geometry-tower-defense-base/src-ref/UI/General/View/TowerIconArea.cs

73 lines
2.2 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace GeometryTD.UI
{
public class TowerIconArea : IconArea
{
[SerializeField] private Image _baseIcon;
[SerializeField] private Image _bearingIcon;
[SerializeField] private Image _muzzleIcon;
public Sprite BaseIconSprite => _baseIcon != null ? _baseIcon.sprite : null;
public Sprite BearingIconSprite => _bearingIcon != null ? _bearingIcon.sprite : null;
public Sprite MuzzleIconSprite => _muzzleIcon != null ? _muzzleIcon.sprite : null;
public Color BaseIconColor => _baseIcon != null ? _baseIcon.color : Color.white;
public Color BearingIconColor => _bearingIcon != null ? _bearingIcon.color : Color.white;
public Color MuzzleIconColor => _muzzleIcon != null ? _muzzleIcon.color : Color.white;
public Material BaseIconMaterial => _baseIcon != null ? _baseIcon.material : null;
public Material BearingIconMaterial => _bearingIcon != null ? _bearingIcon.material : null;
public Material MuzzleIconMaterial => _muzzleIcon != null ? _muzzleIcon.material : null;
public override void OnInit(IconAreaContext context)
{
if (!(context is TowerIconAreaContext towerContext))
{
base.OnInit(context);
return;
}
SetRarity(towerContext.Rarity);
SetIconVisible(false);
SetLayerColor(_baseIcon, towerContext.BaseColor);
SetLayerColor(_bearingIcon, towerContext.BearingColor);
SetLayerColor(_muzzleIcon, towerContext.MuzzleColor);
}
public void OnInit(TowerIconAreaContext context)
{
OnInit((IconAreaContext)context);
}
public override void OnReset()
{
base.OnReset();
SetLayerColor(_baseIcon, Color.clear);
SetLayerColor(_bearingIcon, Color.clear);
SetLayerColor(_muzzleIcon, Color.clear);
SetIconVisible(false);
}
private static void SetLayerColor(Image icon, Color color)
{
if (icon == null)
{
return;
}
icon.color = color;
}
}
}