为 RepoForm 添加出售功能,ShopNode 只承载玩家购买组件的逻辑
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@@ -1,11 +1,15 @@
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using GeometryTD.UI;
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namespace GeometryTD.UI
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{
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public class RepoFormContext : UIContext
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{
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public string GoldText;
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public RepoFormState State;
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public bool ShowSellModeButton;
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public string SellModeButtonText;
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public bool ShowCombineArea;
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public bool ShowSellArea;
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public CombineAreaContext CombineAreaContext;
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public SellAreaContext SellAreaContext;
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public CompAreaContext CompAreaContext;
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public ParticipantAreaContext ParticipantAreaContext;
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}
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@@ -0,0 +1,8 @@
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namespace GeometryTD.UI
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{
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public enum RepoFormState
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{
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Assemble = 0,
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Sell = 1
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -11,6 +11,9 @@ namespace GeometryTD.UI
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public float EnduranceRate01;
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public RepoItemClickActionType ClickActionType;
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public TowerCompSlotType ComponentSlotType;
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public bool IsSellMode;
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public bool IsSellable = true;
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public bool IsSellSelected;
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public IconAreaContext IconAreaContext;
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}
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}
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@@ -0,0 +1,10 @@
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namespace GeometryTD.UI
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{
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public class SellAreaContext
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{
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public string TotalPriceText;
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public bool CanConfirmSell;
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public RepoItemContext[] ComponentItems;
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public TowerRepoItemContext[] TowerItems;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f153d1a509df4bb69c6d231df5b60db9
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MonoImporter:
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