using GeometryTD.CustomUtility; using GeometryTD.Definition; using UnityGameFramework.Runtime; namespace GeometryTD.DataTable { public sealed class DRRarityTagBudget : DataRowBase { private int m_Id; public override int Id => m_Id; public RarityType Rarity { get; private set; } public int MinCount { get; private set; } public int MaxCount { get; private set; } public override bool ParseDataRow(string dataRowString, object userData) { string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); for (int i = 0; i < columnStrings.Length; i++) { columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators); } int index = 0; index++; m_Id = int.Parse(columnStrings[index++]); index++; Rarity = EnumUtility.Get(columnStrings[index++]); MinCount = int.Parse(columnStrings[index++]); MaxCount = int.Parse(columnStrings[index++]); return true; } } }