补全防御塔组装与介绍描述功能
- RepoForm.CombineArea:防御塔组装,直接继承所有组件的属性 - ItemDescUtility:根据属性构建不同的 ItemDescForm 的文本
This commit is contained in:
+1
-1
@@ -54,7 +54,7 @@ namespace GeometryTD.CustomComponent
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MuzzleComponents = new List<MuzzleCompItemData>(_rewardInventory.MuzzleComponents),
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BearingComponents = new List<BearingCompItemData>(_rewardInventory.BearingComponents),
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BaseComponents = new List<BaseCompItemData>(_rewardInventory.BaseComponents),
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Towers = new List<DefenseTowerItemData>(_rewardInventory.Towers)
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Towers = new List<TowerItemData>(_rewardInventory.Towers)
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};
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}
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@@ -1,4 +1,7 @@
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using System;
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using System.Collections.Generic;
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using GameFramework.DataTable;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using GeometryTD.UI;
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using UnityEngine;
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@@ -8,9 +11,13 @@ namespace GeometryTD.CustomComponent
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{
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public class PlayerInventoryComponent : GameFrameworkComponent
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{
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private const int TowerLevelCount = 5;
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private BackpackInventoryData _inventory = new BackpackInventoryData();
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private long _nextInstanceId = 1;
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private bool _initialized;
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private IDataTable<DRMuzzleComp> _drMuzzleComp;
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private IDataTable<DRBearingComp> _drBearingComp;
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private IDataTable<DRBaseComp> _drBaseComp;
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public int Gold
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{
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@@ -115,13 +122,13 @@ namespace GeometryTD.CustomComponent
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{
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for (int i = 0; i < gainedInventory.Towers.Count; i++)
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{
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DefenseTowerItemData source = gainedInventory.Towers[i];
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TowerItemData source = gainedInventory.Towers[i];
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if (source == null)
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{
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continue;
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}
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DefenseTowerItemData cloned = CloneTower(source);
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TowerItemData cloned = CloneTower(source);
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cloned.InstanceId = AllocateInstanceId();
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_inventory.Towers.Add(cloned);
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gainedTowerCount++;
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@@ -171,6 +178,58 @@ namespace GeometryTD.CustomComponent
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_inventory.Gold += resolvedGain;
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}
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public bool TryAssembleTower(
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long muzzleInstanceId,
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long bearingInstanceId,
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long baseInstanceId,
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out TowerItemData assembledTower)
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{
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EnsureInitialized();
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assembledTower = null;
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if (muzzleInstanceId <= 0 || bearingInstanceId <= 0 || baseInstanceId <= 0)
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{
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return false;
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}
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if (!TryGetComponentById(_inventory.MuzzleComponents, muzzleInstanceId,
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out MuzzleCompItemData muzzleComp) ||
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!TryGetComponentById(_inventory.BearingComponents, bearingInstanceId,
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out BearingCompItemData bearingComp) ||
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!TryGetComponentById(_inventory.BaseComponents, baseInstanceId, out BaseCompItemData baseComp))
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{
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return false;
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}
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if (muzzleComp.IsAssembledIntoTower || bearingComp.IsAssembledIntoTower || baseComp.IsAssembledIntoTower)
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{
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return false;
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}
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if (!TryBuildTowerStats(muzzleComp, bearingComp, baseComp, out TowerStatsData stats))
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{
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return false;
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}
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long towerInstanceId = AllocateInstanceId();
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TowerItemData tower = new TowerItemData
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{
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InstanceId = towerInstanceId,
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Name = $"组装防御塔-{towerInstanceId}",
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Rarity = ResolveAverageRarity(muzzleComp.Rarity, bearingComp.Rarity, baseComp.Rarity),
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MuzzleComponentInstanceId = muzzleComp.InstanceId,
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BearingComponentInstanceId = bearingComp.InstanceId,
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BaseComponentInstanceId = baseComp.InstanceId,
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Stats = stats
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};
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muzzleComp.IsAssembledIntoTower = true;
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bearingComp.IsAssembledIntoTower = true;
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baseComp.IsAssembledIntoTower = true;
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_inventory.Towers.Add(tower);
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assembledTower = CloneTower(tower);
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return true;
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}
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public int ReduceAllTowerEndurance(float enduranceLoss)
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{
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EnsureInitialized();
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@@ -180,27 +239,250 @@ namespace GeometryTD.CustomComponent
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return 0;
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}
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Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(_inventory.MuzzleComponents);
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Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(_inventory.BearingComponents);
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Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(_inventory.BaseComponents);
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int affectedCount = 0;
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for (int i = 0; i < _inventory.Towers.Count; i++)
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foreach (var tower in _inventory.Towers)
