39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using GeometryTD.CustomUtility;
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using GeometryTD.Definition;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.DataTable
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{
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public sealed class DRRarityTagBudget : DataRowBase
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{
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private int m_Id;
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public override int Id => m_Id;
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public RarityType Rarity { get; private set; }
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public int MinCount { get; private set; }
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public int MaxCount { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
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for (int i = 0; i < columnStrings.Length; i++)
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{
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columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
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}
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int index = 0;
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index++;
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m_Id = int.Parse(columnStrings[index++]);
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index++;
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Rarity = EnumUtility<RarityType>.Get(columnStrings[index++]);
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MinCount = int.Parse(columnStrings[index++]);
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MaxCount = int.Parse(columnStrings[index++]);
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return true;
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}
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}
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}
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