using GameFramework.Fsm; using GameFramework.Procedure; namespace GeometryTD.Procedure { public class ProcedureTest : ProcedureBase { public override bool UseNativeDialog => false; #region FSM protected override void OnEnter(IFsm procedureOwner) { base.OnEnter(procedureOwner); } protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, float realElapseSeconds) { base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); } protected override void OnLeave(IFsm procedureOwner, bool isShutdown) { base.OnLeave(procedureOwner, isShutdown); } #endregion } }