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{
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DefenseTowerItemData tower = _inventory.Towers[i];
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if (tower == null)
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{
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continue;
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}
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float originalEndurance = tower.Endurance;
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float nextEndurance = Mathf.Clamp(originalEndurance - resolvedLoss, 0f, 100f);
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if (nextEndurance >= originalEndurance)
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bool towerAffected = false;
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if (muzzleMap.TryGetValue(tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzleComp))
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{
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towerAffected |= TryReduceComponentEndurance(muzzleComp, resolvedLoss);
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}
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if (bearingMap.TryGetValue(tower.BearingComponentInstanceId, out BearingCompItemData bearingComp))
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{
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towerAffected |= TryReduceComponentEndurance(bearingComp, resolvedLoss);
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}
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if (baseMap.TryGetValue(tower.BaseComponentInstanceId, out BaseCompItemData baseComp))
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{
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towerAffected |= TryReduceComponentEndurance(baseComp, resolvedLoss);
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}
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if (towerAffected)
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{
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affectedCount++;
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}
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}
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return affectedCount;
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}
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private static bool TryReduceComponentEndurance(TowerCompItemData component, float enduranceLoss)
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{
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if (component == null)
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{
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return false;
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}
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float originalEndurance = component.Endurance;
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float nextEndurance = Mathf.Clamp(originalEndurance - Mathf.Max(0f, enduranceLoss), 0f, 100f);
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if (nextEndurance >= originalEndurance)
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{
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return false;
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}
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component.Endurance = nextEndurance;
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return true;
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}
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private static Dictionary<long, TComp> BuildComponentMap<TComp>(List<TComp> components)
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where TComp : TowerCompItemData
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{
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Dictionary<long, TComp> map = new Dictionary<long, TComp>();
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if (components == null || components.Count <= 0)
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{
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return map;
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}
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foreach (var component in components)
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{
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if (component == null || component.InstanceId <= 0)
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{
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continue;
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}
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tower.Endurance = nextEndurance;
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affectedCount++;
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map[component.InstanceId] = component;
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}
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return affectedCount;
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return map;
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}
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private static bool TryGetComponentById<TComp>(List<TComp> components, long instanceId, out TComp result)
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where TComp : TowerCompItemData
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{
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result = null;
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if (components == null || instanceId <= 0)
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{
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return false;
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}
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foreach (TComp component in components)
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{
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if (component != null && component.InstanceId == instanceId)
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{
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result = component;
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return true;
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}
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}
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return false;
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}
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private bool TryBuildTowerStats(
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MuzzleCompItemData muzzleComp,
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BearingCompItemData bearingComp,
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BaseCompItemData baseComp,
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out TowerStatsData stats)
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{
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stats = null;
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if (muzzleComp == null || bearingComp == null || baseComp == null)
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{
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return false;
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}
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DRMuzzleComp muzzleConfig = EnsureMuzzleTable()?.GetDataRow(muzzleComp.ConfigId);
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DRBearingComp bearingConfig = EnsureBearingTable()?.GetDataRow(bearingComp.ConfigId);
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DRBaseComp baseConfig = EnsureBaseTable()?.GetDataRow(baseComp.ConfigId);
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if (muzzleConfig == null || bearingConfig == null || baseConfig == null)
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{
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return false;
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}
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stats = new TowerStatsData
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{
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AttackDamage = BuildLevelIntArray(muzzleComp.AttackDamage, muzzleComp.Rarity,
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muzzleConfig.AttackDamagePerLevel),
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DamageRandomRate = Mathf.Max(0f, muzzleComp.DamageRandomRate),
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RotateSpeed = BuildLevelFloatArray(bearingComp.RotateSpeed, bearingComp.Rarity,
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bearingConfig.RotateSpeedPerLevel),
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AttackRange = BuildLevelFloatArray(bearingComp.AttackRange, bearingComp.Rarity,
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bearingConfig.AttackRangePerLevel),
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AttackSpeed =
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BuildLevelFloatArray(baseComp.AttackSpeed, baseComp.Rarity, baseConfig.AttackSpeedPerLevel),
