445 lines
16 KiB
C#
445 lines
16 KiB
C#
// using System.Collections.Generic;
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// using System.Linq;
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// using DataTable;
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// using Definition.DataStruct;
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// using Definition.Enum;
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// using Entity;
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// using Entity.EntityData;
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// using CustomUtility;
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// using GameFramework.DataTable;
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// using Procedure;
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// using UnityEngine;
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// using UnityGameFramework.Runtime;
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// using Random = UnityEngine.Random;
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//
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// namespace UI
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// {
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// internal sealed class ShopRefreshResult
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// {
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// public List<GoodsItemContext> GoodsItems;
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// public int RefreshPrice;
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// }
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//
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// internal sealed class ShopPurchaseResult
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// {
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// public int GoodsIndex;
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// public DisplayItemContext DisplayItem;
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// }
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//
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// internal class ShopFormUseCase : IUIUseCase
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// {
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// private readonly ProcedureGame _procedureGame;
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// private readonly GameStateShop _gameStateShop;
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//
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// private readonly DRGoods[] _allGoods;
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// private readonly IDataTable<DRProp> _propDataTable;
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// private readonly IDataTable<DRWeapon> _weaponDataTable;
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// private readonly IDataTable<DRLevelRarity> _levelRarityTable;
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//
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// private readonly List<DRGoods> _validGoods = new();
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// private readonly Dictionary<ItemRarity, List<DRGoods>> _goodsByRarity = new();
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//
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// private readonly List<ShopGoodsSelection> _selections = new();
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// private int _refreshTime;
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//
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// private Player Player => _procedureGame.Player;
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//
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// private sealed class ShopGoodsSelection
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// {
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// public GoodsType GoodsType;
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// public int GoodsTypeId;
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// public int Price;
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// }
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//
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// public ShopFormUseCase(ProcedureGame procedureGame, GameStateShop gameStateShop)
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// {
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// _procedureGame = procedureGame;
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// _gameStateShop = gameStateShop;
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// _allGoods = GameEntry.DataTable.GetDataTable<DRGoods>().ToArray();
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// _propDataTable = GameEntry.DataTable.GetDataTable<DRProp>();
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// _weaponDataTable = GameEntry.DataTable.GetDataTable<DRWeapon>();
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// _levelRarityTable = GameEntry.DataTable.GetDataTable<DRLevelRarity>();
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//
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// BuildGoodsRarityPools();
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// }
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//
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// public ShopFormRawData CreateInitialModel()
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// {
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// _refreshTime = 0;
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//
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// Player player = Player;
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// if (_procedureGame == null || player == null)
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// {
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// return null;
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// }
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//
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// int currentLevel = _procedureGame.CurrentLevel;
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// return new ShopFormRawData
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// {
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// CurrentLevel = currentLevel,
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// RefreshPrice = currentLevel,
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// PlayerCoin = player.Coin,
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// GoodsItems = BuildRandomGoodsItems(4),
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// PropItems = player.Props,
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// PropMaxCount = -1,
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// WeaponItems = player.Weapons,
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// WeaponMaxCount = player.WeaponCapacity
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// };
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// }
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//
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// public ShopRefreshResult TryRefresh(int cost)
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// {
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// Player player = Player;
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// if (player == null || _procedureGame == null || player.Coin < cost)
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// {
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// return null;
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// }
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//
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// player.Coin -= cost;
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//
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// int refreshPrice = (_refreshTime + 1) * _procedureGame.CurrentLevel;
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// _refreshTime++;
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//
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// return new ShopRefreshResult
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// {
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// GoodsItems = BuildRandomGoodsItems(4),
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// RefreshPrice = refreshPrice
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// };
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// }
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//
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// public ShopPurchaseResult TryPurchase(int goodsIndex)
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// {
