为 RepoItem 添加背景耐久变色

This commit is contained in:
SepComet
2026-03-04 19:17:13 +08:00
parent 1e5803f4c5
commit 298345fa17
10 changed files with 424 additions and 232 deletions
@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.Text;
using GeometryTD.Definition;
@@ -54,6 +55,73 @@ namespace GeometryTD.CustomUtility
return sb.ToString();
}
public static string BuildTowerDesc(
TowerItemData tower,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
if (tower == null)
{
return string.Empty;
}
StringBuilder sb = new StringBuilder();
sb.Append(BuildTowerDesc(tower.Stats ?? new TowerStatsData()));
float enduranceRate = ResolveTowerEnduranceRate(tower, muzzleMap, bearingMap, baseMap);
sb.AppendLine($"平均耐久: {enduranceRate * 100f:0.#}");
return sb.ToString();
}
public static float ResolveComponentEnduranceRate(TowerCompItemData item)
{
if (item == null)
{
return 1f;
}
return UnityEngine.Mathf.Clamp01(item.Endurance / 100f);
}
public static float ResolveTowerEnduranceRate(
TowerItemData tower,
IReadOnlyDictionary<long, MuzzleCompItemData> muzzleMap,
IReadOnlyDictionary<long, BearingCompItemData> bearingMap,
IReadOnlyDictionary<long, BaseCompItemData> baseMap)
{
if (tower == null)
{
return 1f;
}
float sum = 0f;
int count = 0;
if (muzzleMap != null && muzzleMap.TryGetValue(tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzle))
{
sum += ResolveComponentEnduranceRate(muzzle);
count++;
}
if (bearingMap != null && bearingMap.TryGetValue(tower.BearingComponentInstanceId, out BearingCompItemData bearing))
{
sum += ResolveComponentEnduranceRate(bearing);
count++;
}
if (baseMap != null && baseMap.TryGetValue(tower.BaseComponentInstanceId, out BaseCompItemData baseComp))
{
sum += ResolveComponentEnduranceRate(baseComp);
count++;
}
if (count <= 0)
{
return 1f;
}
return UnityEngine.Mathf.Clamp01(sum / count);
}
public static string BuildMuzzleDesc(MuzzleCompItemData muzzleData)
{
StringBuilder sb = new StringBuilder();
@@ -66,9 +134,11 @@ namespace GeometryTD.CustomUtility
}
sb.Append('\n');
sb.Append($"伤害浮动:{muzzleData.DamageRandomRate:P0}\n");
sb.AppendLine($"伤害浮动:{muzzleData.DamageRandomRate:P0}");
sb.Append($"攻击方式:{ConvertAttackMethod(muzzleData.AttackMethodType)}\n");
sb.AppendLine($"攻击方式:{ConvertAttackMethod(muzzleData.AttackMethodType)}");
sb.AppendLine($"当前耐久:{muzzleData.Endurance}");
return sb.ToString();
}
@@ -93,6 +163,8 @@ namespace GeometryTD.CustomUtility
}
sb.Append('\n');
sb.AppendLine($"当前耐久:{bearingData.Endurance}");
return sb.ToString();
}
@@ -108,7 +180,9 @@ namespace GeometryTD.CustomUtility
}
sb.Append('\n');
sb.Append($"伤害属性:{ConvertAttackProperty(baseData.AttackPropertyType)}\n");
sb.AppendLine($"伤害属性:{ConvertAttackProperty(baseData.AttackPropertyType)}");
sb.AppendLine($"当前耐久:{baseData.Endurance}");
return sb.ToString();
}
@@ -118,7 +192,7 @@ namespace GeometryTD.CustomUtility
return type switch
{
AttackMethodType.None => "无效",
AttackMethodType.NormalBullet => "发射子弹",
AttackMethodType.NormalBullet => "发送子弹",
AttackMethodType.Range => "范围攻击",
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
@@ -131,7 +205,7 @@ namespace GeometryTD.CustomUtility
AttackPropertyType.None => "无效",
AttackPropertyType.Physics => "<color=#ffff00ff>物理</color>", //yellow
AttackPropertyType.Fire => "<color=#ff0000ff>火</color>", //red
AttackPropertyType.Water => "<color=#00ffffff>水</color>", //cyan
AttackPropertyType.Water => "<color=#00ffffff>水/color>", //cyan
AttackPropertyType.Earth => "<color=#00ff00ff>自然</color>", //lime
AttackPropertyType.Poison => "<color=#008000ff>毒</color>", //green
AttackPropertyType.Ice => "<color=#0000a0ff>冰</color>", //darkblue
@@ -139,4 +213,6 @@ namespace GeometryTD.CustomUtility
};
}
}
}
}