
|
||||
if (_currentEvent == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new EventFormRawData
|
||||
{
|
||||
EventId = _currentEvent.Id,
|
||||
Title = _currentEvent.Title,
|
||||
Description = _currentEvent.Description,
|
||||
OptionItems = BuildOptionItems()
|
||||
};
|
||||
}
|
||||
|
||||
public bool TrySelectOption(int optionIndex)
|
||||
{
|
||||
if (_currentEvent == null || _currentEvent.Options == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (optionIndex < 0 || optionIndex >= _currentEvent.Options.Length)
|
||||
{
|
||||
Log.Warning("EventFormUseCase.TrySelectOption() option index is invalid: {0}", optionIndex);
|
||||
return false;
|
||||
}
|
||||
|
||||
BackpackInventoryData workingInventory = GameEntry.PlayerInventory != null
|
||||
? GameEntry.PlayerInventory.GetInventorySnapshot()
|
||||
: new BackpackInventoryData();
|
||||
EventOptionExecutionResult executionResult = _executor.Execute(
|
||||
_currentEvent,
|
||||
optionIndex,
|
||||
_currentContext,
|
||||
workingInventory);
|
||||
if (!executionResult.IsAccepted)
|
||||
{
|
||||
Log.Warning(
|
||||
"EventFormUseCase.TrySelectOption() rejected. EventId={0}, OptionIndex={1}, Reason={2}",
|
||||
_currentEvent.Id,
|
||||
optionIndex,
|
||||
executionResult.FailureReason);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GameEntry.PlayerInventory != null)
|
||||
{
|
||||
GameEntry.PlayerInventory.ReplaceInventorySnapshot(workingInventory);
|
||||
}
|
||||
|
||||
GameEntry.EventNode.EndEvent();
|
||||
return true;
|
||||
}
|
||||
|
||||
private EventOptionRawData[] BuildOptionItems()
|
||||
{
|
||||
EventOption[] options = _currentEvent.Options ?? System.Array.Empty<EventOption>();
|
||||
EventOptionRawData[] result = new EventOptionRawData[options.Length];
|
||||
BackpackInventoryData inventory = GameEntry.PlayerInventory != null
|
||||
? GameEntry.PlayerInventory.GetInventorySnapshot()
|
||||
: new BackpackInventoryData();
|
||||
for (int i = 0; i < options.Length; i++)
|
||||
{
|
||||
EventOption option = options[i];
|
||||
EventOptionAvailability availability = _executor.EvaluateOption(option, inventory);
|
||||
result[i] = new EventOptionRawData
|
||||
{
|
||||
OptionIndex = i,
|
||||
OptionText = option?.OptionText ?? string.Empty,
|
||||
IsSelectable = availability.IsSelectable,
|
||||
BlockedReason = availability.BlockedReason
|
||||
};
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
using System.Collections.Generic;
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public sealed class NodeMapFormUseCase : IUIUseCase
|
||||
{
|
||||
private RunState _runState;
|
||||
|
||||
public void SetRunState(RunState runState)
|
||||
{
|
||||
_runState = runState;
|
||||
}
|
||||
|
||||
public NodeMapFormRawData CreateInitialModel()
|
||||
{
|
||||
return BuildRawData(_runState);
|
||||
}
|
||||
|
||||
public bool TryRequestEnterNode(int sequenceIndex, out NodeMapNodeRawData selectedNode, out NodeMapFormRawData latestRawData)
|
||||
{
|
||||
latestRawData = BuildRawData(_runState);
|
||||
selectedNode = null;
|
||||
|
||||
if (_runState == null || _runState.IsCompleted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
RunNodeState currentNode = _runState.CurrentNode;
|
||||
if (currentNode == null || currentNode.SequenceIndex != sequenceIndex || !_runState.CanEnterCurrentNode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
RunNodeState targetNode = _runState.GetNodeBySequenceIndex(sequenceIndex);
|
||||
if (targetNode == null || targetNode.Status != RunNodeStatus.Available)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
selectedNode = BuildNodeRawData(_runState.RunId, targetNode, currentNode.SequenceIndex);
|
||||
return selectedNode != null && selectedNode.CanEnter;
|
||||
}
|
||||
|
||||
private static NodeMapFormRawData BuildRawData(RunState runState)
|
||||
{
|
||||
if (runState == null)
|
||||
{
|
||||
return new NodeMapFormRawData
|
||||
{
|
||||
Title = "节点地图",
|
||||
ProgressText = "0 / 0",
|
||||
CurrentNodeText = "当前节点: 无",
|
||||
IsRunCompleted = true,
|
||||
Nodes = new List<NodeMapNodeRawData>()
|
||||
};
|
||||
}
|
||||
|
||||
List<NodeMapNodeRawData> nodes = new List<NodeMapNodeRawData>(runState.NodeCount);
|
||||
int currentSequenceIndex = runState.CurrentNode != null ? runState.CurrentNode.SequenceIndex : -1;
|
||||
foreach (RunNodeState node in runState.Nodes)
|
||||
{
|
||||
NodeMapNodeRawData nodeRawData = BuildNodeRawData(runState.RunId, node, currentSequenceIndex);
|
||||
if (nodeRawData != null)
|
||||
{
|
||||
nodes.Add(nodeRawData);
|
||||
}
|
||||
}
|
||||
|
||||
string currentNodeText = runState.IsCompleted
|
||||
? "当前节点: 已完成"
|
||||
: $"当前节点: {BuildNodeTitle(runState.CurrentNode)}";
|
||||
|
||||
return new NodeMapFormRawData
|
||||
{
|
||||
RunId = runState.RunId,
|
||||
Title = "节点地图",
|
||||
ProgressText = $"{runState.CompletedNodeCount} / {runState.NodeCount}",
|
||||
CurrentNodeText = currentNodeText,
|
||||
IsRunCompleted = runState.IsCompleted,
|
||||
Nodes = nodes
|
||||
};
|
||||
}
|
||||
|
||||
private static NodeMapNodeRawData BuildNodeRawData(string runId, RunNodeState node, int currentSequenceIndex)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
bool isCurrentNode = node.SequenceIndex == currentSequenceIndex;
|
||||
bool canEnter = isCurrentNode && node.Status == RunNodeStatus.Available;
|
||||
|
||||
return new NodeMapNodeRawData
|
||||
{
|
||||
RunId = runId,
|
||||
NodeId = node.NodeId,
|
||||
SequenceIndex = node.SequenceIndex,
|
||||
NodeType = node.NodeType,
|
||||
Status = node.Status,
|
||||
IsCurrentNode = isCurrentNode,
|
||||
CanEnter = canEnter,
|
||||
Title = BuildNodeTitle(node),
|
||||
StatusText = BuildStatusText(node.Status, canEnter)
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildNodeTitle(RunNodeState node)
|
||||
{
|
||||
return node == null ? "未知节点" : BuildNodeTitle(node.NodeType);
|
||||
}
|
||||
|
||||
private static string BuildNodeTitle(RunNodeType nodeType)
|
||||
{
|
||||
switch (nodeType)
|
||||
{
|
||||
case RunNodeType.Combat:
|
||||
return "战斗";
|
||||
case RunNodeType.Event:
|
||||
return "事件";
|
||||
case RunNodeType.Shop:
|
||||
return "商店";
|
||||
case RunNodeType.BossCombat:
|
||||
return "Boss";
|
||||
default:
|
||||
return "未知节点";
|
||||
}
|
||||
}
|
||||
|
||||
private static string BuildStatusText(RunNodeStatus status, bool canEnter)
|
||||
{
|
||||
if (canEnter)
|
||||
{
|
||||
return "当前";
|
||||
}
|
||||
|
||||
switch (status)
|
||||
{
|
||||
case RunNodeStatus.Locked:
|
||||
return "未解锁";
|
||||
case RunNodeStatus.Available:
|
||||
return "可进入";
|
||||
case RunNodeStatus.Completed:
|
||||
return "已完成";
|
||||
case RunNodeStatus.Exception:
|
||||
return "异常";
|
||||
case RunNodeStatus.Skipped:
|
||||
return "跳过";
|
||||
default:
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,209 @@
|
||||
using System.Collections.Generic;
|
||||
using GeometryTD.CustomComponent;
|
||||
using GeometryTD.CustomUtility;
|
||||
using GeometryTD.Definition;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class RepoFormUseCase : IUIUseCase
|
||||
{
|
||||
private const int MaxParticipantCount = 4;
|
||||
private BackpackInventoryData _fallbackInventory;
|
||||
