geometry-tower-defense-base/src-ref/UI/Combat/View/CombatSelectBuildArea.cs

61 lines
1.5 KiB
C#

using UnityEngine;
namespace GeometryTD.UI
{
public class CombatSelectBuildArea : MonoBehaviour
{
[SerializeField] private TowerSelectItem[] _towerBuildItems;
public void OnInit(TowerSelectItemContext[] itemContexts)
{
if (_towerBuildItems == null)
{
return;
}
for (int i = 0; i < _towerBuildItems.Length; i++)
{
TowerSelectItem item = _towerBuildItems[i];
if (item == null)
{
continue;
}
TowerSelectItemContext itemContext =
itemContexts != null && i < itemContexts.Length ? itemContexts[i] : null;
bool isVisible = itemContext != null && itemContext.IsVisible;
item.gameObject.SetActive(isVisible);
if (isVisible)
{
item.OnInit(itemContext);
}
else
{
item.OnReset();
}
}
}
public void OnReset()
{
if (_towerBuildItems == null)
{
return;
}
for (int i = 0; i < _towerBuildItems.Length; i++)
{
TowerSelectItem item = _towerBuildItems[i];
if (item == null)
{
continue;
}
item.OnReset();
item.gameObject.SetActive(false);
}
}
}
}