调整 OutGameDropPool 表定义 + 添加部分组件定义
This commit is contained in:
@@ -19,9 +19,14 @@ namespace GeometryTD.CustomComponent
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_dropPoolTable = dropPoolTable;
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}
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public bool TryRollRow(int displayPhaseIndex, LevelThemeType themeType, out DROutGameDropPool selectedRow)
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public bool TryRollRow(
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int displayPhaseIndex,
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LevelThemeType themeType,
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out DROutGameDropPool selectedRow,
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out RarityType selectedRarity)
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{
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selectedRow = null;
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selectedRarity = RarityType.None;
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DROutGameDropPool[] allRows = _dropPoolTable.GetAllDataRows();
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if (allRows == null || allRows.Length <= 0)
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@@ -35,22 +40,30 @@ namespace GeometryTD.CustomComponent
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return false;
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}
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RarityType selectedRarity = RollRarity(displayPhaseIndex);
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selectedRarity = RollRarity(displayPhaseIndex);
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if (selectedRarity == RarityType.None)
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{
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return false;
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}
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int totalWeight = 0;
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DROutGameDropPool fallbackRow = null;
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for (int i = 0; i < _eligibleRowBuffer.Count; i++)
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{
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DROutGameDropPool row = _eligibleRowBuffer[i];
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if (row.Rarity != selectedRarity)
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if (!IsEligibleAtPhase(row, selectedRarity, displayPhaseIndex))
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{
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continue;
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}
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totalWeight += Mathf.Max(1, row.Weight);
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int rowWeight = row.GetWeight(selectedRarity);
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if (rowWeight <= 0)
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{
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continue;
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}
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fallbackRow = row;
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totalWeight += rowWeight;
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}
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if (totalWeight <= 0)
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@@ -62,12 +75,18 @@ namespace GeometryTD.CustomComponent
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int cumulativeWeight = 0;
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foreach (var row in _eligibleRowBuffer)
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{
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if (row.Rarity != selectedRarity)
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if (!IsEligibleAtPhase(row, selectedRarity, displayPhaseIndex))
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{
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continue;
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}
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cumulativeWeight += Mathf.Max(1, row.Weight);
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int rowWeight = row.GetWeight(selectedRarity);
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if (rowWeight <= 0)
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{
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continue;
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}
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cumulativeWeight += rowWeight;
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if (randomWeight <= cumulativeWeight)
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{
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selectedRow = row;
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@@ -75,7 +94,7 @@ namespace GeometryTD.CustomComponent
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}
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}
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selectedRow = _eligibleRowBuffer[_eligibleRowBuffer.Count - 1];
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selectedRow = fallbackRow;
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return selectedRow != null;
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}
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@@ -99,7 +118,7 @@ namespace GeometryTD.CustomComponent
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continue;
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}
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if (displayPhaseIndex < row.MinPhase || displayPhaseIndex > row.MaxPhase)
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if (!IsEligibleAtPhase(row, displayPhaseIndex))
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{
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continue;
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}
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@@ -116,20 +135,35 @@ namespace GeometryTD.CustomComponent
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for (int i = 0; i < _eligibleRowBuffer.Count; i++)
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{
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DROutGameDropPool row = _eligibleRowBuffer[i];
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float curveWeight = GetRarityCurveWeight(row.Rarity, phaseT);
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if (curveWeight <= 0f)
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for (int rarityIndex = (int)RarityType.White; rarityIndex <= (int)RarityType.Red; rarityIndex++)
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{
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continue;
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}
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RarityType rarity = (RarityType)rarityIndex;
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if (!IsEligibleAtPhase(row, rarity, displayPhaseIndex))
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{
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continue;
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}
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float rowWeight = Mathf.Max(1, row.Weight) * curveWeight;
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if (_rarityWeightBuffer.TryGetValue(row.Rarity, out float existingWeight))
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{
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_rarityWeightBuffer[row.Rarity] = existingWeight + rowWeight;
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}
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else
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{
