using GameFramework; using GameFramework.Event; namespace GeometryTD.CustomEvent { public class CombatEndEventArgs : GameEventArgs { public static int EventId => typeof(CombatEndEventArgs).GetHashCode(); public override int Id => EventId; public CombatEndEventArgs() { } public static CombatEndEventArgs Create() { return ReferencePool.Acquire(); } public override void Clear() { } } }