geometry-tower-defense-base/src-ref/DataTable/DROutGameDropPool.cs

155 lines
4.7 KiB
C#

using System;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
{
/// <summary>
/// 局外道具掉落池配置表。
/// </summary>
public class DROutGameDropPool : DataRowBase
{
private int m_Id = 0;
public override int Id => m_Id;
public LevelThemeType LevelThemeType { get; private set; }
public string ItemType { get; private set; }
public int ItemId { get; private set; }
public int[] Weights { get; private set; }
public int[] MinPhase { get; private set; }
public int[] MaxPhase { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
for (int i = 0; i < columnStrings.Length; i++)
{
columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
}
int index = 0;
index++;
m_Id = int.Parse(columnStrings[index++]);
index++;
LevelThemeType = EnumUtility<LevelThemeType>.Get(columnStrings[index++]);
ItemType = columnStrings[index++];
ItemId = ParseIntOrDefault(columnStrings[index++], 0);
Weights = ParseWeights(columnStrings[index++]);
MinPhase = ParsePhases(columnStrings[index++], 1);
MaxPhase = ParsePhases(columnStrings[index++], int.MaxValue);
NormalizePhaseRanges();
return true;
}
public int GetWeight(RarityType rarity)
{
int index = Mathf.Clamp((int)rarity - 1, 0, RarityCount - 1);
return Weights[index];
}
public int GetMinPhase(RarityType rarity)
{
int index = Mathf.Clamp((int)rarity - 1, 0, RarityCount - 1);
return MinPhase[index];
}
public int GetMaxPhase(RarityType rarity)
{
int index = Mathf.Clamp((int)rarity - 1, 0, RarityCount - 1);
return MaxPhase[index];
}
private static int[] ParseWeights(string raw)
{
if (!raw.StartsWith('[') || !raw.EndsWith(']'))
{
throw new ArgumentException("Weights must be enclosed in square brackets.");
}
if (raw.Length == 2)
{
return new int[RarityCount];
}
string[] raws = raw.Substring(1, raw.Length - 2).Split(",");
if (raws.Length != RarityCount)
{
throw new ArgumentException($"Weights must contain exactly {RarityCount} values.");
}
int[] weights = new int[RarityCount];
for (int i = 0; i < raws.Length; i++)
{
weights[i] = Mathf.Max(0, int.Parse(raws[i]));
}
return weights;
}
private static int[] ParsePhases(string raw, int fallbackValue)
{
if (!raw.StartsWith('[') || !raw.EndsWith(']'))
{
throw new ArgumentException("Phase ranges must be enclosed in square brackets.");
}
if (raw.Length == 2)
{
int[] fallbackValues = new int[RarityCount];
for (int i = 0; i < fallbackValues.Length; i++)
{
fallbackValues[i] = fallbackValue;
}
return fallbackValues;
}
string[] raws = raw.Substring(1, raw.Length - 2).Split(",");
if (raws.Length != RarityCount)
{
throw new ArgumentException($"Phase ranges must contain exactly {RarityCount} values.");
}
int[] phases = new int[RarityCount];
for (int i = 0; i < raws.Length; i++)
{
phases[i] = int.Parse(raws[i]);
}
return phases;
}
private void NormalizePhaseRanges()
{
for (int i = 0; i < RarityCount; i++)
{
if (MinPhase[i] <= 0)
{
MinPhase[i] = 1;
}
if (MaxPhase[i] < MinPhase[i])
{
MaxPhase[i] = MinPhase[i];
}
}
}
private static int ParseIntOrDefault(string raw, int fallbackValue)
{
if (int.TryParse(raw, out int parsed))
{
return parsed;
}
return fallbackValue;
}
private const int RarityCount = (int)RarityType.Red;
}
}