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_rarityWeightBuffer[row.Rarity] = rowWeight;
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int rowWeight = row.GetWeight(rarity);
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if (rowWeight <= 0)
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{
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continue;
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}
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float curveWeight = GetRarityCurveWeight(rarity, phaseT);
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if (curveWeight <= 0f)
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{
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continue;
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}
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float rarityWeight = rowWeight * curveWeight;
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if (_rarityWeightBuffer.TryGetValue(rarity, out float existingWeight))
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{
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_rarityWeightBuffer[rarity] = existingWeight + rarityWeight;
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}
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else
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{
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_rarityWeightBuffer[rarity] = rarityWeight;
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}
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}
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}
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@@ -163,6 +197,32 @@ namespace GeometryTD.CustomComponent
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return RarityType.None;
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}
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private static bool IsEligibleAtPhase(DROutGameDropPool row, int displayPhaseIndex)
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{
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for (int rarityIndex = (int)RarityType.White; rarityIndex <= (int)RarityType.Red; rarityIndex++)
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{
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RarityType rarity = (RarityType)rarityIndex;
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if (IsEligibleAtPhase(row, rarity, displayPhaseIndex))
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{
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return true;
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}
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}
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return false;
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}
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private static bool IsEligibleAtPhase(DROutGameDropPool row, RarityType rarity, int displayPhaseIndex)
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{
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if (row.GetWeight(rarity) <= 0)
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{
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return false;
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}
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int minPhase = row.GetMinPhase(rarity);
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int maxPhase = row.GetMaxPhase(rarity);
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return displayPhaseIndex >= minPhase && displayPhaseIndex <= maxPhase;
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}
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private static float GetRarityCurveWeight(RarityType rarityType, float phaseT)
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{
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float hump = Mathf.Exp(-Mathf.Pow((phaseT - 0.35f) / 0.28f, 2f));
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@@ -183,4 +243,4 @@ namespace GeometryTD.CustomComponent
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}
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}
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}
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}
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}
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+22
-7
@@ -183,16 +183,26 @@ namespace GeometryTD.CustomComponent
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droppedItem = null;
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DropPoolRoller dropPoolRoller = EnsureDropPoolRoller();
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int phaseIndex = Mathf.Max(1, displayPhaseIndex);
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if (!dropPoolRoller.TryRollRow(phaseIndex, themeType, out DROutGameDropPool selectedRow) || selectedRow == null)
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if (!dropPoolRoller.TryRollRow(
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phaseIndex,
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themeType,
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out DROutGameDropPool selectedRow,
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out RarityType selectedRarity) || selectedRow == null)
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{
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return false;
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}
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return TryBuildDropItem(selectedRow, InventoryTagSourceType.Drop, AllocateDropTagOrdinal(), out droppedItem);
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return TryBuildDropItem(
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selectedRow,
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selectedRarity,
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InventoryTagSourceType.Drop,
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AllocateDropTagOrdinal(),
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out droppedItem);
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}
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private bool TryBuildDropItem(
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DROutGameDropPool row,
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RarityType rarity,
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InventoryTagSourceType sourceType,
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int localOrdinal,
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out TowerCompItemData droppedItem)
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@@ -215,7 +225,7 @@ namespace GeometryTD.CustomComponent
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droppedItem = ComponentItemFactory.CreateMuzzle(
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config,
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AllocateTempInstanceId(),
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row.Rarity,
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rarity,
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CreateRandomContext(sourceType, localOrdinal, config.Id));
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return true;
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}
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@@ -231,7 +241,7 @@ namespace GeometryTD.CustomComponent
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droppedItem = ComponentItemFactory.CreateBearing(
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config,
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AllocateTempInstanceId(),
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row.Rarity,
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rarity,
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CreateRandomContext(sourceType, localOrdinal, config.Id));
