142 lines
5.1 KiB
C#
142 lines
5.1 KiB
C#
// using CustomComponent;
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// using CustomEvent;
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// using GameFramework.Event;
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// using TMPro;
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// using UnityEngine;
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// using UnityEngine.UI;
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//
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// namespace UI
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// {
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// public class HudForm : UGuiForm
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// {
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// [SerializeField] private float _sliderFadeDuration = 0.5f;
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//
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// [SerializeField] private Slider _hpSlider;
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//
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// [SerializeField] private TMP_Text _hpText;
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//
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// private float _currentHpPercent = 0;
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// private Coroutine _hpSliderFadeCoroutine;
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//
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// [SerializeField] private Slider _expSlider;
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//
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// private float _currentExpPercent = 0;
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// private Coroutine _expSliderFadeCoroutine;
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//
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// [SerializeField] private TMP_Text _expText;
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//
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// private int _playerCurrentLevel = 1;
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//
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// [SerializeField] private TMP_Text _coinText;
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// private int _currentCoin = 0;
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//
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// [SerializeField] private TMP_Text _levelTimeLeftText;
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// private int _currentTimeLeft = 0;
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//
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// [SerializeField] private TMP_Text _enemyCountText;
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// private EnemyManagerComponent _enemy;
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//
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// public void RefreshUI(HudFormContext hudFormContext)
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// {
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// }
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//
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// #region FSM
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//
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// protected override void OnInit(object userData)
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// {
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// base.OnInit(userData);
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//
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// GameEntry.Event.Subscribe(PlayerHealthChangeEventArgs.EventId, PlayerHpChange);
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// GameEntry.Event.Subscribe(PlayerExpChangeEventArgs.EventId, PlayerExpChange);
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// GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
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// GameEntry.Event.Subscribe(PlayerLevelUpEventArgs.EventId, PlayerLevelUp);
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// GameEntry.Event.Subscribe(LevelProcessEventArgs.EventId, LevelProcess);
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//
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// _enemy = GameEntry.EnemyManager;
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// }
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//
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// protected override void OnClose(bool isShutdown, object userData)
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// {
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// GameEntry.Event.Unsubscribe(PlayerLevelUpEventArgs.EventId, PlayerLevelUp);
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// GameEntry.Event.Unsubscribe(PlayerHealthChangeEventArgs.EventId, PlayerHpChange);
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// GameEntry.Event.Unsubscribe(PlayerExpChangeEventArgs.EventId, PlayerExpChange);
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// GameEntry.Event.Unsubscribe(PlayerCoinChangeEventArgs.EventId, PlayerCoinChange);
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// GameEntry.Event.Unsubscribe(PlayerLevelUpEventArgs.EventId, PlayerLevelUp);
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//
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// base.OnClose(isShutdown, userData);
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// }
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//
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// protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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// {
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// base.OnUpdate(elapseSeconds, realElapseSeconds);
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// if (_enemy == null)
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// {
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// _enemy = GameEntry.EnemyManager;
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// }
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//
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// if (_enemy != null)
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// {
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// _enemyCountText.text = $"Enemy: {_enemy.CurrentEnemyCount}";
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// }
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// }
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//
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// #endregion
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//
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// #region Event Handlers
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//
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// private void PlayerHpChange(object sender, GameEventArgs e)
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// {
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// if (!(e is PlayerHealthChangeEventArgs args)) return;
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//
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// _hpText.text = $"{args.CurrentHealth}/{args.MaxHealth}";
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//
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// float percent = (float)args.CurrentHealth / args.MaxHealth;
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// if (Mathf.Approximately(_currentHpPercent, percent)) return;
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//
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// _currentHpPercent = percent;
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//
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// if (_hpSliderFadeCoroutine != null) StopCoroutine(_hpSliderFadeCoroutine);
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// _hpSliderFadeCoroutine = StartCoroutine(_hpSlider.SmoothValue(percent, _sliderFadeDuration));
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// }
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//
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// private void PlayerExpChange(object sender, GameEventArgs e)
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// {
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// if (!(e is PlayerExpChangeEventArgs args)) return;
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// float percent = (float)args.CurrentExp / args.MaxExp;
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// if (Mathf.Approximately(_currentExpPercent, percent)) return;
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//
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// _currentExpPercent = percent;
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//
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// if (_expSliderFadeCoroutine != null) StopCoroutine(_expSliderFadeCoroutine);
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// _expSliderFadeCoroutine = StartCoroutine(_expSlider.SmoothValue(percent, _sliderFadeDuration));
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// }
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//
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// private void PlayerLevelUp(object sender, GameEventArgs e)
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// {
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// if (!(e is PlayerLevelUpEventArgs)) return;
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//
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// _playerCurrentLevel++;
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// _expText.text = $"LV.{_playerCurrentLevel}";
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// }
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//
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// private void PlayerCoinChange(object sender, GameEventArgs e)
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// {
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// if (!(e is PlayerCoinChangeEventArgs args)) return;
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// if (_currentCoin == args.CoinCount) return;
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//
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// _coinText.text = $"<sprite name=\"coin\" index=0> {args.CoinCount}";
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// _currentCoin = args.CoinCount;
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// }
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//
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// private void LevelProcess(object sender, GameEventArgs e)
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// {
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// if (!(e is LevelProcessEventArgs args)) return;
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// if (_currentTimeLeft == args.LevelTimeLeft) return;
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//
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// _currentTimeLeft = args.LevelTimeLeft;
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// _levelTimeLeftText.text = _currentTimeLeft.ToString();
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// }
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//
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// #endregion
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// }
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// } |