geometry-tower-defense-base/src-ref/Definition/CombatParticipantTowerValid...

227 lines
8.2 KiB
C#

using System.Collections.Generic;
namespace GeometryTD.Definition
{
public enum CombatParticipantTowerValidationFailureReason
{
None = 0,
TowerMissing = 1,
MissingMuzzleComponent = 2,
MissingBearingComponent = 3,
MissingBaseComponent = 4,
BrokenMuzzleComponent = 5,
BrokenBearingComponent = 6,
BrokenBaseComponent = 7
}
public sealed class CombatParticipantTowerValidationResult
{
public long TowerInstanceId { get; set; }
public bool IsValid => FailureReason == CombatParticipantTowerValidationFailureReason.None;
public CombatParticipantTowerValidationFailureReason FailureReason { get; set; }
public TowerItemData Tower { get; set; }
}
public sealed class CombatParticipantTowerValidationSummary
{
public IReadOnlyList<TowerItemData> ValidTowers { get; set; } = System.Array.Empty<TowerItemData>();
public IReadOnlyList<CombatParticipantTowerValidationResult> InvalidResults { get; set; } =
System.Array.Empty<CombatParticipantTowerValidationResult>();
public bool HasAnyValidParticipantTower => ValidTowers != null && ValidTowers.Count > 0;
}
public static class CombatParticipantTowerValidationService
{
public static CombatParticipantTowerValidationResult ValidateTower(
BackpackInventoryData inventory,
long towerInstanceId)
{
if (!TryGetTowerById(inventory, towerInstanceId, out TowerItemData tower))
{
return new CombatParticipantTowerValidationResult
{
TowerInstanceId = towerInstanceId,
FailureReason = CombatParticipantTowerValidationFailureReason.TowerMissing
};
}
return ValidateTower(inventory, tower);
}
public static CombatParticipantTowerValidationResult ValidateTower(
BackpackInventoryData inventory,
TowerItemData tower)
{
if (tower == null || tower.InstanceId <= 0)
{
return new CombatParticipantTowerValidationResult
{
TowerInstanceId = tower != null ? tower.InstanceId : 0,
Tower = tower,
FailureReason = CombatParticipantTowerValidationFailureReason.TowerMissing
};
}
if (!TryGetComponentById(inventory?.MuzzleComponents, tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzleComponent))
{
return new CombatParticipantTowerValidationResult
{
TowerInstanceId = tower.InstanceId,
Tower = tower,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingMuzzleComponent
};
}
if (muzzleComponent.Endurance <= 0f)
{
return new CombatParticipantTowerValidationResult
{
TowerInstanceId = tower.InstanceId,
Tower = tower,
FailureReason = CombatParticipantTowerValidationFailureReason.BrokenMuzzleComponent
};
}
if (!TryGetComponentById(inventory?.BearingComponents, tower.BearingComponentInstanceId, out BearingCompItemData bearingComponent))
{
return new CombatParticipantTowerValidationResult
{
TowerInstanceId = tower.InstanceId,
Tower = tower,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingBearingComponent
};
}
if (bearingComponent.Endurance <= 0f)
{
return new CombatParticipantTowerValidationResult
{
TowerInstanceId = tower.InstanceId,
Tower = tower,
FailureReason = CombatParticipantTowerValidationFailureReason.BrokenBearingComponent
};
}
if (!TryGetComponentById(inventory?.BaseComponents, tower.BaseComponentInstanceId, out BaseCompItemData baseComponent))
{
return new CombatParticipantTowerValidationResult
{
TowerInstanceId = tower.InstanceId,
Tower = tower,
FailureReason = CombatParticipantTowerValidationFailureReason.MissingBaseComponent
};
}
if (baseComponent.Endurance <= 0f)
{
return new CombatParticipantTowerValidationResult
{
TowerInstanceId = tower.InstanceId,
Tower = tower,
FailureReason = CombatParticipantTowerValidationFailureReason.BrokenBaseComponent
};
}
return new CombatParticipantTowerValidationResult
{
TowerInstanceId = tower.InstanceId,
Tower = tower,
FailureReason = CombatParticipantTowerValidationFailureReason.None
};
}
public static CombatParticipantTowerValidationSummary ValidateParticipantTowers(BackpackInventoryData inventory)
{
List<TowerItemData> validTowers = new List<TowerItemData>();
List<CombatParticipantTowerValidationResult> invalidResults =
new List<CombatParticipantTowerValidationResult>();
HashSet<long> processedTowerIds = new HashSet<long>();
if (inventory?.ParticipantTowerInstanceIds == null || inventory.ParticipantTowerInstanceIds.Count <= 0)
{
return new CombatParticipantTowerValidationSummary
{
ValidTowers = validTowers,
InvalidResults = invalidResults
};
}
for (int i = 0; i < inventory.ParticipantTowerInstanceIds.Count; i++)
{
long towerInstanceId = inventory.ParticipantTowerInstanceIds[i];
if (towerInstanceId <= 0 || !processedTowerIds.Add(towerInstanceId))
{
continue;
}
CombatParticipantTowerValidationResult result = ValidateTower(inventory, towerInstanceId);
if (result.IsValid)
{
validTowers.Add(result.Tower);
}
else
{
invalidResults.Add(result);
}
}
return new CombatParticipantTowerValidationSummary
{
ValidTowers = validTowers,
InvalidResults = invalidResults
};
}
private static bool TryGetTowerById(BackpackInventoryData inventory, long towerInstanceId, out TowerItemData tower)
{
tower = null;
if (inventory?.Towers == null || towerInstanceId <= 0)
{
return false;
}
for (int i = 0; i < inventory.Towers.Count; i++)
{
TowerItemData candidate = inventory.Towers[i];
if (candidate != null && candidate.InstanceId == towerInstanceId)
{
tower = candidate;
return true;
}
}
return false;
}
private static bool TryGetComponentById<TComponent>(
IReadOnlyList<TComponent> components,
long componentInstanceId,
out TComponent resolvedComponent)
where TComponent : TowerCompItemData
{
resolvedComponent = null;
if (components == null || componentInstanceId <= 0)
{
return false;
}
for (int i = 0; i < components.Count; i++)
{
TComponent component = components[i];
if (component != null && component.InstanceId == componentInstanceId)
{
resolvedComponent = component;
return true;
}
}
return false;
}
}
}