#	Id	列1	LevelThemeType	ItemType	ItemId	Weights	MinPhase	MaxPhase
#	int		LevelThemeType	ItemType	int	int[]	int[]	int[]
#	道具池号	策划备注	关卡所属主题类型	道具类型	道具Id	权重	出现的最低波次	出现的最高波次
	1	平原战斗池	Plain	MuzzleComp	1	[20,10,6,4,2]	[1,2,3,4,5]	[10,10,15,20,50]
	2		Plain	MuzzleComp	2	[20,10,6,4,2]	[1,2,3,4,5]	[10,10,15,20,50]
	3		Plain	MuzzleComp	3	[20,10,6,4,2]	[1,2,3,4,5]	[10,10,15,20,50]
	4		Plain	MuzzleComp	4	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	5		Plain	MuzzleComp	5	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	6		Plain	MuzzleComp	6	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	7		Plain	MuzzleComp	7	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	8		Plain	BearingComp	1	[20,10,6,4,2]	[1,2,3,4,5]	[10,10,15,20,50]
	9		Plain	BearingComp	2	[20,10,6,4,2]	[1,2,3,4,5]	[10,10,15,20,50]
	10		Plain	BearingComp	3	[20,10,6,4,2]	[1,2,3,4,5]	[10,10,15,20,50]
	11		Plain	BearingComp	4	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	12		Plain	BearingComp	5	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	13		Plain	BearingComp	6	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	14		Plain	BearingComp	7	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	15		Plain	BaseComp	1	[20,10,6,4,2]	[1,2,3,4,5]	[10,10,15,20,50]
	16		Plain	BaseComp	2	[20,10,6,4,2]	[1,2,3,4,5]	[10,10,15,20,50]
	17		Plain	BaseComp	3	[20,10,6,4,2]	[1,2,3,4,5]	[10,10,15,20,50]
	18		Plain	BaseComp	4	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	19		Plain	BaseComp	5	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	20		Plain	BaseComp	6	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
	21		Plain	BaseComp	7	[15,8,5,3,1]	[1,2,3,4,5]	[10,10,15,20,50]