private readonly HashSet<long> _selectedSellItemIds = new HashSet<long>();
|
||||
private RepoFormState _state = RepoFormState.Assemble;
|
||||
|
||||
public RepoFormRawData CreateInitialModel()
|
||||
{
|
||||
BackpackInventoryData sample = GameEntry.PlayerInventory != null
|
||||
? GameEntry.PlayerInventory.GetInventorySnapshot()
|
||||
: GetOrCreateFallbackInventory();
|
||||
return new RepoFormRawData
|
||||
{
|
||||
Inventory = sample,
|
||||
State = _state,
|
||||
SelectedSellItemIds = BuildSelectedSellItemArray(),
|
||||
SelectedSellItemCount = _selectedSellItemIds.Count,
|
||||
SelectedSellTotalPrice = ResolveSelectedSellTotalPrice()
|
||||
};
|
||||
}
|
||||
|
||||
public RepoFormState State => _state;
|
||||
|
||||
public bool TryAssembleTower(long muzzleItemId, long bearingItemId, long baseItemId)
|
||||
{
|
||||
if (_state == RepoFormState.Sell)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GameEntry.PlayerInventory == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return GameEntry.PlayerInventory.TryAssembleTower(
|
||||
muzzleItemId,
|
||||
bearingItemId,
|
||||
baseItemId,
|
||||
out _);
|
||||
}
|
||||
|
||||
public ParticipantTowerAssignResult TryAddParticipantTower(long towerItemId)
|
||||
{
|
||||
if (_state == RepoFormState.Sell)
|
||||
{
|
||||
return new ParticipantTowerAssignResult
|
||||
{
|
||||
TowerInstanceId = towerItemId,
|
||||
FailureReason = ParticipantTowerAssignFailureReason.ParticipantAreaFull
|
||||
};
|
||||
}
|
||||
|
||||
if (GameEntry.PlayerInventory == null)
|
||||
{
|
||||
BackpackInventoryData fallbackInventory = GetOrCreateFallbackInventory();
|
||||
return InventoryParticipantUtility.TryAddParticipantTower(
|
||||
fallbackInventory,
|
||||
towerItemId,
|
||||
MaxParticipantCount);
|
||||
}
|
||||
|
||||
return GameEntry.PlayerInventory.TryAddParticipantTower(towerItemId, MaxParticipantCount);
|
||||
}
|
||||
|
||||
public bool TryRemoveParticipantTower(long towerItemId)
|
||||
{
|
||||
if (_state == RepoFormState.Sell)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GameEntry.PlayerInventory == null)
|
||||
{
|
||||
BackpackInventoryData fallbackInventory = GetOrCreateFallbackInventory();
|
||||
return InventoryParticipantUtility.TryRemoveParticipantTower(
|
||||
fallbackInventory,
|
||||
towerItemId,
|
||||
MaxParticipantCount);
|
||||
}
|
||||
|
||||
return GameEntry.PlayerInventory.TryRemoveParticipantTower(towerItemId);
|
||||
}
|
||||
|
||||
public RepoFormRawData EnterSellState()
|
||||
{
|
||||
_state = RepoFormState.Sell;
|
||||
_selectedSellItemIds.Clear();
|
||||
return CreateInitialModel();
|
||||
}
|
||||
|
||||
public RepoFormRawData ExitSellState()
|
||||
{
|
||||
_state = RepoFormState.Assemble;
|
||||
_selectedSellItemIds.Clear();
|
||||
return CreateInitialModel();
|
||||
}
|
||||
|
||||
public bool TryToggleSellSelection(
|
||||
long itemId,
|
||||
out RepoFormRawData rawData,
|
||||
out PlayerInventorySaleFailureReason failureReason)
|
||||
{
|
||||
rawData = null;
|
||||
failureReason = PlayerInventorySaleFailureReason.None;
|
||||
if (_state != RepoFormState.Sell || itemId <= 0 || GameEntry.PlayerInventory == null)
|
||||
{
|
||||
failureReason = PlayerInventorySaleFailureReason.InvalidSelection;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_selectedSellItemIds.Contains(itemId))
|
||||
{
|
||||
_selectedSellItemIds.Remove(itemId);
|
||||
rawData = CreateInitialModel();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!GameEntry.PlayerInventory.TryGetSaleCandidate(itemId, out PlayerInventorySaleCandidate candidate) ||
|
||||
candidate == null)
|
||||
{
|
||||
failureReason = PlayerInventorySaleFailureReason.ItemNotFound;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!candidate.IsSellable)
|
||||
{
|
||||
failureReason = candidate.FailureReason;
|
||||
return false;
|
||||
}
|
||||
|
||||
_selectedSellItemIds.Add(itemId);
|
||||
rawData = CreateInitialModel();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryConfirmSellSelection(out RepoFormRawData rawData, out PlayerInventorySaleResult result)
|
||||
{
|
||||
rawData = null;
|
||||
result = null;
|
||||
if (_state != RepoFormState.Sell || _selectedSellItemIds.Count <= 0 || GameEntry.PlayerInventory == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!GameEntry.PlayerInventory.TrySellItems(_selectedSellItemIds, out PlayerInventorySaleResult saleResult) ||
|
||||
saleResult == null ||
|
||||
!saleResult.IsSuccess)
|
||||
{
|
||||
result = saleResult;
|
||||
rawData = CreateInitialModel();
|
||||
return false;
|
||||
}
|
||||
|
||||
_selectedSellItemIds.Clear();
|
||||
result = saleResult;
|
||||
rawData = CreateInitialModel();
|
||||
return true;
|
||||
}
|
||||
|
||||
private BackpackInventoryData GetOrCreateFallbackInventory()
|
||||
{
|
||||
_fallbackInventory ??= InventorySeedUtility.CreateSampleInventory();
|
||||
InventoryParticipantUtility.NormalizeParticipantState(_fallbackInventory, MaxParticipantCount);
|
||||
return _fallbackInventory;
|
||||
}
|
||||
|
||||
private long[] BuildSelectedSellItemArray()
|
||||
{
|
||||
if (_selectedSellItemIds.Count <= 0)
|
||||
{
|
||||
return System.Array.Empty<long>();
|
||||
}
|
||||
|
||||
long[] itemIds = new long[_selectedSellItemIds.Count];
|
||||
_selectedSellItemIds.CopyTo(itemIds);
|
||||
return itemIds;
|
||||
}
|
||||
|
||||
private int ResolveSelectedSellTotalPrice()
|
||||
{
|
||||
if (_state != RepoFormState.Sell || _selectedSellItemIds.Count <= 0 || GameEntry.PlayerInventory == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int total = 0;
|
||||
foreach (long itemId in _selectedSellItemIds)
|
||||
{
|
||||
if (GameEntry.PlayerInventory.TryGetSaleCandidate(itemId, out PlayerInventorySaleCandidate candidate) &&
|
||||
candidate != null &&
|
||||
candidate.IsSellable)
|
||||
{
|
||||
total += candidate.Price;
|
||||
}
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class CombineArea : MonoBehaviour, IDropHandler
|
||||
{
|
||||
[SerializeField] private CombineSlotItem[] _slots;
|
||||
private bool _isInteractionEnabled = true;
|
||||
|
||||
public void OnInit(CombineAreaContext context)
|
||||
{
|
||||
if (_slots == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _slots.Length; i++)
|
||||
{
|
||||
if (_slots[i] != null)
|
||||
{
|
||||
_slots[i].OnInit(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
if (_slots == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var slot in _slots)
|
||||
{
|
||||
if (slot != null)
|
||||
{
|
||||
slot.OnReset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCombineClick()
|
||||
{
|
||||
if (!_isInteractionEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetBoundItemId(TowerCompSlotType.Muzzle, out long muzzleItemId) ||
|
||||
!TryGetBoundItemId(TowerCompSlotType.Bearing, out long bearingItemId) ||
|
||||
!TryGetBoundItemId(TowerCompSlotType.Base, out long baseItemId))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, RepoCombineRequestedEventArgs.Create(muzzleItemId, bearingItemId, baseItemId));
|
||||
}
|
||||
|
||||
public bool TryAssignItem(RepoItemContext itemContext)
|
||||
{
|
||||
if (!_isInteractionEnabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (itemContext == null || itemContext.ComponentSlotType == TowerCompSlotType.None)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CombineSlotItem targetSlot = FindSlot(itemContext.ComponentSlotType);
