P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品
- 组件:
- 底座:Assets\GameMain\DataTables\BaseComp.txt
- 轴承:Assets\GameMain\DataTables\BearingComp.txt
- 枪口:Assets\GameMain\DataTables\MuzzleComp.txt
- 敌人:Assets\GameMain\DataTables\Enemy.txt
- 波次:
- 关卡:Assets\GameMain\DataTables\Level.txt
- 关卡阶段(波次):Assets\GameMain\DataTables\LevelPhase.txt
- 波次条目(波次出怪规则):Assets\GameMain\DataTables\LevelSpawnEntry.txt
- 事件:Assets\GameMain\DataTables\Event.txt
- 商店:Assets\GameMain\DataTables\ShopPrice.txt
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namespace GeometryTD.Definition
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{
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public class EventItem
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{
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public EventItem(int id, string title, string description, EventOption[] options)
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{
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Id = id;
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Title = title;
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Description = description;
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Options = options ?? System.Array.Empty<EventOption>();
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}
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public int Id { get; private set; }
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public string Title { get; private set; }
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public string Description { get; private set; }
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public EventOption[] Options { get; private set; }
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}
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}
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fileFormatVersion: 2
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guid: c2a6dce0183e4efdbada20c25be949c0
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timeCreated: 1772097196
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namespace GeometryTD.Definition
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{
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public class EventOption
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{
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public string OptionText { get; private set; }
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public EventRequirementBase[] Requirements { get; private set; }
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public EventEffectBase[] CostEffects { get; private set; }
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public EventEffectBase[] RewardEffects { get; private set; }
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public float Probability { get; private set; }
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public EventOption(
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string optionText,
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EventRequirementBase[] requirements,
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EventEffectBase[] costEffects,
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EventEffectBase[] rewardEffects,
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float probability = 1f)
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{
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OptionText = optionText;
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Requirements = requirements ?? System.Array.Empty<EventRequirementBase>();
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CostEffects = costEffects ?? System.Array.Empty<EventEffectBase>();
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RewardEffects = rewardEffects ?? System.Array.Empty<EventEffectBase>();
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Probability = probability;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: bcb612057a454fcf97f41fdf5c6d9b22
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timeCreated: 1772097742
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