S5-01 + S5-02 + S5-03

This commit is contained in:
2026-03-11 15:36:18 +08:00
parent c019f9f527
commit 113decb414
18 changed files with 570 additions and 57 deletions
@@ -75,6 +75,48 @@ namespace GeometryTD.Tests.EditMode
Is.EqualTo(CombatParticipantTowerValidationFailureReason.MissingBaseComponent));
}
[Test]
public void ValidateTower_Returns_BrokenMuzzle_When_Muzzle_Endurance_Is_Zero()
{
BackpackInventoryData inventory = CreateInventory();
inventory.MuzzleComponents[0].Endurance = 0f;
CombatParticipantTowerValidationResult result =
CombatParticipantTowerValidationService.ValidateTower(inventory, inventory.Towers[0]);
Assert.That(result.IsValid, Is.False);
Assert.That(result.FailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.BrokenMuzzleComponent));
}
[Test]
public void ValidateTower_Returns_BrokenBearing_When_Bearing_Endurance_Is_Zero()
{
BackpackInventoryData inventory = CreateInventory();
inventory.BearingComponents[0].Endurance = 0f;
CombatParticipantTowerValidationResult result =
CombatParticipantTowerValidationService.ValidateTower(inventory, inventory.Towers[0]);
Assert.That(result.IsValid, Is.False);
Assert.That(result.FailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.BrokenBearingComponent));
}
[Test]
public void ValidateTower_Returns_BrokenBase_When_Base_Endurance_Is_Zero()
{
BackpackInventoryData inventory = CreateInventory();
inventory.BaseComponents[0].Endurance = 0f;
CombatParticipantTowerValidationResult result =
CombatParticipantTowerValidationService.ValidateTower(inventory, inventory.Towers[0]);
Assert.That(result.IsValid, Is.False);
Assert.That(result.FailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.BrokenBaseComponent));
}
[Test]
public void ValidateParticipantTowers_Splits_Valid_And_Invalid_Towers()
{
@@ -103,19 +145,19 @@ namespace GeometryTD.Tests.EditMode
}
[Test]
public void ValidateParticipantTowers_Treats_Zero_Endurance_As_Valid_For_S3_01()
public void ValidateParticipantTowers_Treats_Zero_Endurance_As_Invalid_For_S5_02()
{
BackpackInventoryData inventory = CreateInventory();
inventory.MuzzleComponents[0].Endurance = 0f;
inventory.BearingComponents[0].Endurance = 0f;
inventory.BaseComponents[0].Endurance = 0f;
CombatParticipantTowerValidationSummary summary =
CombatParticipantTowerValidationService.ValidateParticipantTowers(inventory);
Assert.That(summary.HasAnyValidParticipantTower, Is.True);
Assert.That(summary.ValidTowers.Count, Is.EqualTo(1));
Assert.That(summary.InvalidResults.Count, Is.EqualTo(0));
Assert.That(summary.HasAnyValidParticipantTower, Is.False);
Assert.That(summary.ValidTowers.Count, Is.EqualTo(0));
Assert.That(summary.InvalidResults.Count, Is.EqualTo(1));
Assert.That(summary.InvalidResults[0].FailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.BrokenMuzzleComponent));
}
[Test]
@@ -0,0 +1,197 @@
using System.Collections.Generic;
using System.Reflection;
using GeometryTD.CustomComponent;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using NUnit.Framework;
using UnityEngine;
namespace GeometryTD.Tests.EditMode
{
public sealed class CombatSettlementServiceTests
{
private const int MaxParticipantTowerCount = 4;
private GameObject _inventoryObject;
private PlayerInventoryComponent _originalPlayerInventory;
[TearDown]
public void TearDown()
{
SetStaticPlayerInventory(_originalPlayerInventory);
if (_inventoryObject != null)
{
Object.DestroyImmediate(_inventoryObject);
_inventoryObject = null;
}
}
[Test]
public void BuildSettlementContext_Captures_CombatStart_Participant_Tower_Ids_And_Fixed_Endurance_Loss()
{
