using GeometryTD.Definition; namespace GeometryTD.CustomComponent { internal sealed class NonePhaseEndCondition : IPhaseEndCondition { public PhaseEndType EndType => PhaseEndType.None; public bool ShouldExit(in PhaseEndConditionContext context) { if (context.Phase == null) { return false; } if (context.Phase.DurationSeconds > 0 && context.PhaseElapsedSeconds >= context.Phase.DurationSeconds) { return true; } return context.IsPhaseSpawnCompleted && context.AliveEnemyCount <= 0; } } }