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AttackMethodType = muzzleComp.AttackMethodType,
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AttackPropertyType = baseComp.AttackPropertyType,
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Tags = MergeTags(muzzleComp.Tags, bearingComp.Tags, baseComp.Tags)
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};
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return true;
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}
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private static int[] BuildLevelIntArray(int[] rarityBaseArray, RarityType rarity, int perLevel)
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{
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int baseValue = ResolveRarityBaseValue(rarityBaseArray, rarity);
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int[] values = new int[TowerLevelCount];
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for (int i = 0; i < values.Length; i++)
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{
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values[i] = baseValue + perLevel * i;
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}
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return values;
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}
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private static float[] BuildLevelFloatArray(float[] rarityBaseArray, RarityType rarity, float perLevel)
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{
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float baseValue = ResolveRarityBaseValue(rarityBaseArray, rarity);
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float[] values = new float[TowerLevelCount];
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for (int i = 0; i < values.Length; i++)
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{
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values[i] = baseValue + perLevel * i;
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}
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return values;
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}
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private static float[] BuildConstantLevelFloatArray(float value)
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{
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float[] values = new float[TowerLevelCount];
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for (int i = 0; i < values.Length; i++)
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{
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values[i] = value;
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}
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return values;
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}
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private static int ResolveRarityBaseValue(int[] rarityBaseArray, RarityType rarity)
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{
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if (rarityBaseArray == null || rarityBaseArray.Length <= 0)
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{
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return 0;
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}
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int rarityIndex = Mathf.Clamp((int)rarity - 1, 0, rarityBaseArray.Length - 1);
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return rarityBaseArray[rarityIndex];
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}
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private static float ResolveRarityBaseValue(float[] rarityBaseArray, RarityType rarity)
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{
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if (rarityBaseArray == null || rarityBaseArray.Length <= 0)
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{
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return 0f;
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}
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int rarityIndex = Mathf.Clamp((int)rarity - 1, 0, rarityBaseArray.Length - 1);
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return rarityBaseArray[rarityIndex];
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}
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private static TagType[] MergeTags(params TagType[][] sources)
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{
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HashSet<TagType> uniqueTags = new HashSet<TagType>();
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if (sources != null)
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{
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for (int i = 0; i < sources.Length; i++)
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{
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TagType[] tags = sources[i];
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if (tags == null)
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{
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continue;
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}
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for (int j = 0; j < tags.Length; j++)
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{
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uniqueTags.Add(tags[j]);
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}
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}
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}
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TagType[] mergedTags = new TagType[uniqueTags.Count];
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uniqueTags.CopyTo(mergedTags);
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return mergedTags;
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}
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private static RarityType ResolveAverageRarity(RarityType muzzleRarity, RarityType bearingRarity,
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RarityType baseRarity)
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{
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float avg = ((int)muzzleRarity + (int)bearingRarity + (int)baseRarity) / 3f;
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int rounded = Mathf.RoundToInt(avg);
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int clamped = Mathf.Clamp(rounded, (int)RarityType.White, (int)RarityType.Red);
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return (RarityType)clamped;
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}
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private IDataTable<DRMuzzleComp> EnsureMuzzleTable()
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{
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_drMuzzleComp ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
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return _drMuzzleComp;
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}
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private IDataTable<DRBearingComp> EnsureBearingTable()
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{
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_drBearingComp ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
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return _drBearingComp;
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}
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private IDataTable<DRBaseComp> EnsureBaseTable()
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{
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_drBaseComp ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
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return _drBaseComp;
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}
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private void EnsureInitialized()
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@@ -228,9 +510,8 @@ namespace GeometryTD.CustomComponent
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long maxInstanceId = 0;
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if (_inventory.Towers != null)
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{
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for (int i = 0; i < _inventory.Towers.Count; i++)
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foreach (var item in _inventory.Towers)
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{
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DefenseTowerItemData item = _inventory.Towers[i];
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if (item != null)
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{
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maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
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@@ -240,9 +521,8 @@ namespace GeometryTD.CustomComponent
