geometry-tower-defense-base/src-ref/UI/Game/ContextBuilder/RewardSelectFormController....

142 lines
4.5 KiB
C#

using System;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.UI
{
public partial class RewardSelectFormController
{
private static RewardSelectFormContext BuildContext(RewardSelectFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new RewardSelectFormContext
{
TipText = string.IsNullOrWhiteSpace(rawData.TipText) ? "Select one reward" : rawData.TipText,
RefreshButtonText = BuildRefreshButtonText(rawData.RefreshCost, rawData.CanRefresh),
CanRefresh = rawData.CanRefresh,
CanGiveUp = rawData.CanGiveUp,
RewardItems = BuildRewardItemContexts(rawData.RewardItems)
};
}
private static string BuildRefreshButtonText(int refreshCost, bool canRefresh)
{
if (!canRefresh)
{
return "Refreshed";
}
if (refreshCost <= 0)
{
return "Refresh";
}
return $"Refresh -{refreshCost}";
}
private static RewardItemContext[] BuildRewardItemContexts(RewardSelectItemRawData[] rawItems)
{
if (rawItems == null || rawItems.Length <= 0)
{
return Array.Empty<RewardItemContext>();
}
RewardItemContext[] contexts = new RewardItemContext[rawItems.Length];
for (int i = 0; i < rawItems.Length; i++)
{
RewardSelectItemRawData rawItem = rawItems[i];
if (rawItem == null)
{
continue;
}
contexts[i] = new RewardItemContext
{
Index = i,
IconArea = new IconAreaContext
{
ComponentSlotType = rawItem.SlotType,
Icon = rawItem.Icon,
Rarity = rawItem.Rarity,
Color = ResolveIconColor(rawItem.SourceItem)
},
Title = rawItem.Title ?? string.Empty,
TypeText = ResolveTypeText(rawItem.TypeText, rawItem.SlotType),
Description = BuildDescription(rawItem),
Tags = BuildTagContexts(rawItem),
};
}
return contexts;
}
private static string BuildDescription(RewardSelectItemRawData rawItem)
{
string baseDescription = rawItem.Description;
string tagDescription = TagDisplayUtility.BuildTagDescriptionText(rawItem.Tags);
if (string.IsNullOrWhiteSpace(tagDescription))
{
return baseDescription;
}
if (string.IsNullOrWhiteSpace(baseDescription))
{
return tagDescription;
}
return $"{baseDescription}\n{tagDescription}";
}
private static Color ResolveIconColor(TowerCompItemData sourceItem)
{
if (sourceItem == null)
{
return Color.white;
}
return IconColorGenerator.GenerateForComponent(sourceItem);
}
private static string ResolveTypeText(string typeText, TowerCompSlotType slotType)
{
if (!string.IsNullOrWhiteSpace(typeText))
{
return typeText;
}
return slotType switch
{
TowerCompSlotType.Muzzle => "Muzzle Component",
TowerCompSlotType.Bearing => "Bearing Component",
TowerCompSlotType.Base => "Base Component",
TowerCompSlotType.Accessory => "Accessory",
_ => "Component"
};
}
private static TagItemContext[] BuildTagContexts(RewardSelectItemRawData rawItem)
{
string[] tagTexts = TagDisplayUtility.BuildTagTexts(rawItem?.Tags);
if (tagTexts == null || tagTexts.Length <= 0)
{
return Array.Empty<TagItemContext>();
}
TagItemContext[] contexts = new TagItemContext[tagTexts.Length];
for (int i = 0; i < tagTexts.Length; i++)
{
contexts[i] = new TagItemContext
{
TagName = tagTexts[i] ?? string.Empty
};
}
return contexts;
}
}
}