geometry-tower-defense-base/src-ref/UI/Combat/View/CombatFinishForm.cs

174 lines
4.7 KiB
C#

using System.Collections.Generic;
using GameFramework.ObjectPool;
using GeometryTD.CustomEvent;
using GeometryTD.PoolObjectBase;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class CombatFinishForm : UGuiForm
{
[SerializeField] private TMP_Text _enemyKilledText;
[SerializeField] private TMP_Text _goldGainedText;
[SerializeField] private Transform _itemGainedParent;
[SerializeField] private RepoItem _itemTemplate;
[SerializeField] private int _instancePoolCapacity = 16;
private readonly List<RepoItem> _activeItems = new List<RepoItem>();
private IObjectPool<RepoItemObject> _itemPool;
private string _poolName;
private CombatFinishFormContext _context;
public void RefreshUI(CombatFinishFormContext context)
{
_context = context;
if (_enemyKilledText != null)
{
_enemyKilledText.text = context?.EnemyKilledText ?? "0";
}
if (_goldGainedText != null)
{
_goldGainedText.text = context?.GoldGainedText ?? "0";
}
RefreshRewardItems(context?.RewardItems);
}
public void OnReturnButtonClick()
{
if (_context != null && !_context.CanReturn)
{
return;
}
GameEntry.Event.Fire(this, CombatFinishReturnEventArgs.Create());
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is CombatFinishFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("CombatFinishForm requires CombatFinishFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
if (_enemyKilledText != null)
{
_enemyKilledText.text = string.Empty;
}
if (_goldGainedText != null)
{
_goldGainedText.text = string.Empty;
}
ClearRewardItems();
base.OnClose(isShutdown, userData);
}
private void OnDestroy()
{
ClearRewardItems();
_itemPool?.ReleaseAllUnused();
}
private void EnsurePool()
{
if (_itemPool != null)
{
return;
}
_poolName = $"CombatFinishRepoItemPool_{GetInstanceID()}";
_itemPool = GameEntry.ObjectPool.CreateSingleSpawnObjectPool<RepoItemObject>(_poolName, _instancePoolCapacity);
}
private void RefreshRewardItems(RepoItemContext[] rewardItems)
{
ClearRewardItems();
if (rewardItems == null || rewardItems.Length <= 0)
{
return;
}
EnsurePool();
for (int i = 0; i < rewardItems.Length; i++)
{
RepoItem item = CreateOrSpawnItem();
if (item == null)
{
continue;
}
item.gameObject.SetActive(true);
item.OnInit(rewardItems[i]);
_activeItems.Add(item);
}
}
private void ClearRewardItems()
{
for (int i = _activeItems.Count - 1; i >= 0; i--)
{
RepoItem item = _activeItems[i];
if (item == null)
{
continue;
}
item.OnReset();
item.gameObject.SetActive(false);
_itemPool?.Unspawn(item);
}
_activeItems.Clear();
}
private RepoItem CreateOrSpawnItem()
{
if (_itemGainedParent == null)
{
Log.Warning("CombatFinishForm requires an item gained parent.");
return null;
}
if (_itemPool == null)
{
return null;
}
RepoItemObject itemObject = _itemPool.Spawn();
RepoItem item = itemObject != null ? (RepoItem)itemObject.Target : null;
if (item == null)
{
if (_itemTemplate == null)
{
Log.Warning("CombatFinishForm requires an item template.");
return null;
}
item = Instantiate(_itemTemplate);
_itemPool.Register(RepoItemObject.Create(item), true);
}
item.transform.SetParent(_itemGainedParent, false);
return item;
}
}
}