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// if (goodsIndex < 0 || goodsIndex >= _selections.Count)
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// {
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// Log.Warning("ShopFormUseCase::TryPurchase: Invalid index");
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// return null;
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// }
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//
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// ShopGoodsSelection selection = _selections[goodsIndex];
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// if (selection == null)
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// {
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// Log.Warning("ShopFormUseCase::TryPurchase: Item already purchased.");
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// return null;
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// }
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//
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// Player player = Player;
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// if (player == null || player.Coin < selection.Price)
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// {
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// return null;
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// }
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//
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// DisplayItemContext displayItem = ApplyGoodsPurchase(selection);
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// if (displayItem == null)
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// {
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// return null;
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// }
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//
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// player.Coin -= selection.Price;
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// _selections[goodsIndex] = null;
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//
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// return new ShopPurchaseResult
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// {
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// GoodsIndex = goodsIndex,
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// DisplayItem = displayItem
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// };
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// }
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//
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// public void Continue()
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// {
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// _gameStateShop.ShopFinish = true;
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// }
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//
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// private List<GoodsItemContext> BuildRandomGoodsItems(int count)
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// {
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// if (_allGoods == null || _allGoods.Length == 0)
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// {
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// Log.Error("ShopFormUseCase::BuildRandomGoodsItems(): _allGoods is empty");
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// return null;
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// }
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//
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// int finalCount = Mathf.Min(count, _allGoods.Length);
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// List<GoodsItemContext> goodsItems = new List<GoodsItemContext>(finalCount);
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// _selections.Clear();
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//
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// int currentLevel = _procedureGame != null ? _procedureGame.CurrentLevel : 1;
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//
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// for (int i = 0; i < finalCount; i++)
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// {
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// ItemRarity rarity = RarityUtility.SelectRarityForLevel(_levelRarityTable, currentLevel);
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// DRGoods drGoods = PickGoodsByRarity(rarity);
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// if (drGoods == null)
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// {
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// Log.Warning("ShopFormUseCase::BuildRandomGoodsItems: No available goods for selection.");
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// break;
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// }
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//
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// GoodsItemContext goodsItem = new GoodsItemContext();
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// int price;
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//
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// if (drGoods.GoodsType == GoodsType.Prop)
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// {
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// DRProp drProp = _propDataTable.GetDataRow(drGoods.GoodsTypeId);
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// if (drProp == null)
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// {
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// Log.Warning($"ShopFormUseCase::BuildRandomGoodsItems: Missing DRProp, id = {drGoods.GoodsTypeId}");
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// continue;
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// }
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//
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// price = CalculateRandomizedPrice(drProp.Price, drProp.PriceRandomPercent);
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// goodsItem.Title = drProp.Title;
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// goodsItem.Type = "Prop";
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// goodsItem.Rarity = drProp.Rarity;
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// GameEntry.SpriteCache.GetSprite(drProp.IconAssetName, sprite => goodsItem.Icon = sprite);
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// goodsItem.Description = ItemDescUtility.CreatePropDescription(drProp.Modifiers);
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// }
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// else if (drGoods.GoodsType == GoodsType.Weapon)
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// {
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// DRWeapon drWeapon = _weaponDataTable.GetDataRow(drGoods.GoodsTypeId);
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// if (drWeapon == null)
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// {
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// Log.Warning($"ShopFormUseCase::BuildRandomGoodsItems: Missing DRWeapon, id = {drGoods.GoodsTypeId}");
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// continue;
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// }
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//
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// price = CalculateRandomizedPrice(drWeapon.Price, drWeapon.PriceRandomPercent);
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// goodsItem.Title = drWeapon.Title;
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// goodsItem.Type = "Weapon";
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// goodsItem.Rarity = drWeapon.Rarity;
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// GameEntry.SpriteCache.GetSprite(drWeapon.IconAssetName, sprite => goodsItem.Icon = sprite);
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// goodsItem.Description = ItemDescUtility.CreateWeaponDescription(drWeapon);
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// }
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// else
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// {
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// Log.Warning($"ShopFormUseCase::BuildRandomGoodsItems: Unsupported goods type = {drGoods.GoodsType}");
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// continue;
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// }
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//
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// goodsItem.Price = price;
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//
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// _selections.Add(new ShopGoodsSelection
