为 RepoItem 添加背景耐久变色
This commit is contained in:
@@ -37,6 +37,7 @@ namespace GeometryTD.Definition
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/// 组件当前耐久(0~100)。
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/// </summary>
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public float Endurance { get; set; } = 100f;
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public bool IsAssembledIntoTower { get; set; }
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/// <summary>
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@@ -109,6 +109,9 @@ namespace GeometryTD.UI
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return System.Array.Empty<RepoItemContext>();
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}
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Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(inventory.MuzzleComponents);
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Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(inventory.BearingComponents);
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Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(inventory.BaseComponents);
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List<RepoItemContext> itemContexts = new List<RepoItemContext>();
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if (inventory.Towers != null)
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@@ -125,6 +128,7 @@ namespace GeometryTD.UI
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{
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InstanceId = tower.InstanceId,
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CanDrag = false,
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EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
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ComponentSlotType = TowerCompSlotType.None,
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IconAreaContext = BuildIconAreaContext(tower)
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});
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@@ -133,7 +137,7 @@ namespace GeometryTD.UI
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tower.InstanceId,
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tower.Name,
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"Tower",
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ItemDescUtility.BuildTowerDesc(tower.Stats) ?? string.Empty,
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ItemDescUtility.BuildTowerDesc(tower, muzzleMap, bearingMap, baseMap) ?? string.Empty,
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tower.Stats != null ? tower.Stats.Tags : null);
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}
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}
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@@ -152,6 +156,7 @@ namespace GeometryTD.UI
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{
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InstanceId = item.InstanceId,
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CanDrag = false,
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
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ComponentSlotType = TowerCompSlotType.Muzzle,
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IconAreaContext = BuildIconAreaContext(item)
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});
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@@ -178,6 +183,7 @@ namespace GeometryTD.UI
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{
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InstanceId = item.InstanceId,
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CanDrag = false,
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
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ComponentSlotType = TowerCompSlotType.Bearing,
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IconAreaContext = BuildIconAreaContext(item)
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});
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@@ -205,6 +211,7 @@ namespace GeometryTD.UI
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{
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InstanceId = item.InstanceId,
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CanDrag = false,
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
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ComponentSlotType = TowerCompSlotType.Base,
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IconAreaContext = BuildIconAreaContext(item)
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});
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@@ -254,6 +261,29 @@ namespace GeometryTD.UI
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};
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}
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private static Dictionary<long, TComp> BuildComponentMap<TComp>(IReadOnlyList<TComp> items)
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where TComp : TowerCompItemData
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{
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Dictionary<long, TComp> map = new Dictionary<long, TComp>();
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if (items == null)
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{
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return map;
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}
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for (int i = 0; i < items.Count; i++)
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{
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TComp item = items[i];
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if (item == null || item.InstanceId <= 0)
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{
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continue;
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}
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map[item.InstanceId] = item;
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}
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return map;
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}
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private static IconAreaContext BuildIconAreaContext(TowerItemData tower)
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{
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if (tower == null)
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@@ -8,6 +8,7 @@ namespace GeometryTD.UI
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{
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public long InstanceId;
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public bool CanDrag;
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public float EnduranceRate01;
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public TowerCompSlotType ComponentSlotType;
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public IconAreaContext IconAreaContext;
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}
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@@ -102,6 +102,9 @@ namespace GeometryTD.UI
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return null;
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}
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Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(rawData.Inventory.MuzzleComponents);
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Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(rawData.Inventory.BearingComponents);
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Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(rawData.Inventory.BaseComponents);
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List<RepoItemContext> items = new List<RepoItemContext>();
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if (rawData.Inventory.Towers != null)
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@@ -117,6 +120,7 @@ namespace GeometryTD.UI
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{
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InstanceId = tower.InstanceId,
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CanDrag = true,
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EnduranceRate01 = ItemDescUtility.ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap),
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ComponentSlotType = TowerCompSlotType.None,
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IconAreaContext = BuildIconAreaContext(tower)
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});
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@@ -124,7 +128,7 @@ namespace GeometryTD.UI
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tower.InstanceId,
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tower.Name,
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"Tower",
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ItemDescUtility.BuildTowerDesc(tower.Stats) ?? string.Empty,
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ItemDescUtility.BuildTowerDesc(tower, muzzleMap, bearingMap, baseMap) ?? string.Empty,
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tower.Stats != null ? tower.Stats.Tags : null);
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}
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}
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@@ -142,6 +146,7 @@ namespace GeometryTD.UI
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{
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InstanceId = item.InstanceId,
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CanDrag = true,
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
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ComponentSlotType = TowerCompSlotType.Muzzle,