PlayerInventoryComponent inventoryComponent = CreateBoundPlayerInventory(CreateInventory(100f, 100f, 100f));
CombatRunResourceStore resourceStore = new CombatRunResourceStore();
DRLevel level = CreateLevel(baseHp: 100, startCoin: 20, rewardGold: 30);
resourceStore.InitializeForCombat(level);
BackpackInventoryData changedInventory = inventoryComponent.GetInventorySnapshot();
changedInventory.ParticipantTowerInstanceIds.Clear();
changedInventory.ParticipantTowerInstanceIds.Add(90003);
inventoryComponent.ReplaceInventorySnapshot(changedInventory);
CombatSettlementContext settlementContext = new CombatSettlementService().BuildSettlementContext(
didCombatWin: false,
currentLevel: level,
defeatedEnemyCount: 4,
resourceStore: resourceStore);
CollectionAssert.AreEqual(
new long[] { 90001, 90002 },
settlementContext.Result.Endurance.TargetTowerInstanceIds);
Assert.That(settlementContext.Result.Endurance.EnduranceLossPerComponent, Is.EqualTo(1f));
Assert.That(settlementContext.Flags.ShouldOpenRewardSelection, Is.False);
}
[Test]
public void CommitSettlementInventory_Reduces_Only_CombatStart_Participant_Towers()
{
PlayerInventoryComponent inventoryComponent = CreateBoundPlayerInventory(CreateInventory(100f, 100f, 100f));
CombatRunResourceStore resourceStore = new CombatRunResourceStore();
DRLevel level = CreateLevel(baseHp: 100, startCoin: 20, rewardGold: 30);
resourceStore.InitializeForCombat(level);
BackpackInventoryData changedInventory = inventoryComponent.GetInventorySnapshot();
changedInventory.ParticipantTowerInstanceIds.Clear();
changedInventory.ParticipantTowerInstanceIds.Add(90003);
inventoryComponent.ReplaceInventorySnapshot(changedInventory);
CombatSettlementService settlementService = new CombatSettlementService();
CombatSettlementContext settlementContext = settlementService.BuildSettlementContext(
didCombatWin: false,
currentLevel: level,
defeatedEnemyCount: 2,
resourceStore: resourceStore);
settlementService.CommitSettlementInventory(settlementContext);
BackpackInventoryData committedInventory = inventoryComponent.GetInventorySnapshot();
Assert.That(GetTowerComponents(committedInventory, 90001).Muzzle.Endurance, Is.EqualTo(99f));
Assert.That(GetTowerComponents(committedInventory, 90002).Muzzle.Endurance, Is.EqualTo(99f));
Assert.That(GetTowerComponents(committedInventory, 90003).Muzzle.Endurance, Is.EqualTo(100f));
Assert.That(settlementContext.Result.Endurance.AffectedTowerCount, Is.EqualTo(2));
}
[Test]
public void CommitSettlementInventory_Reduces_Endurance_To_Zero_And_Next_Validation_Fails()
{
PlayerInventoryComponent inventoryComponent = CreateBoundPlayerInventory(CreateInventory(1f, 100f, 100f));
CombatRunResourceStore resourceStore = new CombatRunResourceStore();
DRLevel level = CreateLevel(baseHp: 100, startCoin: 20, rewardGold: 30);
resourceStore.InitializeForCombat(level);
CombatSettlementService settlementService = new CombatSettlementService();
CombatSettlementContext settlementContext = settlementService.BuildSettlementContext(
didCombatWin: true,
currentLevel: level,
defeatedEnemyCount: 6,
resourceStore: resourceStore);
settlementService.CommitSettlementInventory(settlementContext);
BackpackInventoryData committedInventory = inventoryComponent.GetInventorySnapshot();
CombatParticipantTowerValidationSummary summary =
CombatParticipantTowerValidationService.ValidateParticipantTowers(committedInventory);
Assert.That(GetTowerComponents(committedInventory, 90001).Muzzle.Endurance, Is.EqualTo(0f));
Assert.That(summary.HasAnyValidParticipantTower, Is.True);
Assert.That(summary.InvalidResults.Count, Is.EqualTo(1));
