#	Id	策划备注	Name	AttackDamage	AttackDamagePerLevel	DamageRandomRate	Method	Constraint	PossibleTag
#	int		string	int[]	int	float	AttackMethodType	Constraint	TagType[]
#	枪口编号	策划备注	枪口名	各品质伤害	每级伤害提升	伤害浮动	攻击方式	Constraint	可能出现的Tag
	1		元素枪口	[20,30,40,50,80]	10	0.05	NormalBullet		[Fire,BurnSpread,IgniteBurst,Inferno]
	2		控制枪口	[30,50,70,90,100]	20	0.01	NormalBullet		[Ice,FreezeMask,Shatter,AbsoluteZero]
	3		穿透枪口	[50,55,60,80,90]	30	0.02	NormalBullet		[Pierce,Crit,Overpenetrate,Execution]
	4		12枪口	[50,55,60,80,90]	30	0.02	NormalBullet		[Fire,BurnSpread,IgniteBurst,Inferno,Ice,FreezeMask,Shatter,AbsoluteZero]
	5		23枪口	[50,55,60,80,90]	30	0.02	NormalBullet		[Ice,FreezeMask,Shatter,AbsoluteZero,Pierce,Crit,Overpenetrate,Execution]
	6		13枪口	[50,55,60,80,90]	30	0.02	NormalBullet		[Fire,BurnSpread,IgniteBurst,Inferno,Pierce,Crit,Overpenetrate,Execution]
	7		123枪口	[50,55,60,80,90]	30	0.02	NormalBullet		[Fire,BurnSpread,IgniteBurst,Inferno,Ice,FreezeMask,Shatter,AbsoluteZero,Pierce,Crit,Overpenetrate,Execution]