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return true;
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}
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@@ -247,7 +257,7 @@ namespace GeometryTD.CustomComponent
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droppedItem = ComponentItemFactory.CreateBase(
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config,
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AllocateTempInstanceId(),
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row.Rarity,
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rarity,
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CreateRandomContext(sourceType, localOrdinal, config.Id));
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return true;
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}
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@@ -265,9 +275,14 @@ namespace GeometryTD.CustomComponent
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return _nextRewardTagOrdinal++;
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}
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private TowerCompItemData BuildRewardCandidateItem(DROutGameDropPool row)
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private TowerCompItemData BuildRewardCandidateItem(DROutGameDropPool row, RarityType rarity)
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{
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if (!TryBuildDropItem(row, InventoryTagSourceType.Reward, AllocateRewardTagOrdinal(), out TowerCompItemData droppedItem))
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if (!TryBuildDropItem(
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row,
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rarity,
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InventoryTagSourceType.Reward,
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AllocateRewardTagOrdinal(),
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out TowerCompItemData droppedItem))
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{
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return null;
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}
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+20
-7
@@ -19,7 +19,7 @@ namespace GeometryTD.CustomComponent
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int displayPhaseIndex,
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LevelThemeType themeType,
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int candidateCount,
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Func<DROutGameDropPool, TowerCompItemData> buildRewardItem)
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Func<DROutGameDropPool, RarityType, TowerCompItemData> buildRewardItem)
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{
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int resolvedCount = Mathf.Max(0, candidateCount);
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if (resolvedCount <= 0)
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@@ -28,7 +28,7 @@ namespace GeometryTD.CustomComponent
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}
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List<TowerCompItemData> candidates = new List<TowerCompItemData>(resolvedCount);
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HashSet<int> selectedPoolRowIds = new HashSet<int>();
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HashSet<long> selectedPoolEntryKeys = new HashSet<long>();
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int maxAttempts = Mathf.Max(resolvedCount * 6, resolvedCount);
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int phaseIndex = Mathf.Max(1, displayPhaseIndex);
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@@ -36,17 +36,21 @@ namespace GeometryTD.CustomComponent
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while (candidates.Count < resolvedCount && attempts < maxAttempts)
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{
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attempts++;
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if (!_dropPoolRoller.TryRollRow(phaseIndex, themeType, out DROutGameDropPool selectedRow) || selectedRow == null)
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if (!_dropPoolRoller.TryRollRow(
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phaseIndex,
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themeType,
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out DROutGameDropPool selectedRow,
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out RarityType selectedRarity) || selectedRow == null)
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{
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break;
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}
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if (!selectedPoolRowIds.Add(selectedRow.Id))
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if (!selectedPoolEntryKeys.Add(BuildSelectionKey(selectedRow.Id, selectedRarity)))
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{
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continue;
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}
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TowerCompItemData candidate = buildRewardItem(selectedRow);
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TowerCompItemData candidate = buildRewardItem(selectedRow, selectedRarity);
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if (candidate == null)
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{
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continue;
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@@ -59,12 +63,16 @@ namespace GeometryTD.CustomComponent
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while (candidates.Count < resolvedCount && attempts < maxAttempts)
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{
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attempts++;
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if (!_dropPoolRoller.TryRollRow(phaseIndex, themeType, out DROutGameDropPool selectedRow) || selectedRow == null)
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if (!_dropPoolRoller.TryRollRow(
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phaseIndex,
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themeType,
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out DROutGameDropPool selectedRow,
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out RarityType selectedRarity) || selectedRow == null)
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{
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break;
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}
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TowerCompItemData candidate = buildRewardItem(selectedRow);
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TowerCompItemData candidate = buildRewardItem(selectedRow, selectedRarity);
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if (candidate == null)
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{
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continue;
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@@ -75,5 +83,10 @@ namespace GeometryTD.CustomComponent
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return candidates;
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}
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private static long BuildSelectionKey(int rowId, RarityType rarity)
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{
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return ((long)rowId << 32) | (uint)rarity;
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}
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}
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}
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