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if (_inventory.MuzzleComponents != null)
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{
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for (int i = 0; i < _inventory.MuzzleComponents.Count; i++)
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foreach (var item in _inventory.MuzzleComponents)
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{
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MuzzleCompItemData item = _inventory.MuzzleComponents[i];
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if (item != null)
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{
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maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
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@@ -252,9 +532,8 @@ namespace GeometryTD.CustomComponent
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if (_inventory.BearingComponents != null)
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{
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for (int i = 0; i < _inventory.BearingComponents.Count; i++)
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foreach (var item in _inventory.BearingComponents)
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{
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BearingCompItemData item = _inventory.BearingComponents[i];
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if (item != null)
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{
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maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
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@@ -264,9 +543,8 @@ namespace GeometryTD.CustomComponent
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if (_inventory.BaseComponents != null)
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{
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for (int i = 0; i < _inventory.BaseComponents.Count; i++)
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foreach (var item in _inventory.BaseComponents)
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{
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BaseCompItemData item = _inventory.BaseComponents[i];
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if (item != null)
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{
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maxInstanceId = Math.Max(maxInstanceId, item.InstanceId);
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@@ -327,7 +605,7 @@ namespace GeometryTD.CustomComponent
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{
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for (int i = 0; i < source.Towers.Count; i++)
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{
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DefenseTowerItemData item = source.Towers[i];
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TowerItemData item = source.Towers[i];
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if (item != null)
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{
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cloned.Towers.Add(CloneTower(item));
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@@ -347,6 +625,7 @@ namespace GeometryTD.CustomComponent
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Name = source.Name,
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Rarity = source.Rarity,
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Endurance = source.Endurance,
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IsAssembledIntoTower = source.IsAssembledIntoTower,
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Constraint = source.Constraint,
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Tags = CloneTags(source.Tags),
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AttackDamage = CloneIntArray(source.AttackDamage),
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@@ -364,6 +643,7 @@ namespace GeometryTD.CustomComponent
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Name = source.Name,
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Rarity = source.Rarity,
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Endurance = source.Endurance,
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IsAssembledIntoTower = source.IsAssembledIntoTower,
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Constraint = source.Constraint,
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Tags = CloneTags(source.Tags),
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RotateSpeed = CloneFloatArray(source.RotateSpeed),
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@@ -380,6 +660,7 @@ namespace GeometryTD.CustomComponent
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Name = source.Name,
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Rarity = source.Rarity,
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Endurance = source.Endurance,
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IsAssembledIntoTower = source.IsAssembledIntoTower,
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Constraint = source.Constraint,
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Tags = CloneTags(source.Tags),
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AttackSpeed = CloneFloatArray(source.AttackSpeed),
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@@ -387,14 +668,13 @@ namespace GeometryTD.CustomComponent
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};
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}
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private static DefenseTowerItemData CloneTower(DefenseTowerItemData source)
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private static TowerItemData CloneTower(TowerItemData source)
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{
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return new DefenseTowerItemData
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return new TowerItemData
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{
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InstanceId = source.InstanceId,
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Name = source.Name,
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Rarity = source.Rarity,
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Endurance = source.Endurance,
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MuzzleComponentInstanceId = source.MuzzleComponentInstanceId,
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BearingComponentInstanceId = source.BearingComponentInstanceId,
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BaseComponentInstanceId = source.BaseComponentInstanceId,
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@@ -402,20 +682,20 @@ namespace GeometryTD.CustomComponent
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};
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}
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private static DefenseTowerStatsData CloneTowerStats(DefenseTowerStatsData source)
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private static TowerStatsData CloneTowerStats(TowerStatsData source)
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{
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if (source == null)
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{
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return new DefenseTowerStatsData();
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return new TowerStatsData();
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}
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return new DefenseTowerStatsData
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return new TowerStatsData
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{
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AttackDamage = source.AttackDamage,
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AttackDamage = CloneIntArray(source.AttackDamage),
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DamageRandomRate = source.DamageRandomRate,
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RotateSpeed = source.RotateSpeed,
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AttackRange = source.AttackRange,
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AttackSpeed = source.AttackSpeed,
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RotateSpeed = CloneFloatArray(source.RotateSpeed),
|
||||
AttackRange = CloneFloatArray(source.AttackRange),
|
||||
AttackSpeed = CloneFloatArray(source.AttackSpeed),
|
||||
AttackMethodType = source.AttackMethodType,
|
||||
AttackPropertyType = source.AttackPropertyType,
|
||||
Tags = CloneTags(source.Tags)
|
||||
@@ -437,4 +717,4 @@ namespace GeometryTD.CustomComponent
|
||||
return source != null ? (TagType[])source.Clone() : Array.Empty<TagType>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user