- TowerSelectItem 显示问题
- CombatSelectForm 不同分辨率的适配
This commit is contained in:
SepComet
2026-03-09 19:59:11 +08:00
parent af20eeecfa
commit 2d09b01c55
8 changed files with 145 additions and 52 deletions
@@ -20,7 +20,7 @@ namespace GeometryTD.Entity
{
userData = null;
if (tilemap == null || !TryGetPointerWorldPosition(tilemap, mapTransform, out Vector3 worldPosition,
out Vector2 contentPosition))
out Vector2 screenPosition))
{
return false;
}
@@ -28,25 +28,25 @@ namespace GeometryTD.Entity
Vector3Int clickedCell = tilemap.WorldToCell(worldPosition);
CombatSelectClickObjectType clickObjectType = CombatSelectClickObjectType.None;
int towerEntityId = 0;
Vector2 resolvedContentPosition = contentPosition;
Vector2 resolvedScreenPosition = screenPosition;
if (towerEntityIdByFoundationCell != null &&
towerEntityIdByFoundationCell.TryGetValue(clickedCell, out int occupiedTowerEntityId))
{
clickObjectType = CombatSelectClickObjectType.Tower;
towerEntityId = occupiedTowerEntityId;
resolvedContentPosition = BuildContentPositionFromCell(tilemap, clickedCell, contentPosition);
resolvedScreenPosition = BuildScreenPositionFromCell(tilemap, clickedCell, screenPosition);
}
else if (isFoundationCell != null && isFoundationCell(clickedCell))
{
clickObjectType = CombatSelectClickObjectType.Foundation;
resolvedContentPosition = BuildContentPositionFromCell(tilemap, clickedCell, contentPosition);
resolvedScreenPosition = BuildScreenPositionFromCell(tilemap, clickedCell, screenPosition);
}
userData = new CombatSelectFormUserData
{
ClickObjectType = clickObjectType,
ContentPosition = resolvedContentPosition,
ScreenPosition = resolvedScreenPosition,
WorldPosition = worldPosition,
CellPosition = clickedCell,
TowerEntityId = towerEntityId,
@@ -59,10 +59,10 @@ namespace GeometryTD.Entity
private static bool TryGetPointerWorldPosition(Tilemap tilemap, Transform mapTransform,
out Vector3 worldPosition,
out Vector2 contentPosition)
out Vector2 screenPosition)
{
worldPosition = Vector3.zero;
contentPosition = Vector2.zero;
screenPosition = Vector2.zero;
Camera mainCamera = GameEntry.Scene != null ? GameEntry.Scene.MainCamera : Camera.main;
if (mainCamera == null)
@@ -84,38 +84,37 @@ namespace GeometryTD.Entity
}
worldPosition = ray.GetPoint(enterDistance);
contentPosition = BuildContentPosition(Input.mousePosition);
contentPosition = new Vector2((int)contentPosition.x, (int)contentPosition.y);
contentPosition = new Vector2(contentPosition.x + 0.5f, contentPosition.y + 0.5f);
screenPosition = BuildScreenPosition(Input.mousePosition);
return true;
}
private static Vector2 BuildContentPosition(Vector3 pointerScreenPosition)
private static Vector2 BuildScreenPosition(Vector3 pointerScreenPosition)
{
return new Vector2(
pointerScreenPosition.x - Screen.width * 0.5f,
pointerScreenPosition.y - Screen.height * 0.5f);
return new Vector2(pointerScreenPosition.x, pointerScreenPosition.y);
}
private static Vector2 BuildContentPositionFromCell(Tilemap tilemap, Vector3Int cellPosition,
Vector2 fallbackContentPosition)
private static Vector2 BuildScreenPositionFromCell(Tilemap tilemap, Vector3Int cellPosition,
Vector2 fallbackScreenPosition)
{
if (tilemap == null)
{
return fallbackContentPosition;
return fallbackScreenPosition;
}
Camera mainCamera = GameEntry.Scene != null ? GameEntry.Scene.MainCamera : Camera.main;
if (mainCamera == null)
{
return fallbackContentPosition;
return fallbackScreenPosition;
}
Vector3 cellCenterWorld = tilemap.GetCellCenterWorld(cellPosition);
Vector3 cellScreenPosition = mainCamera.WorldToScreenPoint(cellCenterWorld);
Vector2 contentPosition = BuildContentPosition(cellScreenPosition);
contentPosition = new Vector2((int)contentPosition.x, (int)contentPosition.y);
return new Vector2(contentPosition.x + 0.5f, contentPosition.y + 0.5f);
if (cellScreenPosition.z < 0f)
{
return fallbackScreenPosition;
}
return BuildScreenPosition(cellScreenPosition);
}
}
}