geometry-tower-defense-base/src-ref/Utility/ItemDescUtility.cs

283 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GeometryTD.Definition;
namespace GeometryTD.CustomUtility
{
public static class ItemDescUtility
{
public static string BuildTowerDesc(TowerStatsData towerData)
{
StringBuilder sb = new StringBuilder();
// MuzzleComp
sb.Append("攻击伤害:");
for (int i = 0; i < towerData.AttackDamage.Length; i++)
{
if (i != 0) sb.Append("|");
sb.Append(towerData.AttackDamage[i]);
}
sb.Append('\n');
sb.Append($"伤害浮动:{towerData.DamageRandomRate:P0}\n");
sb.Append($"攻击方式:{ConvertAttackMethod(towerData.AttackMethodType)}\n");
// BearingComp
sb.Append("旋转速度:");
for (int i = 0; i < towerData.RotateSpeed.Length; i++)
{
if (i != 0) sb.Append("|");
sb.Append(towerData.RotateSpeed[i]);
}
sb.Append('\n');
sb.Append("攻击范围:");
for (int i = 0; i < towerData.AttackRange.Length; i++)
{
if (i != 0) sb.Append("|");
sb.Append(towerData.AttackRange[i]);
}
sb.Append('\n');
// BaseComp
sb.Append("攻击速度:");
for (int i = 0; i < towerData.AttackSpeed.Length; i++)
{
if (i != 0) sb.Append("|");
sb.Append(towerData.AttackSpeed[i]);
}
sb.Append('\n');
sb.Append($"伤害属性:{ConvertAttackProperty(towerData.AttackPropertyType)}\n");
return sb.ToString();
}
public static string BuildTowerDesc(
TowerItemData tower,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
if (tower == null)
{
return string.Empty;
}
StringBuilder sb = new StringBuilder();
sb.Append(BuildTowerDesc(tower.Stats ?? new TowerStatsData()));
float enduranceRate = ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap);
sb.AppendLine($"平均耐久: {enduranceRate * 100f:0.#}");
CombatParticipantTowerValidationFailureReason failureReason =
ResolveTowerValidationFailureReason(tower, muzzleMap, bearingMap, baseMap);
if (failureReason != CombatParticipantTowerValidationFailureReason.None)
{
sb.AppendLine("状态:已损坏");
sb.Append($"参战限制:{CombatParticipantTowerValidationText.GetFailureReasonMessage(failureReason)}");
}
return sb.ToString();
}
public static float ResolveComponentEnduranceRate(TowerCompItemData item)
{
if (item == null)
{
return 1f;
}
return UnityEngine.Mathf.Clamp01(item.Endurance / 100f);
}
public static float ResolveTowerEnduranceRate(
TowerItemData tower,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
if (tower == null)
{
return 1f;
}
float sum = 0f;
int count = 0;
if (muzzleMap != null && muzzleMap.TryGetValue(tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzle))
{
sum += ResolveComponentEnduranceRate(muzzle);
count++;
}
if (bearingMap != null && bearingMap.TryGetValue(tower.BearingComponentInstanceId, out BearingCompItemData bearing))
{
sum += ResolveComponentEnduranceRate(bearing);
count++;
}
if (baseMap != null && baseMap.TryGetValue(tower.BaseComponentInstanceId, out BaseCompItemData baseComp))
{
sum += ResolveComponentEnduranceRate(baseComp);
count++;
}
if (count <= 0)
{
return 1f;
}
return UnityEngine.Mathf.Clamp01(sum / count);
}
public static string BuildMuzzleDesc(MuzzleCompItemData muzzleData)
{
StringBuilder sb = new StringBuilder();
sb.Append("攻击伤害:");
for (int i = 0; i < muzzleData.AttackDamage.Length; i++)
{
if (i != 0) sb.Append("|");
sb.Append(muzzleData.AttackDamage[i]);
}
sb.Append('\n');
sb.AppendLine($"伤害浮动:{muzzleData.DamageRandomRate:P0}");
sb.AppendLine($"攻击方式:{ConvertAttackMethod(muzzleData.AttackMethodType)}");
sb.AppendLine($"当前耐久:{muzzleData.Endurance}");
