using UnityEngine; namespace GeometryTD.UI { public class TowerSelectItemRawData { public Sprite Icon; public int Price; public bool IsGain; public bool IsVisible; public bool IsInteractable; public CombatSelectActionType ActionType; public int ActionIndex; public bool UseTowerLayers; public Color BaseColor = Color.white; public Color BearingColor = Color.white; public Color MuzzleColor = Color.white; } }