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IconAreaContext = BuildIconAreaContext(item)
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});
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@@ -167,6 +172,7 @@ namespace GeometryTD.UI
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{
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InstanceId = item.InstanceId,
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CanDrag = true,
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
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ComponentSlotType = TowerCompSlotType.Bearing,
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IconAreaContext = BuildIconAreaContext(item)
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});
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@@ -192,6 +198,7 @@ namespace GeometryTD.UI
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{
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InstanceId = item.InstanceId,
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CanDrag = true,
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EnduranceRate01 = ItemDescUtility.ResolveComponentEnduranceRate(item),
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ComponentSlotType = TowerCompSlotType.Base,
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IconAreaContext = BuildIconAreaContext(item)
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});
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@@ -258,6 +265,29 @@ namespace GeometryTD.UI
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};
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}
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private static Dictionary<long, TComp> BuildComponentMap<TComp>(IReadOnlyList<TComp> items)
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where TComp : TowerCompItemData
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{
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Dictionary<long, TComp> map = new Dictionary<long, TComp>();
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if (items == null)
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{
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return map;
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}
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for (int i = 0; i < items.Count; i++)
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{
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TComp item = items[i];
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if (item == null || item.InstanceId <= 0)
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{
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continue;
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}
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map[item.InstanceId] = item;
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}
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return map;
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}
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private static IconAreaContext BuildIconAreaContext(TowerItemData tower)
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{
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if (tower == null)
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@@ -57,7 +57,7 @@ namespace GeometryTD.UI
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ConfigId = 2,
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Name = "控制枪口",
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Rarity = RarityType.Blue,
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Endurance = 100f,
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Endurance = 80,
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IsAssembledIntoTower = false,
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AttackDamage = new[] { 30, 50, 70, 90, 100 },
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DamageRandomRate = 0.01f,
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@@ -86,7 +86,7 @@ namespace GeometryTD.UI
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ConfigId = 1,
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Name = "元素轴承",
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Rarity = RarityType.Green,
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Endurance = 95f,
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Endurance = 1f,
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IsAssembledIntoTower = true,
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RotateSpeed = new[] { 10f, 12f, 13f, 14f, 15f },
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AttackRange = new[] { 2f, 2f, 2f, 2f, 2f },
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@@ -100,7 +100,7 @@ namespace GeometryTD.UI
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ConfigId = 2,
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Name = "控制轴承",
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Rarity = RarityType.Blue,
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Endurance = 100f,
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Endurance = 20,
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IsAssembledIntoTower = false,
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RotateSpeed = new[] { 20f, 25f, 30f, 32f, 35f },
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AttackRange = new[] { 6f, 6.5f, 7f, 8f, 8f },
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@@ -141,7 +141,7 @@ namespace GeometryTD.UI
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ConfigId = 2,
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Name = "控制底座",
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Rarity = RarityType.Blue,
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Endurance = 100f,
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Endurance = 50f,
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IsAssembledIntoTower = false,
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AttackSpeed = new[] { 4f, 4.2f, 4.4f, 4.6f, 4.8f },
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AttackPropertyType = AttackPropertyType.Ice,
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@@ -154,7 +154,7 @@ namespace GeometryTD.UI
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ConfigId = 3,
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Name = "穿透底座",
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Rarity = RarityType.Purple,
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Endurance = 95f,
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Endurance = 30f,
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IsAssembledIntoTower = false,
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AttackSpeed = new[] { 1f, 1f, 1f, 1f, 1f },
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AttackPropertyType = AttackPropertyType.Physics,
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@@ -9,11 +9,13 @@ namespace GeometryTD.UI
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{
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public class RepoItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
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{
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[SerializeField] private Image _highlightImage;
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[SerializeField] private Image _bgImage;
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[SerializeField] private IconArea _iconArea;
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private static readonly Color NormalColor = new Color32(40, 40, 40, 180);
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private static readonly Color SelectedColor = new Color32(255, 216, 102, 255);
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private static readonly Color EmptyEnduranceColor = new Color(0.8f, 0f, 0f, 1f);
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private static readonly Color FullEnduranceColor = new Color(0f, 0.8f, 0f, 1f);
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private static readonly Vector2 DefaultDragGhostSize = new Vector2(64f, 64f);
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[SerializeField] private RepoItemContext _context;
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@@ -74,12 +76,24 @@ namespace GeometryTD.UI
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public void SetSelected(bool isSelected)
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{
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_isSelected = isSelected;
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if (_highlightImage == null)
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RefreshBackgroundColor();
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}
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private void RefreshBackgroundColor()
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{
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if (_bgImage == null)
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{
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return;
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}
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_highlightImage.color = isSelected ? SelectedColor : NormalColor;
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if (_isSelected)
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{
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_bgImage.color = SelectedColor;
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return;
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}
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float enduranceRate = _context != null ? Mathf.Clamp01(_context.EnduranceRate01) : 1f;