|
||||
if (targetSlot == null || targetSlot.HasItem)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
targetSlot.BindItem(itemContext);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryClearSlot(int slotIndex, out long removedItemId)
|
||||
{
|
||||
removedItemId = 0;
|
||||
if (_slots == null || slotIndex < 0 || slotIndex >= _slots.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
CombineSlotItem slot = _slots[slotIndex];
|
||||
if (slot == null || !slot.HasItem)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
removedItemId = slot.BoundItemId;
|
||||
slot.ClearSlot();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
if (!_isInteractionEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (eventData == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject pointerDrag = eventData.pointerDrag;
|
||||
if (pointerDrag == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IRepoDragItemView dragItem = pointerDrag.GetComponent<IRepoDragItemView>() ??
|
||||
pointerDrag.GetComponentInParent<IRepoDragItemView>();
|
||||
if (dragItem == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool assigned = TryAssignItem(dragItem.ComponentContext);
|
||||
dragItem.SetDropResult(assigned);
|
||||
}
|
||||
|
||||
public void SetInteractionEnabled(bool enabled)
|
||||
{
|
||||
_isInteractionEnabled = enabled;
|
||||
}
|
||||
|
||||
private CombineSlotItem FindSlot(TowerCompSlotType slotType)
|
||||
{
|
||||
if (_slots == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _slots.Length; i++)
|
||||
{
|
||||
CombineSlotItem slot = _slots[i];
|
||||
if (slot != null && slot.AcceptSlotType == slotType)
|
||||
{
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool TryGetBoundItemId(TowerCompSlotType slotType, out long boundItemId)
|
||||
{
|
||||
boundItemId = 0;
|
||||
CombineSlotItem slot = FindSlot(slotType);
|
||||
if (slot == null || !slot.HasItem || slot.BoundItemId <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
boundItemId = slot.BoundItemId;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class CombineSlotItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TowerCompSlotType _acceptSlotType = TowerCompSlotType.None;
|
||||
|
||||
[SerializeField] private IconArea _iconArea;
|
||||
|
||||
[SerializeField] private CommonButton _button;
|
||||
|
||||
private long _boundItemId;
|
||||
|
||||
private int _slotIndex = -1;
|
||||
|
||||
public TowerCompSlotType AcceptSlotType => _acceptSlotType;
|
||||
|
||||
public bool HasItem => _boundItemId > 0;
|
||||
|
||||
public int SlotIndex => _slotIndex;
|
||||
|
||||
public long BoundItemId => _boundItemId;
|
||||
|
||||
public void OnInit(int slotIndex)
|
||||
{
|
||||
_slotIndex = slotIndex;
|
||||
ClearSlot();
|
||||
_iconArea.OnReset();
|
||||
}
|
||||
|
||||
public void BindItem(RepoItemContext itemContext)
|
||||
{
|
||||
_boundItemId = itemContext?.InstanceId ?? 0;
|
||||
_button.Interactive = true;
|
||||
|
||||
if (itemContext != null)
|
||||
{
|
||||
_iconArea.OnInit(itemContext.IconAreaContext);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearSlot()
|
||||
{
|
||||
_boundItemId = 0;
|
||||
_button.Interactive = false;
|
||||
_iconArea.OnReset();
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
_slotIndex = -1;
|
||||
ClearSlot();
|
||||
_iconArea.OnReset();
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
if (_slotIndex < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, CombineSlotClickedEventArgs.Create(_slotIndex));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,203 @@
|
||||
using System.Collections.Generic;
|
||||
using GameFramework.ObjectPool;
|
||||
using GeometryTD.PoolObjectBase;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class CompArea : MonoBehaviour
|
||||
{
|
||||
[FormerlySerializedAs("m_Content")] [SerializeField] private Transform _content;
|
||||
[FormerlySerializedAs("m_ItemTemplate")] [SerializeField] private RepoItem _itemTemplate;
|
||||
[SerializeField] private TowerRepoItem _towerItemTemplate;
|
||||
[FormerlySerializedAs("m_InstancePoolCapacity")] [SerializeField] private int _instancePoolCapacity = 64;
|
||||
|
||||
private readonly List<RepoItem> _activeComponentItems = new List<RepoItem>();
|
||||
private readonly List<TowerRepoItem> _activeTowerItems = new List<TowerRepoItem>();
|
||||
private readonly Dictionary<long, RepoItem> _componentItemMap = new Dictionary<long, RepoItem>();
|
||||
private readonly Dictionary<long, TowerRepoItem> _towerItemMap = new Dictionary<long, TowerRepoItem>();
|
||||
private IObjectPool<RepoItemObject> _componentItemPool;
|
||||
private IObjectPool<TowerRepoItemObject> _towerItemPool;
|
||||
private string _componentPoolName;
|
||||
private string _towerPoolName;
|
||||
|
||||
public void OnInit(CompAreaContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
OnReset();
|
||||
return;
|
||||
}
|
||||
|
||||
EnsurePool();
|
||||
OnReset();
|
||||
|
||||
if (context.ComponentItems != null)
|
||||
{
|
||||
foreach (RepoItemContext itemContext in context.ComponentItems)
|
||||
{
|
||||
RepoItem item = CreateOrSpawnComponentItem();
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.gameObject.SetActive(true);
|
||||
item.OnInit(itemContext);
|
||||
_activeComponentItems.Add(item);
|
||||
_componentItemMap[itemContext.InstanceId] = item;
|
||||
}
|
||||
}
|
||||
|
||||
if (context.TowerItems != null)
|
||||
{
|
||||
foreach (TowerRepoItemContext itemContext in context.TowerItems)
|
||||
{
|
||||
TowerRepoItem item = CreateOrSpawnTowerItem();
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.gameObject.SetActive(true);
|
||||
item.OnInit(itemContext);
|
||||
_activeTowerItems.Add(item);
|
||||
_towerItemMap[itemContext.InstanceId] = item;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
for (int i = _activeComponentItems.Count - 1; i >= 0; i--)
|
||||
{
|
||||
RepoItem item = _activeComponentItems[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.OnReset();
|
||||
item.gameObject.SetActive(false);
|
||||
_componentItemPool?.Unspawn(item);
|
||||
}
|
||||
|
||||
for (int i = _activeTowerItems.Count - 1; i >= 0; i--)
|
||||
{
|
||||
TowerRepoItem item = _activeTowerItems[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.OnReset();
|
||||
item.gameObject.SetActive(false);
|
||||
_towerItemPool?.Unspawn(item);
|
||||
}
|
||||
|
||||
_activeComponentItems.Clear();
|
||||
_activeTowerItems.Clear();
|
||||
_componentItemMap.Clear();
|
||||
_towerItemMap.Clear();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
OnReset();
|
||||
_componentItemPool?.ReleaseAllUnused();
|
||||
_towerItemPool?.ReleaseAllUnused();
|
||||
}
|
||||
|
||||
private void EnsurePool()
|
||||
{
|
||||
if (_componentItemPool == null)
|
||||
{
|
||||
_componentPoolName = $"RepoItemPool_{GetInstanceID()}";
|
||||
_componentItemPool =
|
||||
GameEntry.ObjectPool.CreateSingleSpawnObjectPool<RepoItemObject>(_componentPoolName,
|
||||
_instancePoolCapacity);
|
||||
}
|
||||
|
||||
if (_towerItemPool == null)
|
||||
{
|
||||
_towerPoolName = $"TowerRepoItemPool_{GetInstanceID()}";
|
||||
_towerItemPool =
|
||||
