P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品

- 组件:
    - 底座:Assets\GameMain\DataTables\BaseComp.txt
    - 轴承:Assets\GameMain\DataTables\BearingComp.txt
    - 枪口:Assets\GameMain\DataTables\MuzzleComp.txt
- 敌人:Assets\GameMain\DataTables\Enemy.txt
- 波次:
    - 关卡:Assets\GameMain\DataTables\Level.txt
    - 关卡阶段(波次):Assets\GameMain\DataTables\LevelPhase.txt
    - 波次条目(波次出怪规则):Assets\GameMain\DataTables\LevelSpawnEntry.txt
- 事件:Assets\GameMain\DataTables\Event.txt
- 商店:Assets\GameMain\DataTables\ShopPrice.txt
This commit is contained in:
SepComet
2026-02-26 21:36:29 +08:00
parent bb0a4edfb7
commit 11e4c1c1f2
115 changed files with 3218 additions and 135 deletions
@@ -19,10 +19,16 @@ public partial class GameEntry : MonoBehaviour
public static EnemyManagerComponent EnemyManager { get; private set; }
public static EventNodeComponent EventNode { get; private set; }
public static CombatNodeComponent CombatNode { get; private set; }
private static void InitCustomComponents()
{
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent<HPBarComponent>();
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent<EnemyManagerComponent>();
EventNode = UnityGameFramework.Runtime.GameEntry.GetComponent<EventNodeComponent>();
CombatNode = UnityGameFramework.Runtime.GameEntry.GetComponent<CombatNodeComponent>();
}
}
}