S6 回归与文档收尾
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@@ -24,14 +24,14 @@ namespace GeometryTD.CustomUtility
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InstanceId = 10001,
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ConfigId = 1,
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Name = "元素枪口",
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Rarity = InventoryRarityRuleService.NormalizeComponentRarity(RarityType.Green),
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Rarity = InventoryRarityRuleService.NormalizeComponentRarity(RarityType.Blue),
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Endurance = 90f,
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IsAssembledIntoTower = true,
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AttackDamage = new[] { 200, 300, 400, 500, 800 },
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DamageRandomRate = 0.05f,
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AttackMethodType = AttackMethodType.NormalBullet,
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Constraint = string.Empty,
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Tags = ResolveSeedTags(FirePool, RarityType.Green, 10001, 1)
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Tags = ResolveSeedTags(FirePool, RarityType.Blue, 10001, 1)
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};
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BearingCompItemData bearing = new BearingCompItemData
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@@ -39,13 +39,13 @@ namespace GeometryTD.CustomUtility
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InstanceId = 20001,
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ConfigId = 1,
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Name = "元素轴承",
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Rarity = InventoryRarityRuleService.NormalizeComponentRarity(RarityType.Green),
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Rarity = InventoryRarityRuleService.NormalizeComponentRarity(RarityType.Blue),
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Endurance = 1f,
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IsAssembledIntoTower = true,
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RotateSpeed = new[] { 100f, 120f, 130f, 140f, 150f },
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AttackRange = new[] { 3f, 4f, 5f, 6f, 8f },
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Constraint = string.Empty,
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Tags = ResolveSeedTags(FirePool, RarityType.Green, 20001, 1)
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Tags = ResolveSeedTags(FirePool, RarityType.Blue, 20001, 1)
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};
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BaseCompItemData baseComp = new BaseCompItemData
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@@ -53,13 +53,13 @@ namespace GeometryTD.CustomUtility
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InstanceId = 30001,
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ConfigId = 1,
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Name = "元素底座",
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Rarity = InventoryRarityRuleService.NormalizeComponentRarity(RarityType.Green),
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Rarity = InventoryRarityRuleService.NormalizeComponentRarity(RarityType.Blue),
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Endurance = 88f,
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IsAssembledIntoTower = true,
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AttackSpeed = new[] { 1f, 2f, 3f, 3.5f, 0.7f },
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AttackPropertyType = AttackPropertyType.Fire,
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Constraint = string.Empty,
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Tags = ResolveSeedTags(FirePool, RarityType.Green, 30001, 1)
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Tags = ResolveSeedTags(FirePool, RarityType.Blue, 30001, 1)
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};
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TowerItemData tower = new TowerItemData
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