GameEntry.ObjectPool.CreateSingleSpawnObjectPool<TowerRepoItemObject>(_towerPoolName,
|
||||
_instancePoolCapacity);
|
||||
}
|
||||
}
|
||||
|
||||
private RepoItem CreateOrSpawnComponentItem()
|
||||
{
|
||||
if (_componentItemPool == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
RepoItemObject itemObject = _componentItemPool.Spawn();
|
||||
RepoItem item = itemObject != null ? (RepoItem)itemObject.Target : null;
|
||||
if (item == null)
|
||||
{
|
||||
if (_itemTemplate == null)
|
||||
{
|
||||
Log.Warning("CompArea requires a component item template.");
|
||||
return null;
|
||||
}
|
||||
|
||||
item = Instantiate(_itemTemplate);
|
||||
_componentItemPool.Register(RepoItemObject.Create(item), true);
|
||||
}
|
||||
|
||||
if (_content != null)
|
||||
{
|
||||
item.transform.SetParent(_content, false);
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
private TowerRepoItem CreateOrSpawnTowerItem()
|
||||
{
|
||||
if (_towerItemPool == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
TowerRepoItemObject itemObject = _towerItemPool.Spawn();
|
||||
TowerRepoItem item = itemObject != null ? (TowerRepoItem)itemObject.Target : null;
|
||||
if (item == null)
|
||||
{
|
||||
if (_towerItemTemplate == null)
|
||||
{
|
||||
Log.Warning("CompArea requires a tower item template.");
|
||||
return null;
|
||||
}
|
||||
|
||||
item = Instantiate(_towerItemTemplate);
|
||||
_towerItemPool.Register(TowerRepoItemObject.Create(item), true);
|
||||
}
|
||||
|
||||
if (_content != null)
|
||||
{
|
||||
item.transform.SetParent(_content, false);
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
public void SetItemSelected(long itemId, bool isSelected)
|
||||
{
|
||||
if (_componentItemMap.TryGetValue(itemId, out RepoItem componentItem))
|
||||
{
|
||||
componentItem.SetSelected(isSelected);
|
||||
}
|
||||
|
||||
if (_towerItemMap.TryGetValue(itemId, out TowerRepoItem towerItem))
|
||||
{
|
||||
towerItem.SetSelected(isSelected);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class EventForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
[SerializeField] private TMP_Text _descriptionText;
|
||||
[SerializeField] private EventOptionItem[] _optionItems;
|
||||
|
||||
private EventFormContext _context;
|
||||
|
||||
public void RefreshUI(EventFormContext context)
|
||||
{
|
||||
_context = context;
|
||||
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = context?.Title ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_descriptionText != null)
|
||||
{
|
||||
_descriptionText.text = context?.Description ?? string.Empty;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _optionItems.Length; i++)
|
||||
{
|
||||
EventOptionItemContext optionContext = null;
|
||||
if (context?.OptionItems != null && i < context.OptionItems.Length)
|
||||
{
|
||||
optionContext = context.OptionItems[i];
|
||||
}
|
||||
|
||||
if (_optionItems[i] != null)
|
||||
{
|
||||
_optionItems[i].OnInit(optionContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is EventFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("EventForm requires EventFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_descriptionText != null)
|
||||
{
|
||||
_descriptionText.text = string.Empty;
|
||||
}
|
||||
|
||||
foreach (var item in _optionItems)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
item.OnReset();
|
||||
}
|
||||
}
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class EventOptionItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text _optionText;
|
||||
|
||||
private static readonly Color SelectableTextColor = Color.white;
|
||||
private static readonly Color BlockedTextColor = new Color(0.75f, 0.75f, 0.75f, 1f);
|
||||
|
||||
private int _optionIndex;
|
||||
private bool _isSelectable;
|
||||
private CommonButton _commonButton;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_commonButton = GetComponent<CommonButton>();
|
||||
}
|
||||
|
||||
public void OnInit(EventOptionItemContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
OnReset();
|
||||
gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_optionIndex = context.OptionIndex;
|
||||
_isSelectable = context.IsSelectable;
|
||||
if (_optionText != null)
|
||||
{
|
||||
_optionText.text = BuildDisplayText(context);
|
||||
_optionText.color = _isSelectable ? SelectableTextColor : BlockedTextColor;
|
||||
}
|
||||
|
||||
if (_commonButton != null)
|
||||
{
|
||||
_commonButton.Interactive = _isSelectable;
|
||||
}
|
||||
|
||||
gameObject.SetActive(!string.IsNullOrEmpty(context.OptionText));
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
_optionIndex = -1;
|
||||
_isSelectable = false;
|
||||
if (_optionText != null)
|
||||
{
|
||||
_optionText.text = string.Empty;
|
||||
_optionText.color = SelectableTextColor;
|
||||
}
|
||||
|
||||
if (_commonButton != null)
|
||||
{
|
||||
_commonButton.Interactive = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
if (_optionIndex < 0 || !_isSelectable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, EventOptionItemSelectedEventArgs.Create(_optionIndex));
|
||||
}
|
||||
|
||||
private static string BuildDisplayText(EventOptionItemContext context)
|
||||
{
|
||||
string optionText = context.OptionText ?? string.Empty;
|
||||
if (context.IsSelectable || string.IsNullOrEmpty(context.BlockedReason))
|
||||
{
|
||||
return optionText;
|
||||
}
|
||||
|
||||
return $"{optionText}\n<size=75%>{context.BlockedReason}</size>";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using GeometryTD.Definition;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public interface IRepoDragItemView
|
||||
{
|
||||
long InstanceId { get; }
|
||||
|
||||
bool CanDrag { get; }
|
||||
|
||||
TowerCompSlotType ComponentSlotType { get; }
|
||||
|
||||
RepoItemClickActionType ClickActionType { get; }
|
||||
|
||||
RepoItemContext ComponentContext { get; }
|
||||
|
||||
void SetDropResult(bool assigned);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class MainForm : UGuiForm
|
||||
{
|
||||
private MainFormContext _context;
|
||||
|
||||
public void RefreshUI(MainFormContext context)
|
||||
{
|
||||
_context = context;
|
||||
if (_context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReturnButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, ReturnButtonClickedEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnRepoButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, RepoButtonClickedEventArgs.Create());
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is MainFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("MainForm requires MainFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Procedure;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class NodeItem : MonoBehaviour
|
||||
{
|
||||
private const string CombatIconAssetName = "Combat";
|
||||
private const string EventIconAssetName = "Event";
|
||||
private const string ShopIconAssetName = "Shop";
|
||||
private const string BossIconAssetName = "BossCombat";
|
||||
|
||||
[SerializeField] private Image _icon;
|
||||
[SerializeField] private Image _bg;
|
||||
[SerializeField] private CommonButton _button;
|
||||
|
||||
[SerializeField] private Color _lockedColor = Color.gray;
|
||||