AppendComponentBrokenStatus(sb, muzzleData);
return sb.ToString();
}
public static string BuildBearingDesc(BearingCompItemData bearingData)
{
StringBuilder sb = new StringBuilder();
sb.Append("旋转速度:");
for (int i = 0; i < bearingData.RotateSpeed.Length; i++)
{
if (i != 0) sb.Append("|");
sb.Append(bearingData.RotateSpeed[i]);
}
sb.Append('\n');
sb.Append("攻击范围:");
for (int i = 0; i < bearingData.AttackRange.Length; i++)
{
if (i != 0) sb.Append("|");
sb.Append(bearingData.AttackRange[i]);
}
sb.Append('\n');
sb.AppendLine($"当前耐久:{bearingData.Endurance}");
AppendComponentBrokenStatus(sb, bearingData);
return sb.ToString();
}
public static string BuildBaseDesc(BaseCompItemData baseData)
{
StringBuilder sb = new StringBuilder();
sb.Append("攻击速度:");
for (int i = 0; i < baseData.AttackSpeed.Length; i++)
{
if (i != 0) sb.Append("|");
sb.Append(baseData.AttackSpeed[i]);
}
sb.Append('\n');
sb.AppendLine($"伤害属性:{ConvertAttackProperty(baseData.AttackPropertyType)}");
sb.AppendLine($"当前耐久:{baseData.Endurance}");
AppendComponentBrokenStatus(sb, baseData);
return sb.ToString();
}
private static void AppendComponentBrokenStatus(StringBuilder sb, TowerCompItemData component)
{
if (sb == null || component == null || component.Endurance > 0f)
{
return;
}
sb.AppendLine("状态:已损坏,无法参战。");
}
private static CombatParticipantTowerValidationFailureReason ResolveTowerValidationFailureReason(
TowerItemData tower,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
if (tower == null)
{
return CombatParticipantTowerValidationFailureReason.TowerMissing;
}
if (muzzleMap == null || !muzzleMap.TryGetValue(tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzle))
{
return CombatParticipantTowerValidationFailureReason.MissingMuzzleComponent;
}
if (muzzle.Endurance <= 0f)
{
return CombatParticipantTowerValidationFailureReason.BrokenMuzzleComponent;
}
if (bearingMap == null || !bearingMap.TryGetValue(tower.BearingComponentInstanceId, out BearingCompItemData bearing))
{
return CombatParticipantTowerValidationFailureReason.MissingBearingComponent;
}
if (bearing.Endurance <= 0f)
{
return CombatParticipantTowerValidationFailureReason.BrokenBearingComponent;
}
if (baseMap == null || !baseMap.TryGetValue(tower.BaseComponentInstanceId, out BaseCompItemData baseComp))
{
return CombatParticipantTowerValidationFailureReason.MissingBaseComponent;
}
if (baseComp.Endurance <= 0f)
{
return CombatParticipantTowerValidationFailureReason.BrokenBaseComponent;
}
return CombatParticipantTowerValidationFailureReason.None;
}
public static string ConvertAttackMethod(AttackMethodType type)
{
return type switch
{
AttackMethodType.None => "无效",
AttackMethodType.NormalBullet => "发送子弹",
AttackMethodType.Range => "范围攻击",
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
}
public static string ConvertAttackProperty(AttackPropertyType type)
{
return type switch
{
AttackPropertyType.None => "无效",
AttackPropertyType.Physics => "<color=#ffff00ff>物理</color>", //yellow
AttackPropertyType.Fire => "<color=#ff0000ff>火</color>", //red
AttackPropertyType.Water => "<color=#00ffffff>水</color>", //cyan
AttackPropertyType.Earth => "<color=#00ff00ff>自然</color>", //lime
AttackPropertyType.Poison => "<color=#008000ff>毒</color>", //green
AttackPropertyType.Ice => "<color=#0000a0ff>冰</color>", //darkblue
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
}
}
}