Assert.That(
summary.InvalidResults[0].FailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.BrokenMuzzleComponent));
}
private PlayerInventoryComponent CreateBoundPlayerInventory(BackpackInventoryData inventory)
{
_originalPlayerInventory = GameEntry.PlayerInventory;
_inventoryObject = new GameObject("TestPlayerInventory");
PlayerInventoryComponent inventoryComponent = _inventoryObject.AddComponent<PlayerInventoryComponent>();
SetStaticPlayerInventory(inventoryComponent);
inventoryComponent.ReplaceInventorySnapshot(inventory);
return inventoryComponent;
}
private static void SetStaticPlayerInventory(PlayerInventoryComponent inventoryComponent)
{
FieldInfo backingField = typeof(GameEntry).GetField(
"<PlayerInventory>k__BackingField",
BindingFlags.Static | BindingFlags.NonPublic);
Assert.That(backingField, Is.Not.Null);
backingField.SetValue(null, inventoryComponent);
}
private static DRLevel CreateLevel(int baseHp, int startCoin, int rewardGold)
{
DRLevel level = new DRLevel();
bool parsed = level.ParseDataRow(
$"\t1\t测试关卡\tPlain\t{baseHp}\t{startCoin}\tWaveCount\t10\t{rewardGold}",
null);
Assert.That(parsed, Is.True);
return level;
}
private static BackpackInventoryData CreateInventory(
float firstTowerEndurance,
float secondTowerEndurance,
float thirdTowerEndurance)
{
BackpackInventoryData inventory = new BackpackInventoryData();
AddTower(inventory, 90001, 10001, 20001, 30001, firstTowerEndurance, isParticipant: true);
AddTower(inventory, 90002, 10002, 20002, 30002, secondTowerEndurance, isParticipant: true);
AddTower(inventory, 90003, 10003, 20003, 30003, thirdTowerEndurance, isParticipant: false);
return inventory;
}
private static void AddTower(
BackpackInventoryData inventory,
long towerId,
long muzzleId,
long bearingId,
long baseId,
float endurance,
bool isParticipant)
{
inventory.MuzzleComponents.Add(new MuzzleCompItemData { InstanceId = muzzleId, Endurance = endurance });
inventory.BearingComponents.Add(new BearingCompItemData { InstanceId = bearingId, Endurance = endurance });
inventory.BaseComponents.Add(new BaseCompItemData { InstanceId = baseId, Endurance = endurance });
inventory.Towers.Add(new TowerItemData
{
InstanceId = towerId,
MuzzleComponentInstanceId = muzzleId,
BearingComponentInstanceId = bearingId,
BaseComponentInstanceId = baseId,
IsParticipatingInCombat = isParticipant,
Stats = new TowerStatsData()
});
if (isParticipant && inventory.ParticipantTowerInstanceIds.Count < MaxParticipantTowerCount)
{
inventory.ParticipantTowerInstanceIds.Add(towerId);
}
}
private static (MuzzleCompItemData Muzzle, BearingCompItemData Bearing, BaseCompItemData Base) GetTowerComponents(
BackpackInventoryData inventory,
long towerInstanceId)
{
TowerItemData tower = inventory.Towers.Find(item => item.InstanceId == towerInstanceId);
Assert.That(tower, Is.Not.Null);
MuzzleCompItemData muzzle = inventory.MuzzleComponents.Find(item => item.InstanceId == tower.MuzzleComponentInstanceId);
BearingCompItemData bearing = inventory.BearingComponents.Find(item => item.InstanceId == tower.BearingComponentInstanceId);
BaseCompItemData baseComp = inventory.BaseComponents.Find(item => item.InstanceId == tower.BaseComponentInstanceId);
Assert.That(muzzle, Is.Not.Null);
Assert.That(bearing, Is.Not.Null);
Assert.That(baseComp, Is.Not.Null);
return (muzzle, bearing, baseComp);
}
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
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serializedVersion: 2
defaultReferences: []
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@@ -51,6 +51,21 @@ namespace GeometryTD.Tests.EditMode
