- 调整优化了 CombatNodeComponent 相关实体的生命周期管理
- 总结了一份 CombatNodeComponent 文档 CombatNodeArchitecture.md
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@@ -74,6 +74,7 @@ namespace GeometryTD.Procedure
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if (!(e is NodeEnterEventArgs)) return;
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GameEntry.UIRouter.CloseUI(UIFormType.TestMenuForm);
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GameEntry.UIRouter.CloseUI(UIFormType.MainForm);
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}
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private void OnNodeComplete(object sender, GameEventArgs e)
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@@ -81,6 +82,7 @@ namespace GeometryTD.Procedure
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if (!(e is NodeCompleteEventArgs)) return;
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GameEntry.UIRouter.OpenUI(UIFormType.TestMenuForm);
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GameEntry.UIRouter.OpenUI(UIFormType.MainForm);
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}
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}
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}
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