[SerializeField] private Color _activeColor = Color.cyan;
|
||||
[SerializeField] private Color _passedColor = Color.green;
|
||||
[SerializeField] private Color _exceptionColor = Color.red;
|
||||
[SerializeField] private Color _defaultIconColor = Color.white;
|
||||
[SerializeField] private Color _lockedIconColor = Color.gray;
|
||||
|
||||
private NodeItemContext _context;
|
||||
private string _requestedIconAssetName;
|
||||
|
||||
public void RefreshUI(NodeItemContext context)
|
||||
{
|
||||
_context = context;
|
||||
|
||||
if (_button != null)
|
||||
{
|
||||
_button.Interactive = context != null && context.CanClick;
|
||||
}
|
||||
|
||||
Color targetColor = _lockedColor;
|
||||
if (context == null)
|
||||
{
|
||||
targetColor = _lockedColor;
|
||||
}
|
||||
else if (context.IsCompleted)
|
||||
{
|
||||
targetColor = _passedColor;
|
||||
}
|
||||
else if (context.IsException)
|
||||
{
|
||||
targetColor = _exceptionColor;
|
||||
}
|
||||
else if (context.IsCurrent)
|
||||
{
|
||||
targetColor = _activeColor;
|
||||
}
|
||||
|
||||
if (_bg != null)
|
||||
{
|
||||
_bg.color = targetColor;
|
||||
}
|
||||
|
||||
if (_icon != null)
|
||||
{
|
||||
RefreshIcon(context != null ? context.NodeType : RunNodeType.None);
|
||||
_icon.color = context != null && !context.IsLocked ? _defaultIconColor : _lockedIconColor;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
if (_context == null || !_context.CanClick)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, NodeMapNodeClickEventArgs.Create(_context.SequenceIndex));
|
||||
}
|
||||
|
||||
private void RefreshIcon(RunNodeType nodeType)
|
||||
{
|
||||
if (_icon == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string assetName = ResolveIconAssetName(nodeType);
|
||||
_requestedIconAssetName = assetName;
|
||||
if (string.IsNullOrWhiteSpace(assetName) || GameEntry.SpriteCache == null)
|
||||
{
|
||||
_icon.sprite = null;
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.SpriteCache.GetSprite(assetName, sprite =>
|
||||
{
|
||||
if (_icon == null || _requestedIconAssetName != assetName)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_icon.sprite = sprite;
|
||||
});
|
||||
}
|
||||
|
||||
private static string ResolveIconAssetName(RunNodeType nodeType)
|
||||
{
|
||||
switch (nodeType)
|
||||
{
|
||||
case RunNodeType.Combat:
|
||||
return CombatIconAssetName;
|
||||
case RunNodeType.Event:
|
||||
return EventIconAssetName;
|
||||
case RunNodeType.Shop:
|
||||
return ShopIconAssetName;
|
||||
case RunNodeType.BossCombat:
|
||||
return BossIconAssetName;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class NodeMapForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
[SerializeField] private TMP_Text _progressText;
|
||||
[SerializeField] private TMP_Text _currentNodeText;
|
||||
[SerializeField] private NodeItem[] _nodeItems;
|
||||
|
||||
private NodeMapFormContext _context;
|
||||
|
||||
public void RefreshUI(NodeMapFormContext context)
|
||||
{
|
||||
_context = context;
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = context?.Title ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_progressText != null)
|
||||
{
|
||||
_progressText.text = context?.ProgressText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_currentNodeText != null)
|
||||
{
|
||||
_currentNodeText.text = context?.CurrentNodeText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_nodeItems == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _nodeItems.Length; i++)
|
||||
{
|
||||
NodeItemContext itemContext =
|
||||
context?.NodeItems != null && i < context.NodeItems.Length ? context.NodeItems[i] : null;
|
||||
_nodeItems[i]?.RefreshUI(itemContext);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is NodeMapFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("NodeMapForm requires NodeMapFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_progressText != null)
|
||||
{
|
||||
_progressText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_currentNodeText != null)
|
||||
{
|
||||
_currentNodeText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_nodeItems != null)
|
||||
{
|
||||
for (int i = 0; i < _nodeItems.Length; i++)
|
||||
{
|
||||
_nodeItems[i]?.RefreshUI(null);
|
||||
}
|
||||
}
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,194 @@
|
||||
using System.Collections.Generic;
|
||||
using GameFramework.ObjectPool;
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.PoolObjectBase;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class ParticipantArea : MonoBehaviour, IDropHandler
|
||||
{
|
||||
[SerializeField] private Transform _content;
|
||||
[SerializeField] private TowerRepoItem _towerItemTemplate;
|
||||
[SerializeField] private int _instancePoolCapacity = 8;
|
||||
private bool _isInteractionEnabled = true;
|
||||
|
||||
private readonly List<TowerRepoItem> _activeItems = new List<TowerRepoItem>();
|
||||
private readonly HashSet<long> _boundItemIds = new HashSet<long>();
|
||||
private IObjectPool<TowerRepoItemObject> _itemPool;
|
||||
private string _poolName;
|
||||
private int _maxCount = 4;
|
||||
|
||||
public void OnInit(ParticipantAreaContext context)
|
||||
{
|
||||
OnReset();
|
||||
EnsurePool();
|
||||
|
||||
_maxCount = Mathf.Max(1, context != null ? context.MaxCount : 4);
|
||||
if (context?.TowerItems == null || context.TowerItems.Length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < context.TowerItems.Length; i++)
|
||||
{
|
||||
TowerRepoItemContext itemContext = context.TowerItems[i];
|
||||
if (itemContext == null || itemContext.InstanceId <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
TowerRepoItem item = CreateOrSpawnItem();
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.gameObject.SetActive(true);
|
||||
item.OnInit(itemContext);
|
||||
_activeItems.Add(item);
|
||||
_boundItemIds.Add(itemContext.InstanceId);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
for (int i = _activeItems.Count - 1; i >= 0; i--)
|
||||
{
|
||||
TowerRepoItem item = _activeItems[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
item.OnReset();
|
||||
item.gameObject.SetActive(false);
|
||||
_itemPool?.Unspawn(item);
|
||||
}
|
||||
|
||||
_activeItems.Clear();
|
||||
_boundItemIds.Clear();
|
||||
_maxCount = 4;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
OnReset();
|
||||
_itemPool?.ReleaseAllUnused();
|
||||
}
|
||||
|
||||
public bool CanAssign(IRepoDragItemView dragItem)
|
||||
{
|
||||
if (!_isInteractionEnabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dragItem == null || dragItem.InstanceId <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dragItem.ComponentSlotType != TowerCompSlotType.None)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_boundItemIds.Contains(dragItem.InstanceId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_boundItemIds.Count >= _maxCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
if (!_isInteractionEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (eventData == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject pointerDrag = eventData.pointerDrag;
|
||||
if (pointerDrag == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IRepoDragItemView dragItem = pointerDrag.GetComponent<IRepoDragItemView>() ??
