为 RepoItem 添加背景耐久变色
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@@ -57,7 +57,7 @@ namespace GeometryTD.UI
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ConfigId = 2,
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Name = "控制枪口",
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Rarity = RarityType.Blue,
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Endurance = 100f,
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Endurance = 80,
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IsAssembledIntoTower = false,
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AttackDamage = new[] { 30, 50, 70, 90, 100 },
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DamageRandomRate = 0.01f,
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@@ -86,7 +86,7 @@ namespace GeometryTD.UI
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ConfigId = 1,
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Name = "元素轴承",
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Rarity = RarityType.Green,
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Endurance = 95f,
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Endurance = 1f,
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IsAssembledIntoTower = true,
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RotateSpeed = new[] { 10f, 12f, 13f, 14f, 15f },
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AttackRange = new[] { 2f, 2f, 2f, 2f, 2f },
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@@ -100,7 +100,7 @@ namespace GeometryTD.UI
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ConfigId = 2,
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Name = "控制轴承",
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Rarity = RarityType.Blue,
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Endurance = 100f,
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Endurance = 20,
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IsAssembledIntoTower = false,
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RotateSpeed = new[] { 20f, 25f, 30f, 32f, 35f },
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AttackRange = new[] { 6f, 6.5f, 7f, 8f, 8f },
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@@ -141,7 +141,7 @@ namespace GeometryTD.UI
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ConfigId = 2,
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Name = "控制底座",
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Rarity = RarityType.Blue,
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Endurance = 100f,
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Endurance = 50f,
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IsAssembledIntoTower = false,
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AttackSpeed = new[] { 4f, 4.2f, 4.4f, 4.6f, 4.8f },
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AttackPropertyType = AttackPropertyType.Ice,
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@@ -154,7 +154,7 @@ namespace GeometryTD.UI
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ConfigId = 3,
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Name = "穿透底座",
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Rarity = RarityType.Purple,
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Endurance = 95f,
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Endurance = 30f,
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IsAssembledIntoTower = false,
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AttackSpeed = new[] { 1f, 1f, 1f, 1f, 1f },
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AttackPropertyType = AttackPropertyType.Physics,
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