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// {
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// GoodsType = drGoods.GoodsType,
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// GoodsTypeId = drGoods.GoodsTypeId,
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// Price = price
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// });
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//
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// goodsItems.Add(goodsItem);
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// }
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//
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// return goodsItems;
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// }
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//
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// private void BuildGoodsRarityPools()
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// {
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// _goodsByRarity.Clear();
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// _validGoods.Clear();
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//
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// if (_allGoods == null) return;
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//
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// foreach (DRGoods goods in _allGoods)
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// {
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// if (goods == null) continue;
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//
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// if (!TryGetGoodsRarity(goods, out ItemRarity rarity))
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// {
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// continue;
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// }
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//
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// _validGoods.Add(goods);
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//
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// if (!_goodsByRarity.TryGetValue(rarity, out List<DRGoods> list))
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// {
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// list = new List<DRGoods>();
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// _goodsByRarity.Add(rarity, list);
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// }
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//
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// list.Add(goods);
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// }
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// }
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//
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// private DRGoods PickGoodsByRarity(ItemRarity rarity)
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// {
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// if (_goodsByRarity.TryGetValue(rarity, out List<DRGoods> list) && list.Count > 0)
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// {
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// return list[Random.Range(0, list.Count)];
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// }
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//
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// if (_validGoods.Count > 0)
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// {
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// return _validGoods[Random.Range(0, _validGoods.Count)];
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// }
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//
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// return null;
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// }
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//
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// private bool TryGetGoodsRarity(DRGoods goods, out ItemRarity rarity)
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// {
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// rarity = ItemRarity.None;
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// if (goods == null)
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// {
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// return false;
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// }
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//
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// if (goods.GoodsType == GoodsType.Prop)
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// {
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// DRProp drProp = _propDataTable != null ? _propDataTable.GetDataRow(goods.GoodsTypeId) : null;
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// if (drProp == null)
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// {
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// Log.Warning($"ShopFormUseCase::TryGetGoodsRarity: Missing DRProp, id = {goods.GoodsTypeId}");
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// return false;
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// }
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//
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// rarity = drProp.Rarity;
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// return true;
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// }
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//
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// if (goods.GoodsType == GoodsType.Weapon)
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// {
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// DRWeapon drWeapon = _weaponDataTable != null ? _weaponDataTable.GetDataRow(goods.GoodsTypeId) : null;
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// if (drWeapon == null)
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// {
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// Log.Warning($"ShopFormUseCase::TryGetGoodsRarity: Missing DRWeapon, id = {goods.GoodsTypeId}");
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// return false;
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// }
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//
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// rarity = drWeapon.Rarity;
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// return true;
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// }
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//
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// Log.Warning($"ShopFormUseCase::TryGetGoodsRarity: Unsupported goods type = {goods.GoodsType}");
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// return false;
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// }
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//
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// private static int CalculateRandomizedPrice(int basePrice, float priceRandomPercent)
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// {
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// float normalizedPercent = priceRandomPercent > 1f ? priceRandomPercent / 100f : priceRandomPercent;
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// normalizedPercent = Mathf.Max(0f, normalizedPercent);
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// float offsetPercent = Random.Range(-normalizedPercent, normalizedPercent);
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// int finalPrice = Mathf.RoundToInt(basePrice * (1f + offsetPercent));
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// return Mathf.Max(1, finalPrice);
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// }
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//
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// private DisplayItemContext ApplyGoodsPurchase(ShopGoodsSelection goods)
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// {
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// if (goods == null || Player == null)
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// {
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// return null;
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// }
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//
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// if (goods.GoodsType == GoodsType.Prop)
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// {
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// DRProp drProp = _propDataTable != null ? _propDataTable.GetDataRow(goods.GoodsTypeId) : null;
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// if (drProp == null || drProp.Modifiers == null || drProp.Modifiers.Length == 0)
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// {