|
||||
pointerDrag.GetComponentInParent<IRepoDragItemView>();
|
||||
if (dragItem == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool assigned = CanAssign(dragItem);
|
||||
dragItem.SetDropResult(assigned);
|
||||
if (!assigned)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, RepoParticipantAssignRequestedEventArgs.Create(dragItem.InstanceId));
|
||||
}
|
||||
|
||||
public void SetInteractionEnabled(bool enabled)
|
||||
{
|
||||
_isInteractionEnabled = enabled;
|
||||
}
|
||||
|
||||
private void EnsurePool()
|
||||
{
|
||||
if (_itemPool != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_poolName = $"ParticipantTowerRepoItemPool_{GetInstanceID()}";
|
||||
_itemPool =
|
||||
GameEntry.ObjectPool.CreateSingleSpawnObjectPool<TowerRepoItemObject>(_poolName, _instancePoolCapacity);
|
||||
}
|
||||
|
||||
private TowerRepoItem CreateOrSpawnItem()
|
||||
{
|
||||
if (_itemPool == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
TowerRepoItemObject itemObject = _itemPool.Spawn();
|
||||
TowerRepoItem item = itemObject != null ? (TowerRepoItem)itemObject.Target : null;
|
||||
if (item == null)
|
||||
{
|
||||
if (_towerItemTemplate == null)
|
||||
{
|
||||
Log.Warning("ParticipantArea requires a tower item template.");
|
||||
return null;
|
||||
}
|
||||
|
||||
item = Instantiate(_towerItemTemplate);
|
||||
_itemPool.Register(TowerRepoItemObject.Create(item), true);
|
||||
}
|
||||
|
||||
if (_content != null)
|
||||
{
|
||||
item.transform.SetParent(_content, false);
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class RepoForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private CombineArea _combineArea;
|
||||
[SerializeField] private CompArea _compArea;
|
||||
[SerializeField] private SellArea _sellArea;
|
||||
[SerializeField] private ParticipantArea _participantArea;
|
||||
[SerializeField] private TMP_Text _goldText;
|
||||
[SerializeField] private CommonButton _sellModeButton;
|
||||
[SerializeField] private TMP_Text _sellModeButtonText;
|
||||
|
||||
public void RefreshUI(RepoFormContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshGoldText(context.GoldText);
|
||||
RefreshStateUI(context);
|
||||
|
||||
_combineArea?.OnInit(context.CombineAreaContext);
|
||||
_compArea?.OnInit(context.CompAreaContext);
|
||||
_sellArea?.OnInit(context.SellAreaContext);
|
||||
_participantArea?.OnInit(context.ParticipantAreaContext);
|
||||
|
||||
if (_combineArea != null)
|
||||
{
|
||||
_combineArea.gameObject.SetActive(context.ShowCombineArea);
|
||||
_combineArea.SetInteractionEnabled(context.State == RepoFormState.Assemble);
|
||||
}
|
||||
|
||||
if (_sellArea != null)
|
||||
{
|
||||
_sellArea.gameObject.SetActive(context.ShowSellArea);
|
||||
}
|
||||
|
||||
_participantArea?.SetInteractionEnabled(context.State == RepoFormState.Assemble);
|
||||
}
|
||||
|
||||
public void RefreshGoldText(string goldText)
|
||||
{
|
||||
if (_goldText != null)
|
||||
{
|
||||
_goldText.text = goldText ?? string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryAssignItemToCombineArea(RepoItemContext itemContext)
|
||||
{
|
||||
if (_combineArea == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _combineArea.TryAssignItem(itemContext);
|
||||
}
|
||||
|
||||
public bool TryClearCombineSlot(int slotIndex, out long removedItemId)
|
||||
{
|
||||
removedItemId = 0;
|
||||
if (_combineArea == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _combineArea.TryClearSlot(slotIndex, out removedItemId);
|
||||
}
|
||||
|
||||
public void SetRepoItemSelected(long itemId, bool isSelected)
|
||||
{
|
||||
_compArea?.SetItemSelected(itemId, isSelected);
|
||||
}
|
||||
|
||||
public void RefreshParticipantArea(ParticipantAreaContext context)
|
||||
{
|
||||
_participantArea?.OnInit(context);
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
if (userData is RepoFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("RepoForm requires RepoFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
if (_goldText != null)
|
||||
{
|
||||
_goldText.text = string.Empty;
|
||||
}
|
||||
|
||||
_combineArea?.OnReset();
|
||||
_compArea?.OnReset();
|
||||
_sellArea?.OnReset();
|
||||
_participantArea?.OnReset();
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
public void OnReturnButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, RepoFormReturnEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnSellModeButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, RepoSellModeToggleRequestedEventArgs.Create());
|
||||
}
|
||||
|
||||
private void RefreshStateUI(RepoFormContext context)
|
||||
{
|
||||
if (_sellModeButton != null)
|
||||
{
|
||||
_sellModeButton.gameObject.SetActive(context != null && context.ShowSellModeButton);
|
||||
}
|
||||
|
||||
if (_sellModeButtonText != null)
|
||||
{
|
||||
_sellModeButtonText.text = context?.SellModeButtonText ?? "出售模式";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,381 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using GeometryTD.Definition;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class RepoItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IRepoDragItemView
|
||||
{
|
||||
[SerializeField] private Image _bgImage;
|
||||
|
||||
[SerializeField] private IconArea _iconArea;
|
||||
|
||||
private static readonly Color SelectedColor = new Color32(255, 216, 102, 255);
|
||||
private static readonly Color DisabledSellColor = new Color32(96, 96, 96, 255);
|
||||
private static readonly Color EmptyEnduranceColor = new Color(0.8f, 0f, 0f, 1f);
|
||||
private static readonly Color FullEnduranceColor = new Color(0f, 0.8f, 0f, 1f);
|
||||
private static readonly Vector2 DefaultDragGhostSize = new Vector2(64f, 64f);
|
||||
|
||||
[SerializeField] private RepoItemContext _context;
|
||||
private CanvasGroup _canvasGroup;
|
||||
private RectTransform _dragRoot;
|
||||
protected GameObject _dragGhostObject;
|
||||
protected RectTransform _dragGhostRect;
|
||||
private bool _isSelected;
|
||||
private bool _isDragging;
|
||||
private bool _dropHandled;
|
||||
private bool _dropAssigned;
|
||||
|
||||
public RepoItemContext Context => _context;
|
||||
|
||||
public long InstanceId => _context != null ? _context.InstanceId : 0;
|
||||
|
||||
bool IRepoDragItemView.CanDrag => _context != null && _context.CanDrag;
|
||||
|
||||
public TowerCompSlotType ComponentSlotType =>
|
||||
_context != null ? _context.ComponentSlotType : TowerCompSlotType.None;
|
||||
|
||||
public RepoItemClickActionType ClickActionType =>
|
||||
_context != null ? _context.ClickActionType : RepoItemClickActionType.OpenDetail;
|
||||
|
||||
public RepoItemContext ComponentContext => _context;
|
||||
|
||||
protected IconArea IconArea => _iconArea;
|
||||
|
||||
protected Image BackgroundImage => _bgImage;
|
||||
|
||||
protected RectTransform DragRoot => _dragRoot;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_canvasGroup = GetComponent<CanvasGroup>();
|
||||
if (_canvasGroup == null)
|
||||
{
|
||||
_canvasGroup = gameObject.AddComponent<CanvasGroup>();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