Assert.That(inventory.ParticipantTowerInstanceIds.Count, Is.EqualTo(0));
}
[Test]
public void TryAddParticipantTower_Returns_InvalidTower_With_Broken_Component_Reason()
{
BackpackInventoryData inventory = CreateValidInventory();
inventory.MuzzleComponents[0].Endurance = 0f;
ParticipantTowerAssignResult result = InventoryParticipantUtility.TryAddParticipantTower(inventory, 90001, 4);
Assert.That(result.IsSuccess, Is.False);
Assert.That(result.FailureReason, Is.EqualTo(ParticipantTowerAssignFailureReason.InvalidTower));
Assert.That(result.ValidationFailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.BrokenMuzzleComponent));
Assert.That(inventory.ParticipantTowerInstanceIds.Count, Is.EqualTo(0));
}
[Test]
public void TryAddParticipantTower_Returns_AlreadyAssigned_Without_Duplicating_List()
{
@@ -0,0 +1,98 @@
using GeometryTD.CustomComponent;
using GeometryTD.CustomUtility;
using GeometryTD.Definition;
using NUnit.Framework;
namespace GeometryTD.Tests.EditMode
{
public sealed class PlayerInventoryTowerRosterServiceTests
{
[Test]
public void ReduceTowerEndurance_Reduces_Only_Target_Towers_And_Deduplicates_Ids()
{
BackpackInventoryData inventory = CreateInventory(100f, 100f, 100f);
PlayerInventoryTowerRosterService service = CreateService(inventory, out PlayerInventoryQueryModel queryModel);
int affectedTowerCount = service.ReduceTowerEndurance(new long[] { 90001, 90001, 90002 }, 1f);
Assert.That(affectedTowerCount, Is.EqualTo(2));
Assert.That(GetTowerComponents(queryModel.Inventory, 90001).Muzzle.Endurance, Is.EqualTo(99f));
Assert.That(GetTowerComponents(queryModel.Inventory, 90001).Bearing.Endurance, Is.EqualTo(99f));
Assert.That(GetTowerComponents(queryModel.Inventory, 90001).Base.Endurance, Is.EqualTo(99f));
Assert.That(GetTowerComponents(queryModel.Inventory, 90002).Muzzle.Endurance, Is.EqualTo(99f));
Assert.That(GetTowerComponents(queryModel.Inventory, 90003).Muzzle.Endurance, Is.EqualTo(100f));
}
[Test]
public void ReduceTowerEndurance_Clamps_Component_Endurance_To_Zero()
{
BackpackInventoryData inventory = CreateInventory(1f, 1f, 1f);
PlayerInventoryTowerRosterService service = CreateService(inventory, out PlayerInventoryQueryModel queryModel);
int affectedTowerCount = service.ReduceTowerEndurance(new long[] { 90001 }, 5f);
Assert.That(affectedTowerCount, Is.EqualTo(1));
Assert.That(GetTowerComponents(queryModel.Inventory, 90001).Muzzle.Endurance, Is.EqualTo(0f));
Assert.That(GetTowerComponents(queryModel.Inventory, 90001).Bearing.Endurance, Is.EqualTo(0f));
Assert.That(GetTowerComponents(queryModel.Inventory, 90001).Base.Endurance, Is.EqualTo(0f));
}
private static PlayerInventoryTowerRosterService CreateService(
BackpackInventoryData inventory,
out PlayerInventoryQueryModel queryModel)
{
PlayerInventoryState state = new PlayerInventoryState();
queryModel = new PlayerInventoryQueryModel(state);
PlayerInventoryCommandModel commandModel = new PlayerInventoryCommandModel(state);
commandModel.Initialize(inventory, 4);
return new PlayerInventoryTowerRosterService(queryModel, 4);
}
private static BackpackInventoryData CreateInventory(
float firstTowerEndurance,
float secondTowerEndurance,
float thirdTowerEndurance)
{
BackpackInventoryData inventory = new BackpackInventoryData();
AddTower(inventory, 90001, 10001, 20001, 30001, firstTowerEndurance);
AddTower(inventory, 90002, 10002, 20002, 30002, secondTowerEndurance);
AddTower(inventory, 90003, 10003, 20003, 30003, thirdTowerEndurance);
return inventory;
}
private static void AddTower(
BackpackInventoryData inventory,
