using System; using GeometryTD.Definition; using UnityEngine; namespace GeometryTD.UI { [Serializable] public class TowerIconAreaContext : IconAreaContext { public Color MuzzleColor = Color.white; public Color BearingColor = Color.white; public Color BaseColor = Color.white; public TowerIconAreaContext() { ComponentSlotType = TowerCompSlotType.None; Color = Color.white; Icon = null; } } }