ResetDragState();
|
||||
}
|
||||
|
||||
public virtual void OnInit(RepoItemContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
OnReset();
|
||||
return;
|
||||
}
|
||||
|
||||
_context = context;
|
||||
_iconArea.OnInit(context.IconAreaContext);
|
||||
|
||||
SetSelected(context.IsSellSelected);
|
||||
ResetDragState();
|
||||
}
|
||||
|
||||
public virtual void OnReset()
|
||||
{
|
||||
_context = null;
|
||||
_iconArea.OnReset();
|
||||
|
||||
SetSelected(false);
|
||||
ResetDragState();
|
||||
}
|
||||
|
||||
public void SetSelected(bool isSelected)
|
||||
{
|
||||
_isSelected = isSelected;
|
||||
RefreshBackgroundColor();
|
||||
}
|
||||
|
||||
private void RefreshBackgroundColor()
|
||||
{
|
||||
if (_bgImage == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isSelected)
|
||||
{
|
||||
_bgImage.color = SelectedColor;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_context != null && _context.IsSellMode && !_context.IsSellable)
|
||||
{
|
||||
_bgImage.color = DisabledSellColor;
|
||||
return;
|
||||
}
|
||||
|
||||
float enduranceRate = _context != null ? Mathf.Clamp01(_context.EnduranceRate01) : 1f;
|
||||
_bgImage.color = Color.Lerp(EmptyEnduranceColor, FullEnduranceColor, enduranceRate);
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
if (_context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isDragging)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, RepoItemClickedEventArgs.Create(_context.InstanceId, ResolveScreenPosition()));
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!CanStartDrag(eventData))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_dragRoot = ResolveDragRoot();
|
||||
if (_dragRoot == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_isDragging = true;
|
||||
_dropHandled = false;
|
||||
_dropAssigned = false;
|
||||
|
||||
CloseItemDescFormIfOpen();
|
||||
|
||||
if (!CreateDragGhost())
|
||||
{
|
||||
_isDragging = false;
|
||||
_dragRoot = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_canvasGroup != null)
|
||||
{
|
||||
_canvasGroup.blocksRaycasts = false;
|
||||
}
|
||||
|
||||
SetSelected(true);
|
||||
UpdateDragGhostPosition(eventData);
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!_isDragging)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateDragGhostPosition(eventData);
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!_isDragging)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool assigned = _dropHandled && _dropAssigned;
|
||||
_isDragging = false;
|
||||
|
||||
if (_canvasGroup != null)
|
||||
{
|
||||
_canvasGroup.blocksRaycasts = true;
|
||||
}
|
||||
|
||||
DestroyDragGhost();
|
||||
_dragRoot = null;
|
||||
|
||||
if (_context == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, RepoItemDragEndedEventArgs.Create(_context.InstanceId, assigned));
|
||||
}
|
||||
|
||||
public void SetDropResult(bool assigned)
|
||||
{
|
||||
if (!_isDragging)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_dropHandled = true;
|
||||
_dropAssigned = assigned;
|
||||
}
|
||||
|
||||
private bool CanStartDrag(PointerEventData eventData)
|
||||
{
|
||||
if (_context == null || _isDragging)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_context.IsSellMode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_isSelected && _context.ComponentSlotType != TowerCompSlotType.None)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_context.CanDrag)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (eventData == null || eventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void CloseItemDescFormIfOpen()
|
||||
{
|
||||
var itemDescForm = GameEntry.UI.GetUIForm(UIFormType.ItemDescForm);
|
||||
if (itemDescForm != null)
|
||||
{
|
||||
GameEntry.UI.CloseUIForm(itemDescForm);
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 ResolveScreenPosition()
|
||||
{
|
||||
RectTransform rectTransform = transform as RectTransform;
|
||||
if (rectTransform == null)
|
||||
{
|
||||
return Vector2.zero;
|
||||
}
|
||||
|
||||
Canvas canvas = GetComponentInParent<Canvas>();
|
||||
Canvas rootCanvas = canvas != null ? canvas.rootCanvas : null;
|
||||
Camera uiCamera = null;
|
||||
if (rootCanvas != null && rootCanvas.renderMode != RenderMode.ScreenSpaceOverlay)
|
||||
{
|
||||
uiCamera = rootCanvas.worldCamera != null ? rootCanvas.worldCamera : Camera.main;
|
||||
}
|
||||
|
||||
return RectTransformUtility.WorldToScreenPoint(uiCamera, rectTransform.position);
|
||||
}
|
||||
|
||||
private RectTransform ResolveDragRoot()
|
||||
{
|
||||
Canvas canvas = GetComponentInParent<Canvas>();
|
||||
if (canvas == null || canvas.rootCanvas == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return canvas.rootCanvas.transform as RectTransform;
|
||||
}
|
||||
|
||||
protected virtual bool CreateDragGhost()
|
||||
{
|
||||
DestroyDragGhost();
|
||||
|
||||
if (_dragRoot == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Sprite iconSprite = _iconArea != null ? _iconArea.CurrentIconSprite : null;
|
||||
Color iconColor = _iconArea != null ? _iconArea.CurrentIconColor : Color.white;
|
||||
Material iconMaterial = _iconArea != null ? _iconArea.CurrentIconMaterial : null;
|
||||
Vector2 iconSize = _iconArea != null ? _iconArea.CurrentIconSize : Vector2.zero;
|
||||
|
||||
if (iconSprite == null && _bgImage != null)
|
||||
{
|
||||
iconSprite = _bgImage.sprite;
|
||||
iconColor = _bgImage.color;
|
||||
iconMaterial = _bgImage.material;
|
||||
iconSize = _bgImage.rectTransform.rect.size;
|
||||
}
|
||||
|
||||
if (iconSprite == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_dragGhostObject = new GameObject("RepoItemDragGhost", typeof(RectTransform), typeof(CanvasGroup),
|
||||
typeof(Image));
|
||||
_dragGhostObject.layer = gameObject.layer;
|
||||
|
||||
_dragGhostRect = _dragGhostObject.GetComponent<RectTransform>();
|
||||
_dragGhostRect.SetParent(_dragRoot, false);
|
||||
_dragGhostRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
_dragGhostRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
_dragGhostRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
|
||||
if (iconSize.x <= 0f || iconSize.y <= 0f)
|
||||
{
|
||||
iconSize = DefaultDragGhostSize;
|
||||
}
|
||||
|
||||
_dragGhostRect.sizeDelta = iconSize;
|
||||
|
||||
Image ghostImage = _dragGhostObject.GetComponent<Image>();
|
||||
ghostImage.raycastTarget = false;
|
||||
ghostImage.sprite = iconSprite;
|
||||
ghostImage.color = iconColor;
|
||||
ghostImage.material = iconMaterial;
|
||||
ghostImage.preserveAspect = true;
|
||||
|
||||
CanvasGroup ghostCanvasGroup = _dragGhostObject.GetComponent<CanvasGroup>();
|
||||
ghostCanvasGroup.blocksRaycasts = false;
|
||||
ghostCanvasGroup.interactable = false;
|
||||
|
||||
_dragGhostObject.transform.SetAsLastSibling();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void UpdateDragGhostPosition(PointerEventData eventData)
|
||||
{
|
||||
if (_dragGhostRect == null || _dragRoot == null || eventData == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(_dragRoot, eventData.position,
|
||||
eventData.pressEventCamera, out Vector2 localPoint))