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// Log.Warning("ShopFormUseCase::ApplyGoodsPurchase: Prop modifiers are empty");
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// return null;
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// }
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//
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// Player.AddProp(new PropItem(drProp.Modifiers, drProp.Rarity, drProp.Title, drProp.IconAssetName));
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// return new DisplayItemContext
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// {
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// IconAssetName = drProp.IconAssetName,
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// Rarity = drProp.Rarity,
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// IsWeapon = false
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// };
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// }
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//
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// if (goods.GoodsType == GoodsType.Weapon)
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// {
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// if (Player.Weapons != null && Player.Weapons.Count >= Player.WeaponCapacity)
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// {
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// Log.Warning("ShopFormUseCase::ApplyGoodsPurchase: Weapon capacity is full.");
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// return null;
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// }
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//
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// DRWeapon drWeapon = _weaponDataTable != null ? _weaponDataTable.GetDataRow(goods.GoodsTypeId) : null;
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// if (drWeapon == null)
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// {
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// Log.Warning($"ShopFormUseCase::ApplyGoodsPurchase: Missing DRWeapon, id = {goods.GoodsTypeId}");
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// return null;
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// }
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//
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// var weaponData = CreateWeaponData(goods.GoodsTypeId);
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// if (weaponData == null)
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// {
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// Log.Warning(
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// $"ShopFormUseCase::ApplyGoodsPurchase: Unsupported weapon type id = {goods.GoodsTypeId}");
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// return null;
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// }
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//
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// GameEntry.Entity.ShowWeapon(weaponData);
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//
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// return new DisplayItemContext
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// {
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// IconAssetName = drWeapon.IconAssetName,
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// Rarity = drWeapon.Rarity,
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// IsWeapon = true
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// };
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// }
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//
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// return null;
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// }
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//
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// private WeaponData CreateWeaponData(int weaponTypeId)
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// {
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// int entityId = GameEntry.Entity.GenerateSerialId();
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// int ownerId = Player.Id;
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// CampType ownerCamp = CampType.Player;
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//
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// WeaponType weaponType = (WeaponType)weaponTypeId;
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// switch (weaponType)
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// {
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// case WeaponType.WeaponKnife:
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// return new WeaponKnifeData(entityId, ownerId, ownerCamp);
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// case WeaponType.WeaponHandgun:
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// return new WeaponHandgunData(entityId, ownerId, ownerCamp);
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// case WeaponType.WeaponSlash:
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// return new WeaponSlashData(entityId, ownerId, ownerCamp);
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// case WeaponType.WeaponLightning:
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// return new WeaponLightningData(entityId, ownerId, ownerCamp);
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// default:
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// return null;
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// }
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// }
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//
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// public bool TryRecycleWeapon(int argsIndex, int argsPrice)
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// {
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// Player player = Player;
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// if (player == null)
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// {
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// return false;
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// }
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//
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// var weapons = player.Weapons;
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// if (weapons == null || weapons.Count <= 1)
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// {
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// Log.Warning("ShopFormUseCase::TryRecycleWeapon: Can not recycle the last weapon.");
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// return false;
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// }
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//
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// if (argsIndex < 0 || argsIndex >= weapons.Count)
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// {
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// Log.Warning($"ShopFormUseCase::TryRecycleWeapon: Invalid weapon index = {argsIndex}");
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// return false;
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// }
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//
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// var weapon = weapons[argsIndex];
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// if (weapon == null)
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// {
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// Log.Warning("ShopFormUseCase::TryRecycleWeapon: Weapon is null.");
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// return false;
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// }
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//
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// int recyclePrice = Mathf.Max(0, argsPrice);
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// if (!player.RemoveWeapon(weapon))
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// {
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// Log.Warning("ShopFormUseCase::TryRecycleWeapon: Remove weapon failed.");
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// return false;
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// }
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//
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// player.Coin += recyclePrice;
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// return true;
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// }
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// }
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// }
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