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_bgImage.color = Color.Lerp(EmptyEnduranceColor, FullEnduranceColor, enduranceRate);
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}
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public void OnClick()
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GeometryTD.Definition;
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@@ -54,6 +55,73 @@ namespace GeometryTD.CustomUtility
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return sb.ToString();
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}
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public static string BuildTowerDesc(
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TowerItemData tower,
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IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
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IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
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IReadOnlyDictionary<long, BaseCompItemData> baseMap)
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{
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if (tower == null)
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{
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return string.Empty;
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}
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StringBuilder sb = new StringBuilder();
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sb.Append(BuildTowerDesc(tower.Stats ?? new TowerStatsData()));
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float enduranceRate = ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap);
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sb.AppendLine($"平均耐久: {enduranceRate * 100f:0.#}");
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return sb.ToString();
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}
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public static float ResolveComponentEnduranceRate(TowerCompItemData item)
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{
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if (item == null)
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{
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return 1f;
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}
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return UnityEngine.Mathf.Clamp01(item.Endurance / 100f);
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}
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public static float ResolveTowerEnduranceRate(
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TowerItemData tower,
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IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
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IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
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IReadOnlyDictionary<long, BaseCompItemData> baseMap)
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{
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if (tower == null)
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{
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return 1f;
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}
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float sum = 0f;
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int count = 0;
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if (muzzleMap != null && muzzleMap.TryGetValue(tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzle))
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{
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sum += ResolveComponentEnduranceRate(muzzle);
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count++;
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}
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if (bearingMap != null && bearingMap.TryGetValue(tower.BearingComponentInstanceId, out BearingCompItemData bearing))
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{
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sum += ResolveComponentEnduranceRate(bearing);
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count++;
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}
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if (baseMap != null && baseMap.TryGetValue(tower.BaseComponentInstanceId, out BaseCompItemData baseComp))
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{
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sum += ResolveComponentEnduranceRate(baseComp);
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count++;
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}
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if (count <= 0)
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{
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return 1f;
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}
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return UnityEngine.Mathf.Clamp01(sum / count);
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}
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public static string BuildMuzzleDesc(MuzzleCompItemData muzzleData)
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{
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StringBuilder sb = new StringBuilder();
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@@ -66,9 +134,11 @@ namespace GeometryTD.CustomUtility
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}
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sb.Append('\n');
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sb.Append($"伤害浮动:{muzzleData.DamageRandomRate:P0}\n");
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sb.AppendLine($"伤害浮动:{muzzleData.DamageRandomRate:P0}");
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sb.Append($"攻击方式:{ConvertAttackMethod(muzzleData.AttackMethodType)}\n");
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sb.AppendLine($"攻击方式:{ConvertAttackMethod(muzzleData.AttackMethodType)}");
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sb.AppendLine($"当前耐久:{muzzleData.Endurance}");
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return sb.ToString();
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}
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@@ -93,6 +163,8 @@ namespace GeometryTD.CustomUtility
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}
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sb.Append('\n');
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sb.AppendLine($"当前耐久:{bearingData.Endurance}");
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return sb.ToString();
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}
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@@ -108,7 +180,9 @@ namespace GeometryTD.CustomUtility
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}
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sb.Append('\n');
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sb.Append($"伤害属性:{ConvertAttackProperty(baseData.AttackPropertyType)}\n");
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sb.AppendLine($"伤害属性:{ConvertAttackProperty(baseData.AttackPropertyType)}");
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sb.AppendLine($"当前耐久:{baseData.Endurance}");
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return sb.ToString();
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}
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@@ -118,7 +192,7 @@ namespace GeometryTD.CustomUtility
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return type switch
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{
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AttackMethodType.None => "无效",
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AttackMethodType.NormalBullet => "发射子弹",
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AttackMethodType.NormalBullet => "发送子弹",
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AttackMethodType.Range => "范围攻击",
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_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
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};
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@@ -131,7 +205,7 @@ namespace GeometryTD.CustomUtility
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AttackPropertyType.None => "无效",
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AttackPropertyType.Physics => "<color=#ffff00ff>物理</color>", //yellow
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AttackPropertyType.Fire => "<color=#ff0000ff>火</color>", //red
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AttackPropertyType.Water => "<color=#00ffffff>水</color>", //cyan
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AttackPropertyType.Water => "<color=#00ffffff>水/color>", //cyan
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AttackPropertyType.Earth => "<color=#00ff00ff>自然</color>", //lime
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AttackPropertyType.Poison => "<color=#008000ff>毒</color>", //green
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AttackPropertyType.Ice => "<color=#0000a0ff>冰</color>", //darkblue
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@@ -139,4 +213,6 @@ namespace GeometryTD.CustomUtility
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};
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}
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}
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}
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}
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Reference in New Issue
Block a user