geometry-tower-defense-base/src-ref/Utility/TowerComposedIconCacheUtili...

131 lines
4.5 KiB
C#

using System.Collections.Generic;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.CustomUtility
{
public static class TowerComposedIconCacheUtility
{
private const string MuzzleAssetName = "Muzzle";
private const string BearingAssetName = "Bearing";
private const string BaseAssetName = "Base";
private static Sprite _muzzleSprite;
private static Sprite _bearingSprite;
private static Sprite _baseSprite;
private static bool s_RequestedMuzzle;
private static bool s_RequestedBearing;
private static bool s_RequestedBase;
public static Sprite ResolveTowerIconSprite(
TowerItemData tower,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
if (tower == null)
{
return null;
}
if (!TryGetComponents(tower, muzzleMap, bearingMap, baseMap,
out MuzzleCompItemData muzzleComp,
out BearingCompItemData bearingComp,
out BaseCompItemData baseComp))
{
return null;
}
Color muzzleColor = IconColorGenerator.GenerateForComponent(muzzleComp);
Color bearingColor = IconColorGenerator.GenerateForComponent(bearingComp);
Color baseColor = IconColorGenerator.GenerateForComponent(baseComp);
string cacheKey = TowerIconComposeUtility.BuildCacheKey(
tower.MuzzleComponentInstanceId,
tower.BearingComponentInstanceId,
tower.BaseComponentInstanceId,
muzzleColor,
bearingColor,
baseColor);
if (tower.ComposedIconSprite != null && string.Equals(tower.ComposedIconKey, cacheKey))
{
return tower.ComposedIconSprite;
}
EnsureBaseSpritesRequested();
if (_muzzleSprite == null || _bearingSprite == null || _baseSprite == null)
{
return null;
}
Sprite composedSprite = TowerIconComposeUtility.Compose(
_muzzleSprite,
muzzleColor,
_bearingSprite,
bearingColor,
_baseSprite,
baseColor);
if (composedSprite == null)
{
return null;
}
tower.ComposedIconSprite = composedSprite;
tower.ComposedIconKey = cacheKey;
return composedSprite;
}
private static bool TryGetComponents(
TowerItemData tower,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap,
out MuzzleCompItemData muzzleComp,
out BearingCompItemData bearingComp,
out BaseCompItemData baseComp)
{
muzzleComp = null;
bearingComp = null;
baseComp = null;
if (tower == null || muzzleMap == null || bearingMap == null || baseMap == null)
{
return false;
}
return muzzleMap.TryGetValue(tower.MuzzleComponentInstanceId, out muzzleComp) &&
bearingMap.TryGetValue(tower.BearingComponentInstanceId, out bearingComp) &&
baseMap.TryGetValue(tower.BaseComponentInstanceId, out baseComp) &&
muzzleComp != null && bearingComp != null && baseComp != null;
}
private static void EnsureBaseSpritesRequested()
{
if (GameEntry.SpriteCache == null)
{
return;
}
if (!s_RequestedMuzzle)
{
s_RequestedMuzzle = true;
GameEntry.SpriteCache.GetSprite(MuzzleAssetName, sprite => { _muzzleSprite = sprite; });
}
if (!s_RequestedBearing)
{
s_RequestedBearing = true;
GameEntry.SpriteCache.GetSprite(BearingAssetName, sprite => { _bearingSprite = sprite; });
}
if (!s_RequestedBase)
{
s_RequestedBase = true;
GameEntry.SpriteCache.GetSprite(BaseAssetName, sprite => { _baseSprite = sprite; });
}
}
}
}