|
||||
{
|
||||
_dragGhostRect.anchoredPosition = localPoint;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void DestroyDragGhost()
|
||||
{
|
||||
if (_dragGhostObject != null)
|
||||
{
|
||||
Destroy(_dragGhostObject);
|
||||
_dragGhostObject = null;
|
||||
_dragGhostRect = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetDragState()
|
||||
{
|
||||
_isDragging = false;
|
||||
_dropHandled = false;
|
||||
_dropAssigned = false;
|
||||
_dragRoot = null;
|
||||
DestroyDragGhost();
|
||||
|
||||
if (_canvasGroup != null)
|
||||
{
|
||||
_canvasGroup.blocksRaycasts = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
using System.Collections.Generic;
|
||||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class SellArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform _content;
|
||||
[SerializeField] private RepoItem _itemTemplate;
|
||||
[SerializeField] private TowerRepoItem _towerItemTemplate;
|
||||
[SerializeField] private TMP_Text _totalPrice;
|
||||
|
||||
private readonly List<RepoItem> _activeComponentItems = new List<RepoItem>();
|
||||
private readonly List<TowerRepoItem> _activeTowerItems = new List<TowerRepoItem>();
|
||||
private SellAreaContext _context;
|
||||
|
||||
public void OnInit(SellAreaContext context)
|
||||
{
|
||||
OnReset();
|
||||
_context = context;
|
||||
|
||||
if (_totalPrice != null)
|
||||
{
|
||||
_totalPrice.text = context?.TotalPriceText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (context == null || _content == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (context.ComponentItems != null)
|
||||
{
|
||||
foreach (RepoItemContext itemContext in context.ComponentItems)
|
||||
{
|
||||
if (itemContext == null || _itemTemplate == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
RepoItem item = Instantiate(_itemTemplate, _content);
|
||||
item.gameObject.SetActive(true);
|
||||
item.OnInit(itemContext);
|
||||
_activeComponentItems.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
if (context.TowerItems != null)
|
||||
{
|
||||
foreach (TowerRepoItemContext itemContext in context.TowerItems)
|
||||
{
|
||||
if (itemContext == null || _towerItemTemplate == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
TowerRepoItem item = Instantiate(_towerItemTemplate, _content);
|
||||
item.gameObject.SetActive(true);
|
||||
item.OnInit(itemContext);
|
||||
_activeTowerItems.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
for (int i = _activeComponentItems.Count - 1; i >= 0; i--)
|
||||
{
|
||||
RepoItem item = _activeComponentItems[i];
|
||||
if (item != null)
|
||||
{
|
||||
Destroy(item.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = _activeTowerItems.Count - 1; i >= 0; i--)
|
||||
{
|
||||
TowerRepoItem item = _activeTowerItems[i];
|
||||
if (item != null)
|
||||
{
|
||||
Destroy(item.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
_activeComponentItems.Clear();
|
||||
_activeTowerItems.Clear();
|
||||
_context = null;
|
||||
|
||||
if (_totalPrice != null)
|
||||
{
|
||||
_totalPrice.text = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCancelButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, RepoSellCancelRequestedEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnConfirmButtonClick()
|
||||
{
|
||||
if (_context == null || !_context.CanConfirmSell)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, RepoSellConfirmRequestedEventArgs.Create());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class TowerRepoItem : RepoItem
|
||||
{
|
||||
private static readonly Vector2 DefaultTowerDragGhostSize = new Vector2(64f, 64f);
|
||||
|
||||
public new TowerRepoItemContext Context => base.Context as TowerRepoItemContext;
|
||||
|
||||
public void OnInit(TowerRepoItemContext context)
|
||||
{
|
||||
base.OnInit(context);
|
||||
}
|
||||
|
||||
protected override bool CreateDragGhost()
|
||||
{
|
||||
DestroyDragGhost();
|
||||
|
||||
if (DragRoot == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
TowerIconArea towerIconArea = IconArea as TowerIconArea;
|
||||
if (towerIconArea == null)
|
||||
{
|
||||
return base.CreateDragGhost();
|
||||
}
|
||||
|
||||
_dragGhostObject = new GameObject("TowerRepoItemDragGhost", typeof(RectTransform), typeof(CanvasGroup));
|
||||
_dragGhostObject.layer = gameObject.layer;
|
||||
|
||||
_dragGhostRect = _dragGhostObject.GetComponent<RectTransform>();
|
||||
_dragGhostRect.SetParent(DragRoot, false);
|
||||
_dragGhostRect.anchorMin = new Vector2(0.5f, 0.5f);
|
||||
_dragGhostRect.anchorMax = new Vector2(0.5f, 0.5f);
|
||||
_dragGhostRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
|
||||
Vector2 iconSize = IconArea != null ? IconArea.CurrentIconSize : Vector2.zero;
|
||||
if (iconSize.x <= 0f || iconSize.y <= 0f)
|
||||
{
|
||||
iconSize = BackgroundImage != null ? BackgroundImage.rectTransform.rect.size : DefaultTowerDragGhostSize;
|
||||
}
|
||||
|
||||
if (iconSize.x <= 0f || iconSize.y <= 0f)
|
||||
{
|
||||
iconSize = DefaultTowerDragGhostSize;
|
||||
}
|
||||
|
||||
_dragGhostRect.sizeDelta = iconSize;
|
||||
|
||||
bool hasAnyLayer = false;
|
||||
hasAnyLayer |= TryCreateLayer("Base", towerIconArea.BaseIconSprite, towerIconArea.BaseIconColor,
|
||||
towerIconArea.BaseIconMaterial, _dragGhostRect, 0);
|
||||
hasAnyLayer |= TryCreateLayer("Bearing", towerIconArea.BearingIconSprite, towerIconArea.BearingIconColor,
|
||||
towerIconArea.BearingIconMaterial, _dragGhostRect, 1);
|
||||
hasAnyLayer |= TryCreateLayer("Muzzle", towerIconArea.MuzzleIconSprite, towerIconArea.MuzzleIconColor,
|
||||
towerIconArea.MuzzleIconMaterial, _dragGhostRect, 2);
|
||||
|
||||
if (!hasAnyLayer)
|
||||
{
|
||||
DestroyDragGhost();
|
||||
return base.CreateDragGhost();
|
||||
}
|
||||
|
||||
CanvasGroup ghostCanvasGroup = _dragGhostObject.GetComponent<CanvasGroup>();
|
||||
ghostCanvasGroup.blocksRaycasts = false;
|
||||
ghostCanvasGroup.interactable = false;
|
||||
|
||||
_dragGhostObject.transform.SetAsLastSibling();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryCreateLayer(
|
||||
string layerName,
|
||||
Sprite sprite,
|
||||
Color color,
|
||||
Material material,
|
||||
RectTransform parent,
|
||||
int siblingIndex)
|
||||
{
|
||||
if (parent == null || sprite == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
GameObject layerObject = new GameObject($"TowerGhost{layerName}", typeof(RectTransform), typeof(Image));
|
||||
layerObject.layer = parent.gameObject.layer;
|
||||
|
||||
RectTransform layerRect = layerObject.GetComponent<RectTransform>();
|
||||
layerRect.SetParent(parent, false);
|
||||
layerRect.anchorMin = Vector2.zero;
|
||||
layerRect.anchorMax = Vector2.one;
|
||||
layerRect.offsetMin = Vector2.zero;
|
||||
layerRect.offsetMax = Vector2.zero;
|
||||
layerRect.SetSiblingIndex(siblingIndex);
|
||||
|
||||
Image layerImage = layerObject.GetComponent<Image>();
|
||||
layerImage.raycastTarget = false;
|
||||
layerImage.sprite = sprite;
|
||||
layerImage.color = color;
|
||||
layerImage.material = material;
|
||||
layerImage.preserveAspect = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user