long towerId,
long muzzleId,
long bearingId,
long baseId,
float endurance)
{
inventory.MuzzleComponents.Add(new MuzzleCompItemData { InstanceId = muzzleId, Endurance = endurance });
inventory.BearingComponents.Add(new BearingCompItemData { InstanceId = bearingId, Endurance = endurance });
inventory.BaseComponents.Add(new BaseCompItemData { InstanceId = baseId, Endurance = endurance });
inventory.Towers.Add(new TowerItemData
{
InstanceId = towerId,
MuzzleComponentInstanceId = muzzleId,
BearingComponentInstanceId = bearingId,
BaseComponentInstanceId = baseId,
Stats = new TowerStatsData()
});
}
private static (MuzzleCompItemData Muzzle, BearingCompItemData Bearing, BaseCompItemData Base) GetTowerComponents(
BackpackInventoryData inventory,
long towerInstanceId)
{
Assert.That(InventoryParticipantUtility.TryGetTowerById(inventory, towerInstanceId, out TowerItemData tower), Is.True);
MuzzleCompItemData muzzle = inventory.MuzzleComponents.Find(item => item.InstanceId == tower.MuzzleComponentInstanceId);
BearingCompItemData bearing = inventory.BearingComponents.Find(item => item.InstanceId == tower.BearingComponentInstanceId);
BaseCompItemData baseComp = inventory.BaseComponents.Find(item => item.InstanceId == tower.BaseComponentInstanceId);
Assert.That(muzzle, Is.Not.Null);
Assert.That(bearing, Is.Not.Null);
Assert.That(baseComp, Is.Not.Null);
return (muzzle, bearing, baseComp);
}
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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@@ -217,6 +217,24 @@ namespace GeometryTD.Tests.EditMode
Is.EqualTo(CombatParticipantTowerValidationFailureReason.MissingBaseComponent));
}
[Test]
public void ValidateCombatEntry_Returns_NoValidParticipantTower_When_AllParticipantTowers_Are_Broken()
{
BackpackInventoryData inventory = CreateCombatInventory();
inventory.MuzzleComponents[0].Endurance = 0f;
ProcedureMainCombatEntryValidationResult result =
ProcedureMainCombatEntryValidationService.Validate(inventory);
Assert.That(result.CanEnterCombat, Is.False);
Assert.That(result.BlockReason, Is.EqualTo(ProcedureMainCombatEntryBlockReason.NoValidParticipantTower));
Assert.That(result.ValidationSummary.ValidTowers.Count, Is.EqualTo(0));
Assert.That(result.ValidationSummary.InvalidResults.Count, Is.EqualTo(1));
Assert.That(
result.ValidationSummary.InvalidResults[0].FailureReason,
Is.EqualTo(CombatParticipantTowerValidationFailureReason.BrokenMuzzleComponent));
}
[Test]
public void ValidateCombatEntry_Returns_CanEnter_When_At_Least_One_ParticipantTower_Is_Valid()
{
@@ -336,6 +354,36 @@ namespace GeometryTD.Tests.EditMode
Is.EqualTo("参战区没有可出战的完整塔。\n塔 #90002 缺少底座组件。\n塔 #90003 缺少枪口组件。"));
}
[Test]
public void BuildBlockedCombatDialogRawData_Lists_Broken_Component_Reasons()
{
DialogFormRawData rawData = ProcedureMainCombatEntryValidationService.BuildBlockedCombatDialogRawData(
new ProcedureMainCombatEntryValidationResult
{
BlockReason = ProcedureMainCombatEntryBlockReason.NoValidParticipantTower,
ValidationSummary = new CombatParticipantTowerValidationSummary
{
InvalidResults = new[]
{
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90002,
FailureReason = CombatParticipantTowerValidationFailureReason.BrokenBaseComponent
},
new CombatParticipantTowerValidationResult
{
TowerInstanceId = 90003,
FailureReason = CombatParticipantTowerValidationFailureReason.BrokenMuzzleComponent
}
}
}
});
Assert.That(
rawData.Message,
Is.EqualTo("参战区没有可出战的完整塔。\n塔 #90002 底座组件耐久为 0,无法参战。\n塔 #90003 枪口组件耐久为 0,无法参战。"));
}
private static RunState CreateTwoNodeRun()
{
return RunStateFactory.Create(